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Skip Navigation LinksHigh Fantasy HERO>Vancian Magic>Vancian Spells>Arcane>Elementalism>Hydromancy
Spell List
Record Count: 51

Aquatic Movement View
Druidic Natural Level 0
Elementalism Hydromancy Level 0
Real Cost: 1 Active Points: 3
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Environmental Movement (Water), 1 Continuing Charge lasting 1 Century (+0) (3 Active Points); Extra Time (1 Day, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -2 1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Catch the Currents View
Elementalism Hydromancy Level 0
Real Cost: 4 Active Points: 14
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Swimming 5", 1 Continuing Charge lasting 1 Day (+1/4), Persistent (+1/2), Usable As Attack (+1) (14 Active Points); Only Usable On Inanimate Objects (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Water Breathing View
Elementalism Hydromancy Level 0
Sphere Elemental Level 1
Real Cost: 8 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Water
Effect
Life Support, Expanded Breathing (Water), 1 Continuing Charges lasting 1 Day each (+0), Persistant (+1/2), Usable Simultaneously (x16 Number of Targets +1 1/2) (15 Active Points); Concentration 1/2 DCV (-1/4), Gestures (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4)
Edition
HERO System 5th Edition

Concealing Fog View
Elementalism Hydromancy Level 1
Domain Weather Level 1
Sphere Elemental Level 2
Sphere Weather Level 2
Real Cost: 10 Active Points: 29
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Water
Effect
Darkness to Sight Group and Normal Smell 2" radius, Personal Immunity (+1/4) (29 Active Points); No Range (-1/2), 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Quench Flame View
Elementalism Hydromancy Level 1
Real Cost: 10 Active Points: 29
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Suppress Fire 2 1/2d6, One Power At A Time (+1/4), Area Of Effect Radius: 2" (+1) (29 Active Points); 1 Continuing Charge lasting 1 Minute (-1), No Range (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Water Spout View
Druidic Natural Level 1
Elementalism Hydromancy Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Ranged Killing Attack 1d6 (vs. PD), Area Of Effect Line: 6" (+1) (30 Active Points); 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4)
Edition
HERO System 5th Edition

Capsize View
Elementalism Hydromancy Level 2
Real Cost: 7 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Telekinesis (30 STR) (45 Active Points); Only Usable Vs Vessels In The Water (-2), 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures, Requires Gestures throughout (Requires both hands; -1), Incantations (Requires Incantations throughout; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)
Edition
HERO System 5th Edition

Difusion of Pain View
Elementalism Hydromancy Level 2
Real Cost: 18 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Physical Damage Reduction, Resistant, 50% (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4) (Real Cost: 12)
plus
Energy Damage Reduction, Resistant, 25% (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4) (Real Cost: 6)
Edition
HERO System 5th Edition

Drench View
Elementalism Hydromancy Level 2
Real Cost: 10 Active Points: 35
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Change Environment 8" radius, -2" Run, Long-Lasting 20 Minutes, Personal Immunity (+1/4) (35 Active Points); 1 Charge (-2), Concentration (1/2 DCV; -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Freezing Weapon View
Elementalism Hydromancy Level 2
Wizardry Evocation Level 2
Domain War Level 2
Domain Cold Level 2
Sphere Elemental Level 3
Real Cost: 12 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Cold
Description
Caster creates a weapon of mystic ice that can be used by another if they remain close. The weapon itself can be attacked; it has 9 DEF and 0 Body.
Effect
Energy Blast 4d6+1 (vs. ED), Usable By Other (+1/4), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Physical Manifestation (Ice Weapon; -1/4)
Edition
HERO System 5th Edition

