|
|
Real Cost:
|
4 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Summon 75-point Animal Pal, Expanded Class of Beings Very Limited Group (Natural Animals; +1/4), Devoted (+3/4) (30 Active Points); Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), 1 Charge (-2), Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2), Incantations (-1/4), Concentration (1/2 DCV; -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
10 |
Active Points:
|
30 |
Provider:
|
Shadowcat |
Source:
|
New Content |
|
Description |
The caster prevents the movement of someone or something for up to 20 minutes. Strong people and fast moving objects can overcome this effect. |
Effect |
Telekinesis (20 STR) (30 Active Points); 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Full Phase, -1/2), Limited Range (-1/4), Gestures (-1/4), Incantations (-1/4), Affects Whole Object (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
8 |
Active Points:
|
20 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Animal Friendship Talent (Fantasy HERO pg 103), 1 Continuing Charge lasting 1 Day (+0) (20 Active Points); Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), Incantations (-1/4), Concentration (1/2 DCV; -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
9 |
Active Points:
|
24 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Glamer |
Effect |
Shapeshift (Sight, Hearing, Touch and Mental Groups, four (max) shapes), 1 Continuing Charge lasting 6 Hours (+0) (24 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Concentration 0 DCV (-1/2), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Sonic, Charm, Mind-Affecting |
Description |
The caster becomes very charming and friendly from the perspective of one target. |
Effect |
+30 PRE, 1 Continuing Charge lasting 1 Week (+0) (30 Active Points); Only to be Friendly (-1), Only vs 1 Person (-1), Mental Defense Applies (-1/2), Concentration 0 DCV (-1/2), Requires A PRE vs PRE Roll to take effect (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Extra Time (Delayed Phase, -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Charm, Mind-Affecting |
Description |
Lull target for a Turn into a stupor |
Effect |
+30 PRE (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to make others hesitate (-1), Incantations, Requires Incantations throughout (-1/2), Mental Defense Applies (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Mind-Affecting, Compulsion |
Effect |
+6 with DCV (30 Active Points); Only vs One Opponent (-1 1/2), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
8 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Invisibility to Sight Group, No Fringe (30 Active Points); Only vs Animals (-1 1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
10 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
AD&D 1e Supplement |
|
Keywords |
Protective |
Description |
"Avian" typically means bird-like flying creatures, but might also include some reptilian fliers or more unusual creatures at the GM's discretion. |
Effect |
- +1 with DCV, Usable By Other (+1/4), Persistant (+1/2), Ranged (+1/2) (11 Active Points); 1 Charges (-2), Only vs Avians (-2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
- Armor (5 PD/0 ED), Only vs Avians (+0), Usable By Other (+1/4), Hardened (+1/4), Ranged (+1/2), Persistant (+1/2) (19 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 8)
|
Edition |
HERO System 5th Edition |
|