|
|
|
Real Cost:
|
30 |
Active Points:
|
149 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Acid, Cold, Electricity, Fire, Mind-Affecting, Force, VSFX, Pain |
Description |
Complicated multiple mechanical effect. GM Permission required.
NOTE: due to ridiculous cost overages this does not even remotely model the source material, particularly the Blue, Indigo, and Violet rays. This version works best vs. a pack of weaker opponents; crowd control essentially. The source material's version of this spell is just too powerful to model under this system; all due apologies. |
Effect |
- Red: Ranged Killing Attack 0d6 + 1 (vs. NND), Area of Effect Cone: 4" (+1), NND LS: Immune To Heat, Defense Specifically vs Heat / Fire, Does BODY (+1) (20 Active Points); 1 Charge (-2), Extra Time (Extra Segment, Only to Activate, Delayed Phase, -1/2), No Range (-1/2), No Knockback (-1/4), Focus (OIF: Prism; -1/2), Gestures (-1/4) (Real Cost: 4)
- Orange: Ranged Killing Attack 0d6 + 1 (vs. NND), Area of Effect Cone: 4" (+1), NND Defense Specifically vs Acid, Force Wall (+1), Does BODY (+1) (20 Active Points); 1 Charge (-2), No Range (-1/2), Linked (Red Damage; -1/2), Extra Time (Extra Segment, Only to Activate, Delayed Phase, -1/2), Focus (OIF: Prism; -1/2), Gestures (-1/4), No Knockback (-1/4) (Real Cost: 4)
- Yellow: Ranged Killing Attack 0d6 + 1 (vs. NND), Does BODY (+1), Area of Effect Cone: 4" (+1), NND Defense Specifically vs Electricity, Force Wall (+1) (20 Active Points); 1 Charge (-2), Linked (Red Damage; -1/2), Extra Time (Extra Segment, Only to Activate, Delayed Phase, -1/2), No Range (-1/2), No Knockback (-1/4), Focus (OIF: Prism; -1/2), Gestures (-1/4) (Real Cost: 4)
- Green: Ranged Killing Attack 0d6 + 1 (vs. NND), Does BODY (+1), Area of Effect Cone: 4" (+1), NND LS: Immunity to Poison, CON 21+ (+1) (20 Active Points); 1 Charge (-2), Linked (Red Damage; -1/2), Extra Time (Extra Segment, Only to Activate, Delayed Phase, -1/2), No Range (-1/2), No Knockback (-1/4), Focus (OIF: Prism; -1/2), Gestures (-1/4) (Real Cost: 4)
- Blue: Drain STR 1d6, Area of Effect Cone: 4" (+1 1/4) (22 Active Points); 1 Charge (-2), Extra Time (Extra Segment, -1/2), Gestures (-1/4), Focus (OIF: Prism; -1/2), Linked (Red Damage; -1/4) (Real Cost: 5)
- Indigo: Ego Attack 1d6, Area of Effect Cone: 4" (+1 1/4) (22 Active Points); 1 Charge (-2), Extra Time (Extra Segment, -1/2), No Range (-1/2), Focus (OIF: Prism; -1/2), Linked (Red Damage; -1/4), Gestures (-1/4), Does Not Provide Mental Awareness (-1/4) (Real Cost: 4)
- Violet: Entangle 1d6, 1 DEF, Takes No Damage From Attacks All Attacks (+1/2), Area of Effect Cone: 4" (+1) (25 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Extra Segment, -1/2), Gestures (-1/4), Focus (OIF: Prism; -1/2) (Real Cost: 5)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
37 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting |
Description |
Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Darkness to Mental Group 6" radius, Personal Immunity (+1/4), 1 Continuing Charge lasting 25 Years (+1 3/4), IPE, Hide effects of Power (Fully Invisible; +2) (150 Active Points); Extra Time (5 Minutes, Only to Activate, Character May Take No Other Actions, -1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect always occurs whenever the character does some specific act; Caster takes 30 LTE loss; -1/2), IIF Expendable (Difficult to obtain new Focus; A Bronzed Skull Set With A Ruby, Sapphire, And Emerald Each Worth 1000 GP, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
39 |
Active Points:
|
147 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Glamer |
Description |
Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Invisibility to Sight and Hearing Groups, Mental Awareness, Danger Sense, Spatial Awareness and Combat Sense, No Fringe, 1 Continuing Charge lasting 1 Day (+1/4), No LOS Required Once Power Activated (+1/2), Usable Simultaneously (up to 16 people at once; +1 1/4) (147 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE loss; -1/2), Only When Not Attacking (-1/2), Concentration 0 DCV (-1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
46 |
Active Points:
|
149 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
VSFX |
Effect |
Ranged Killing Attack 2d6 + 1 (vs. ED), Variable SFX Limited Group of SFX (+1/4), Lingering up to 5 Minutes (+1), Variable Advantage (+1 Advantages +2) (149 Active Points); 1 Continuing Charge lasting 5 Minutes (-1), Incantations (-1/4), Gestures (-1/4), Extra Time (Full Phase, -1/2), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
28 |
Active Points:
|
148 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
Caster causes targets Senses to become overly sensitive, overwhelming them with too much input. |
Effect |
Sight, Hearing, Mental, Smell/Taste and Touch Groups, Spatial Awareness, Radar, Danger Sense and Combat Sense Flash 6d6, Area of Effect Cone: 14", Selective (+1 1/4) (148 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
41 |
Active Points:
|
145 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Glamer |
Effect |
Change Environment 64" radius, -5 to Sight Group PER Rolls, -5 to Smell/Taste Group PER Rolls, -5 to Touch Group PER Rolls, -5 to Hearing Group PER Rolls, Multiple Combat Effects, Uncontrolled (+1/2) (145 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|