Improved Catch the Currents View
Elementalism Hydromancy Level 2
Real Cost: 13 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Swimming 15", 1 Continuing Charge lasting 1 Day (+1/4), Combat Acceleration/Deceleration (+1/4), Persistent (+1/2), Usable As Attack (+1) (45 Active Points); Only Usable On Inanimate Objects (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Mark of Frost View
Elementalism Hydromancy Level 2
Wizardry Evocation Level 2
Real Cost: 10 Active Points: 42
Provider: Shadowcat Source: Books of Eldritch Might
Keywords
Cold
Description
Caster creates a Mark of Frost upon themselves; while active the Mark grants some benefit to constitution for up to an hour. During this hour the caster can choose to activate a Shield of Frost that surrounds them with a freezing aura of cold for up to a Minute; however doing so ends the normal Mark of Frost effect, and the entire spell ends when the Shield of Frost dissipates.
Effect
+3 CON (6 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4), Visible (-1/4) (Real Cost: 2)
plus
Shield of Frost: Energy Blast 2 1/2d6 (vs. ED), Damage Shield (Offensive; +3/4), Continuous (+1) (36 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Lockout (Mark of ice; -1/2), Gestures (-1/4), Incantations (-1/4), Visible (visible pattern; -1/4), Using Shield of Ice Effect Terminates Entire Compound Power When Continuing Charge Expires (-1/4) (Real Cost: 8)
Edition
HERO System 5th Edition

Minor Hydrokinesis View
Druidic Natural Level 2
Elementalism Hydromancy Level 2
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Telekinesis (23 STR), Affects Porous (45 Active Points); Needs A Sizable Body Of Water To Function (-1), 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Waterborne View
Elementalism Hydromancy Level 2
Domain Water Level 3
Real Cost: 16 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Investing, Water
Description
This spell has a very lengthy casting time, but lasts for a full day (unless dispelled or nullified by Anti-Magic).
Effect
Swimming 30", 1 Continuing Charge lasting 1 Day (+1/4), Combat Acceleration/Deceleration (+1/4) (45 Active Points); Extra Time (1 Minute, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -1), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Blood Simmer View
Elementalism Hydromancy Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: New Content
Effect
Ranged Killing Attack 1d6 (vs. NND), No Normal Defense (LS: Intense Heat, Abnormal Anatomy, CON 21+) (Standard; +1), Does BODY (+1), +4 STUN Multiplier (+1) (60 Active Points); 1 Charge (-2), No Knockback (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Boiling Humidity View
Elementalism Hydromancy Level 3
Real Cost: 10 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Ranged Killing Attack 4d6 (vs. ED) (60 Active Points); 1 Charge (-2), Extra Time (Extra Segment, Delayed Phase, -3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 6 LTE upon casting; -1/2), No Knockback (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Gradual Effect (1 Turn (Post-Segment 12); -1/4)
Edition
HERO System 5th Edition

Flash Dehydration View
Druidic Natural Level 3
Elementalism Hydromancy Level 3
Real Cost: 16 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Energy Blast 6d6 (vs. ED), No Normal Defense (Unusual Anatomy (Not Water Based), CON 21+; +1) (60 Active Points); 1 Charge (-2), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Improved Water Spout View
Druidic Natural Level 3
Elementalism Hydromancy Level 3
Real Cost: 14 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Ranged Killing Attack 2d6 (vs. PD), Area Of Effect Line: 12" (+1) (60 Active Points); 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4)
Edition
HERO System 5th Edition

Sleet Storm View
Elementalism Hydromancy Level 3
Real Cost: 12 Active Points: 51
Provider: Killer Shrike Source: New Content
Keywords
Cold
Effect
Darkness to Sight Group 3" radius (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Gestures (Requires both hands; -1/2), Concentration (0 DCV; -1/2), Incantations (-1/4), Linked (Slippery Sleet; -1/4) (Real Cost: 7)
plus
Change Environment 4" radius, -3" of any one mode of Movement (21 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Linked (Blinding Sleet; -1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4), Greater Power is Constant or in use most or all of the time (+1/4), Does not work in dry conditions (-1/2), Concentration (0 DCV; -1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 5)
Edition
HERO System 5th Edition

Superior Water Walking View
Elementalism Hydromancy Level 3
Sphere Elemental Level 4
Real Cost: 17 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Flight 24", 1 Continuing Charge lasting 6 Hours (+0), Combat Acceleration/Deceleration (+1/4) (60 Active Points); Only In Contact With Water (-3/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Only In Contact With A Surface (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Superior Waterwalking View
Elementalism Hydromancy Level 3
Sphere Elemental Level 4
Real Cost: 17 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Flight 24", 1 Continuing Charges lasting 6 Hours each (+0), Combat Acceleration/Deceleration (+1/4) (60 Active Points); Only In Contact With Water (-3/4), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-1/2), Character May Take No Other Actions (-1/4), Only In Contact With A Surface (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Eye Brine View
Elementalism Hydromancy Level 4
Real Cost: 12 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Sight Group Flash 6d6, Area Of Effect Cone: 49", Nonselective (+1 1/2) (75 Active Points); Requires Sizable Body Of Water Between Caster and Targets (-2), 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Does Not Work Against Desolidified Characters (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Greater Catch the Currents View
Elementalism Hydromancy Level 4
Real Cost: 21 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Swimming 25", 1 Continuing Charge lasting 1 Day (+1/4), Combat Acceleration/Deceleration (+1/4), Persistent (+1/2), Usable As Attack (+1) (75 Active Points); Only Usable On Inanimate Objects (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Ground Freeze View
Druidic Natural Level 4
Elementalism Hydromancy Level 4
Real Cost: 20 Active Points: 74
Provider: Killer Shrike Source: New Content
Keywords
Cold
Effect
Change Environment 16" radius, -9 to DEX Roll, Long-Lasting 1 Hour, Personal Immunity (+1/4) (74 Active Points); 1 Continuing Charge lasting 1 Minute (-1), No Range (-1/2), Only Affects Characters On Ground (-1/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, -1/4)
Edition
HERO System 5th Edition

Ice Storm View
Elementalism Hydromancy Level 4
Real Cost: 23 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold
Effect
Hailstones: Ranged Killing Attack 1d6 -1 (vs. PD), +1 STUN Multiplier (+1/4), Area Of Effect Radius: 2", Nonselective (+3/4), Continuous (+1) (30 Active Points); 1 Continuing Charges lasting 1 Turn each (-1 1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4) (Real Cost: 9)
plus
Chillsnap: Ranged Killing Attack 1d6 (vs. ED), Continuous (+1), Area Of Effect (3" Radius; +1) (45 Active Points); 1 Continuing Charges lasting 1 Turn each (-1 1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4) (Real Cost: 14)
Edition
HERO System 5th Edition

Imrpoved Capsize View
Elementalism Hydromancy Level 4
Real Cost: 12 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Telekinesis (50 STR) (75 Active Points); Only Usable Vs Vessels In The Water (-2), 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures, Requires Gestures throughout (Requires both hands; -1), Incantations (Requires Incantations throughout; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)
Edition
HERO System 5th Edition

Liquid Wall View
Elementalism Hydromancy Level 4
Real Cost: 17 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Force Wall (21 PD; 7" long and 1" tall) (Opaque Normal Hearing, Opaque Normal Sight) (75 Active Points); Requires Sizable Body Of Water (-2), 1 Continuing Charge lasting 5 Minutes (-3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Major Hydrokinesis View
Elementalism Hydromancy Level 4
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Telekinesis (43 STR), Affects Porous (75 Active Points); Needs A Sizable Body Of Water To Function (-1), 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Superior Obscuring Mist View
Druidic Natural Level 4
Elementalism Hydromancy Level 4
Sphere Weather Level 5
Real Cost: 25 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Darkness to Sight Group and Normal Smell 4" radius, Personal Immunity (+1/4), Conforming (+1/2) (75 Active Points); No Range (-1/2), 1 Continuing Charge lasting 20 Minutes (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Watery Lungs View
Elementalism Hydromancy Level 4
Real Cost: 20 Active Points: 74
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Energy Blast 5d6+1 (vs. PD), Indirect (From Inside Victim) (Any origin, any direction; +3/4), No Normal Defense (LS: Self-Contained Breathing or need not breathe; +1) (74 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Acid Rain View
Elementalism Hydromancy Level 5
Real Cost: 18 Active Points: 85
Provider: Killer Shrike Source: New Content
Keywords
Acid, Water
Effect
Change Environment 8" radius, -1" Run, Personal Immunity (+1/4), Conforming (+1/2) (35 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Delayed Phase, -1), Linked (Acidic Raindrops; -1/2), No Range (-1/2), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Nonselective Target (-1/4) (Real Cost: 7)
plus
Drain BODY 1d6, Personal Immunity (+1/4), Uncontrolled (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), Continuous (+1), Area Of Effect Nonselective Target (12" Radius; +1 1/4), Conforming (+1/2) (50 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Linked (Viscuous Fluid; -1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Blood Boil View
Elementalism Hydromancy Level 5
Real Cost: 22 Active Points: 90
Provider: Killer Shrike Source: New Content
Effect
Ranged Killing Attack 1d6 (vs. NND), Uncontrolled (End by Drinking Water, Cooling Off, Healing) (+1/2), No Normal Defense (LS: Intense Heat, Abnormal Anatomy, CON 21+) (Standard; +1), Does BODY (+1), Continuous (+1), +6 STUN Multiplier (+1 1/2) (90 Active Points); 1 Charge (-2), No Knockback (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Cone of Cold View
Elementalism Hydromancy Level 5
Real Cost: 21 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold
Effect
Ranged Killing Attack 3d6 (vs. ED), +1 STUN Multiplier (+1/4), Area Of Effect Cone: 12", Nonselective (+3/4) (90 Active Points); 1 Charges (-2), Gestures (-1/4), Requires both hands (-1/4), No Range (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4)
Edition
HERO System 5th Edition

Minor Corrosive Water View
Elementalism Hydromancy Level 5
Real Cost: 12 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Ranged Killing Attack 2 1/2d6 (vs. ED), Indirect (From Water) (Same origin, always fired away from attacker; +1/4), Line Of Sight (+1/2), Armor Piercing x1 (+1/2) (90 Active Points); Only Vs Vessels In The Water (-2), 1 Charge (-2), Extra Time (Extra Segment, Delayed Phase, Character May Take No Other Actions, -1), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4), No Knockback (-1/4), Cannot Be Used With Multiple-Power Attacks (-1/4)
Edition
HERO System 5th Edition

Summon Water Elemental View
Druidic Natural Level 5
Elementalism Hydromancy Level 5
Real Cost: 19 Active Points: 90
Provider: Killer Shrike Source: AD&D 2e Supplement
Keywords
Summoning, Water
Effect
Summon 225-point Water Elemental, Amicable Slavishly Devoted (+1) (90 Active Points); 1 Charges (-2), Extra Time Extra Phase (-3/4), Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Superior Water Spout View
Druidic Natural Level 5
Elementalism Hydromancy Level 5
Domain Water Level 5
Real Cost: 21 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Creation, Water
Description
Creates a high pressure geyser of water from the casters hands that can deliver significant impact vs. anything within a straight line.
Effect
Ranged Killing Attack 3d6 (vs. PD), Area Of Effect Line: 18" (+1) (90 Active Points); 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Grand Catch the Currents View
Elementalism Hydromancy Level 6
Real Cost: 30 Active Points: 105
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Swimming 35", 1 Continuing Charge lasting 1 Day (+1/4), Combat Acceleration/Deceleration (+1/4), Persistent (+1/2), Usable As Attack (+1) (105 Active Points); Only Usable On Inanimate Objects (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Superior Capsize View
Elementalism Hydromancy Level 6
Real Cost: 17 Active Points: 105
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Telekinesis (70 STR) (105 Active Points); Only Usable Vs Vessels In The Water (-2), 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures, Requires Gestures throughout (Requires both hands; -1), Incantations (Requires Incantations throughout; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)
Edition
HERO System 5th Edition

Advanced Water Spout View
Druidic Natural Level 7
Elementalism Hydromancy Level 7
Real Cost: 28 Active Points: 120
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Ranged Killing Attack 4d6 (vs. PD), Area Of Effect Line: 24" (+1) (120 Active Points); 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4)
Edition
HERO System 5th Edition

Summon Greater Water Elemental View
Druidic Natural Level 7
Elementalism Hydromancy Level 7
Real Cost: 25 Active Points: 120
Provider: Killer Shrike Source: AD&D 2e Supplement
Keywords
Summoning, Water
Effect
Summon 300-point Water Elemental, Amicable Slavishly Devoted (+1) (120 Active Points); 1 Charges (-2), Extra Time Extra Phase (-3/4), Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Corrosive Water View
Elementalism Hydromancy Level 8
Real Cost: 19 Active Points: 135
Provider: Killer Shrike Source: New Content
Keywords
Acid, Water
Effect
Ranged Killing Attack 4d6 (vs. ED), Indirect (From Water) (Same origin, always fired away from attacker; +1/4), Line Of Sight (+1/2), Armor Piercing x1 (+1/2) (135 Active Points); Only Vs Vessels In The Water (-2), 1 Charge (-2), Extra Time (Extra Segment, Delayed Phase, Character May Take No Other Actions, -1), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4), No Knockback (-1/4)
Edition
HERO System 5th Edition

Superior Hydrokinesis View
Elementalism Hydromancy Level 8
Real Cost: 32 Active Points: 135
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Telekinesis (83 STR), Affects Porous (135 Active Points); Needs A Sizable Body Of Water To Function (-1), 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Supreme Catch the Currents View
Elementalism Hydromancy Level 8
Real Cost: 39 Active Points: 135
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Swimming 45", 1 Continuing Charge lasting 1 Day (+1/4), Combat Acceleration/Deceleration (+1/4), Persistent (+1/2), Usable As Attack (+1) (135 Active Points); Only Usable On Inanimate Objects (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Supreme Obscuring Mist View
Elementalism Hydromancy Level 8
Real Cost: 44 Active Points: 131
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Darkness to Sight and Smell/Taste Groups 7" radius, Personal Immunity (+1/4), Conforming (+1/2) (131 Active Points); No Range (-1/2), 1 Continuing Charge lasting 20 Minutes (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Guardian of the Vessel View
Elementalism Hydromancy Level 9
Real Cost: 29 Active Points: 147
Provider: Killer Shrike Source: New Content
Description
A fog of mist surrounds the protected ship absorbing, deflecting, and diffusing weaker magic.
Effect
Dispel Arcane Magic 8 1/2d6, 1 Continuing Charge lasting 6 Hours (+0), Personal Immunity (+1/4), Uncontrolled (+1/2), Continuous (+1), Area Of Effect Radius: 12" (+1), All Magic Simultaneously (+2) (147 Active Points); Must Be Centered On A Ships Mast (-2), No Range (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -1/4), Gestures (-1/4), Incantations (-1/4), Visible (-1/4)
Edition
HERO System 5th Edition

Part the Waters View
Elementalism Hydromancy Level 9
Real Cost: 35 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Telekinesis (60 STR), Affects Porous, Uncontrolled (+1/2) (150 Active Points); Only To Part Waters (-2), Gestures (Requires both hands; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Ship Ward View
Elementalism Hydromancy Level 9
Real Cost: 31 Active Points: 147
Provider: Killer Shrike Source: New Content
Description
A fog of mist surrounds the protected ship absorbing, deflecting, and diffusing weaker magic.
Effect
Dispel Arcane Magic 11 1/2d6, 1 Continuing Charge lasting 6 Hours (+0), Personal Immunity (+1/4), All Arcane Magic One At A Time (+1/2), Uncontrolled (+1/2), Continuous (+1), Area Of Effect Radius: 11" (+1) (147 Active Points); Must Be Centered On A Ships Mast (-2), No Range (-1/2), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -1/4), Gestures (-1/4), Incantations (-1/4), Visible (-1/4)
Edition
HERO System 5th Edition

Summon Water Elemental Lord View
Druidic Natural Level 9
Elementalism Hydromancy Level 9
Domain Water Level 9
Real Cost: 31 Active Points: 150
Provider: Killer Shrike Source: AD&D 2e Supplement
Keywords
Summoning, Water
Effect
Summon 500-point Water Elemental, Amicable Loyal (+1/2) (150 Active Points); 1 Charges (-2), Extra Time Extra Phase (-3/4), Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Supreme Water Spout View
Druidic Natural Level 9
Elementalism Hydromancy Level 9
Real Cost: 35 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Ranged Killing Attack 5d6 (vs. PD), Area Of Effect Line: 30" (+1) (150 Active Points); 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4)
Edition
HERO System 5th Edition

Ultimate Capsize View
Elementalism Hydromancy Level 9
Real Cost: 24 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Telekinesis (100 STR) (150 Active Points); Only Usable Vs Vessels In The Water (-2), 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures, Requires Gestures throughout (Requires both hands; -1), Incantations (Requires Incantations throughout; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)
Edition
HERO System 5th Edition

Unlocking the Internal Fountain View
Elementalism Hydromancy Level 9
Real Cost: 40 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Energy Blast 8d6 (vs. PD), Indirect (From Inside Victim) (Any origin, any direction; +3/4), No Normal Defense (LS: Self-Contained Breathing or need not breathe; +1), Invisible Power Effects (Fully Invisible; +1) (150 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition