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Skip Navigation LinksVancian Magic>Vancian Spells>Divine>Clerical>Spheres (ADD2e)>Elemental
Spell List
Record Count: 50

Create Water View
Clerical General Level 0
Druidic Natural Level 0
Paladin Investiture Level 0
Sphere Creation Level 0
Sphere Elemental Level 0
Stregari Conjuring Level 0
Real Cost: 3 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Creation
Effect
Major Transform 1d6 (Air into Water, Dispel Magic, Other Transforms) (15 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, Character May Take No Other Actions, -1 1/4), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Stones and Boulders View
Paladin Investiture Level 0
Wizardry Abjuration Level 0
Sphere Elemental Level 1
Sphere Protection Level 1
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Missile Deflection (Thrown Objects), Adjacent Hex (+1/2), Lingering up to 1 Hour (+1 1/2) (15 Active Points); 1 Continuing Charges lasting 1 Hour each (-1/2), Incantations (Complex; -1/2), Instant (-1/2), Gestures (Complex; -1/2), Visible (-1/4)
Edition
HERO System 5th Edition

Survive Elementals View
Wizardry Abjuration Level 0
Sphere Elemental Level 1
Sphere Protection Level 1
Real Cost: 5 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Description
When spell is cast select SFX from list; the first 6 BODY you take from a source of that SFX is taken from the Body provided by this spell, effectively not really harming the protected person. When all 6 BODY are gone, spell ends.
Effect
+6 BODY, 1 Continuing Charges lasting 1 Day each (+0), Variable Special Effects (fire,acid,cold,sonic,electric) Limited Group of SFX (+1/4) (15 Active Points); SFX Must be chosen when cast (-1), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Water Breathing View
Elementalism Hydromancy Level 0
Sphere Elemental Level 1
Real Cost: 8 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Water
Effect
Life Support, Expanded Breathing (Water), 1 Continuing Charges lasting 1 Day each (+0), Persistant (+1/2), Usable Simultaneously (x16 Number of Targets +1 1/2) (15 Active Points); Concentration 1/2 DCV (-1/4), Gestures (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4)
Edition
HERO System 5th Edition

Concealing Fog View
Elementalism Hydromancy Level 1
Domain Weather Level 1
Sphere Elemental Level 2
Sphere Weather Level 2
Real Cost: 10 Active Points: 29
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Water
Effect
Darkness to Sight Group and Normal Smell 2" radius, Personal Immunity (+1/4) (29 Active Points); No Range (-1/2), 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Endure Elements View
Clerical General Level 1
Druidic Natural Level 1
Paladin Investiture Level 1
Wizardry Abjuration Level 1
Domain Strength Level 1
Sphere Elemental Level 2
Sphere Protection Level 2
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
VSFX, Protective
Description
When this spell is cast, the caster must chose Fire, Cold, Electricity, or Sonic. The spell's Armor works vs. that kind of energy for up to one Day (unless dispelled or encounters Anti-Magic).
Effect
Armor (0 PD/20 ED), 1 Continuing Charges lasting 1 Day each (+0) (30 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Ice Bolt View
Wizardry Evocation Level 2
Domain Cold Level 1
Sphere Elemental Level 3
Real Cost: 10 Active Points: 44
Provider: Shadowcat Source: New Content
Keywords
Cold
Effect
  • Energy Blast 5d6 (vs. ED) (25 Active Points); 1 Charge (-2), Beam (-1/4), Gestures (-1/4), Incantations (-1/4), DEX Roll at -1 For 1/2 Damage (-1/4) (Real Cost: 6)
  • Energy Blast 2 1/2d6 (vs. PD), Armor Piercing (+1/2) (19 Active Points); 1 Charge (-2), Linked (Energy Blast; -1/2), Beam (-1/4), Gestures (-1/4), Incantations (-1/4), DEX Roll at -1 For 1/2 Damage (-1/4)(Real Cost: 4)
Edition
HERO System 5th Edition

Magic Stone View
Clerical General Level 1
Domain Earth Level 1
Sphere Combat Level 2
Sphere Elemental Level 2
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Earth
Effect
Energy Blast 4d6 (vs. PD), Lingering up to 1 Turn (+1/2) (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Air Supply View
Elementalism Aeromancy Level 2
Sphere Elemental Level 3
Real Cost: 19 Active Points: 42
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), Area Of Effect (8" Radius; +1 1/2) (42 Active Points); Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -1/4), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Dust Spray View
Elementalism Aeromancy Level 2
Sphere Elemental Level 3
Real Cost: 14 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Sight Group Flash 9d6 (45 Active Points); 1 Charge (-2), Gestures (-1/4)
Edition
HERO System 5th Edition

Far Flying Flame View
Elementalism Pyromancy Level 2
Wizardry Evocation Level 2
Domain Fire Level 2
Sphere Elemental Level 3
Real Cost: 9 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Fire
Effect
Energy Blast 7d6 (vs. ED), Indirect (Same origin, always fired away from attacker; Parabolic Arc; +1/4) (44 Active Points); 1 Charge (-2), Needs 20 feet Overhead Clearance (-1/2), DEX Roll at -1 Negates (1/2), Beam (-1/4), Not In Water (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Flame Blade View
Druidic Natural Level 2
Sphere Elemental Level 3
Real Cost: 13 Active Points: 44
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Hand-To-Hand Killing Attack 2d6-1 (2 1/2d6 - 1 w/STR) (vs. ED), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Flaming Sphere View
Druidic Natural Level 2
Sphere Elemental Level 3
Real Cost: 15 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Ranged Killing Attack 1d6 (vs. ED), Area of Effect Hex: Mobile, x2 rate of movement (+2) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Flaming Weapon View
Elementalism Pyromancy Level 2
Wizardry Evocation Level 2
Domain Fire Level 2
Domain War Level 2
Sphere Elemental Level 3
Real Cost: 11 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Fire
Description
Caster creates a weapon of mystic fire that can be used by another if they remain close. The weapon itself can be attacked; it has 9 DEF and 0 Body.
Effect
Flaming Weapon: Energy Blast 4d6+1 (vs. ED), Usable By Other (+1/4), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Not Usable In Water (-1/4), Physical Manifestation (Flame Weapon; -1/4)
Edition
HERO System 5th Edition

Freeze Metal View
Druidic Natural Level 2
Sphere Elemental Level 3
Real Cost: 11 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold
Effect
Energy Blast 3d6 (vs. ED), Lingering +1 Phase (+1/4), Indirect (Any origin, any direction; From Metal Target Is Touching; +3/4), NND (+1) (45 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Freezing Weapon View
Elementalism Hydromancy Level 2
Wizardry Evocation Level 2
Domain War Level 2
Domain Cold Level 2
Sphere Elemental Level 3
Real Cost: 12 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Cold
Description
Caster creates a weapon of mystic ice that can be used by another if they remain close. The weapon itself can be attacked; it has 9 DEF and 0 Body.
Effect
Energy Blast 4d6+1 (vs. ED), Usable By Other (+1/4), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Physical Manifestation (Ice Weapon; -1/4)
Edition
HERO System 5th Edition

Heat Metal View
Druidic Natural Level 2
Domain Sun Level 2
Sphere Elemental Level 3
Sphere Sun Level 3
Real Cost: 11 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Energy Blast 3d6 (vs. ED), Lingering +1 Phase (+1/4), Indirect (Any origin, any direction; From Metal Target Is Touching; +3/4), NND (+1) (45 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Produce Flame View
Druidic Natural Level 2
Domain Fire Level 2
Sphere Elemental Level 3
Real Cost: 13 Active Points: 44
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Ranged Killing Attack 2d6-1 (vs. ED), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Resist Elements View
Clerical General Level 2
Druidic Natural Level 2
Paladin Investiture Level 2
Ranger Warden Level 2
Wizardry Abjuration Level 2
Domain Fire Level 3
Sphere Elemental Level 3
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Effect
Armor (0 PD/30 ED), 1 Continuing Charges lasting 1 Day each (+0) (45 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Soften Earth and Stone View
Druidic Natural Level 2
Domain Earth Level 2
Sphere Elemental Level 3
Real Cost: 10 Active Points: 44
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Earth
Effect
Minor Transform 3 1/2d6 (Stonge to Clay or Dirt to Sand or Mud, Dispel Magic, Other Transforms), Improved Target Group (Stone, Dirt; +1/4) (44 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Tremor Sense View
Druidic Natural Level 2
Elementalism Geomancy Level 2
Sphere Elemental Level 3
Real Cost: 19 Active Points: 43
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Detect Physical Vibrations (Touch Group) 11- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting Sense, Telescopic (+1 versus Range Modifier), Tracking (43 Active Points); Incantations (-1/4), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, -1/4), 1 Continuing Charge lasting 1 Hour (-1/4), Only In Contact With Ground (-1/4)
Edition
HERO System 5th Edition

Meld Into Stone View
Clerical General Level 3
Sphere Elemental Level 4
Real Cost: 13 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Earth
Effect
Desolidification (affected by Magic, Stone Shape, Force Effects), 1 Continuing Charge lasting 1 Day (+1/4) (50 Active Points); Only to Meld With Stone (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 10)
plus
Life Support (Self-Contained Breathing), 1 Continuing Charge lasting 1 Day (+0) (10 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4), Linked (Desolidification; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 3)
Edition
HERO System 5th Edition

Protection from Energy View
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Domain Luck Level 3
Domain Protection Level 3
Sphere Elemental Level 4
Sphere Protection Level 4
Stregari Conjuring Level 3
Real Cost: 13 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Protective
Effect
Armor (0 PD/40 ED), 1 Continuing Charges lasting 1 Day each (+0) (60 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Sinkhole View
Druidic Natural Level 3
Sphere Elemental Level 4
Real Cost: 17 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Entangle 3d6, 5 DEF (+2 Additional BODY, Stops A Given Sense Group: Sight Group) (60 Active Points); 1 Charges (-2), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Superior Water Walking View
Elementalism Hydromancy Level 3
Sphere Elemental Level 4
Real Cost: 17 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Flight 24", 1 Continuing Charge lasting 6 Hours (+0), Combat Acceleration/Deceleration (+1/4) (60 Active Points); Only In Contact With Water (-3/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Only In Contact With A Surface (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Superior Waterwalking View
Elementalism Hydromancy Level 3
Sphere Elemental Level 4
Real Cost: 17 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Flight 24", 1 Continuing Charges lasting 6 Hours each (+0), Combat Acceleration/Deceleration (+1/4) (60 Active Points); Only In Contact With Water (-3/4), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-1/2), Character May Take No Other Actions (-1/4), Only In Contact With A Surface (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Water Walk View
Clerical General Level 3
Druidic Natural Level 3
Ranger Warden Level 3
Sphere Elemental Level 4
Real Cost: 18 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing
Effect
Flight 15", UBO (+1/4), 1 Continuing Charge lasting 1 Day (+1/4), LOS Not Required To Maintain (+1/2) (60 Active Points); Only On Surface Of Water (-3/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Control Water View
Bardic Transmutation Level 6
Clerical General Level 6
Wizardry Transmutation Level 6
Domain Water Level 4
Sphere Elemental Level 7
Stregari Conjuring Level 6
Real Cost: 24 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Water
Description
Allows caster to animate and control water to do a large variety of things.
Effect
Telekinesis (63 STR), Affects Porous (105 Active Points); Needs A Sizable Body Of Water To Function (-1), 1 Continuing Charge lasting 1 Minute (-1), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Fire Trap View
Wizardry Abjuration Level 4
Sphere Elemental Level 5
Real Cost: 13 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Energy Blast 8 1/2d6 (vs. ED), Trigger (Trapped Object Is Opened) (+1/4), Area of Effect Hex: Accurate (+1/2) (75 Active Points); 1 Charges (-2), Only To "Trap" An Openable Object (Door, Chest, Drawer, Etc); Attacks Opener Up To Range Of Energy Blast (-1 1/2), Extra Time Full Phase (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Improved Resist Elements View
Druidic Natural Level 4
Wizardry Abjuration Level 4
Sphere Elemental Level 5
Sphere Protection Level 5
Real Cost: 20 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Description
When spell is cast select SFX from list; the first 30 BODY you take from a source of that SFX is taken from the Body provided by this spell, effectively not really harming the protected person. When all 30 BODY are gone, spell ends.
Effect
+30 BODY, 1 Continuing Charges lasting 1 Day each (+0), Variable Special Effects (fire,acid,cold,sonic,electric) Limited Group of SFX (+1/4) (75 Active Points); SFX Must be chosen when cast (-1), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (Delayed Phase; -3/4), Concentration 0 DCV (-1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Lesser Fire Seeds View
Druidic Natural Level 4
Sphere Creation Level 5
Sphere Elemental Level 5
Real Cost: 17 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Fire
Description
Caster enchants seeds to carry explosive potential. Each seed explodes when thrown; caster may start throwing immediately or save for later or give to others. Seeds dormant until first is thrown, but magic fades soon after first seed is used.
Effect
Energy Blast 5d6 (vs. ED), UBO (+1/4), Trigger (Seeds Thrown; +1/4), Explosion (+1/2), LOS Not Required to Maintain (+1/2), Lingering up to 1 Turn (+1/2) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Extra Phase, Delayed Phase, Character May Take No Other Actions, -1 1/4), Gestures (-1/4), IIF Expendable (Easy to obtain new Focus; Fire Seeds; -1/4), Range Based on Strength (-1/4)
Edition
HERO System 5th Edition

Protection from Cold View
Wizardry Abjuration Level 4
Domain Cold Level 4
Sphere Elemental Level 5
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Effect
FF (23 ED), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Cold/Ice (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Fire View
Druidic Natural Level 4
Wizardry Abjuration Level 4
Sphere Elemental Level 5
Sphere Protection Level 5
Sphere Sun Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Protective
Effect
FF (23 ED), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Fire/Heat (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Pyrotechnics View
Bardic Transmutation Level 4
Wizardry Transmutation Level 4
Sphere Elemental Level 5
Real Cost: 15 Active Points: 67
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Sight Group Flash 3 1/2d6, Personal Immunity (+1/4), Indirect (Same origin, always fired away from attacker; +1/4), Area of Effect Radius: 3" (+1) (45 Active Points); 1 Charge (-2), Requires A Fire Source To Tranform Into Light (-1/2), Expends Charge For Smoke Cloud (-1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 10)
plus
Darkness to Hearing Group 3" radius, Indirect (Same origin, always fired away from attacker; +1/4), Personal Immunity (+1/4) (22 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Requires A Fire Source To Tranform Into Smoke (-1/2), Expends Charge For Light Flash (-1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 5)
Edition
HERO System 5th Edition

Quench View
Druidic Natural Level 4
Sphere Elemental Level 5
Real Cost: 17 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Water
Effect
Dispel Fire 11d6, any Fire power one at a time (+1/4), Area of Effect Radius: 4" (+1) (74 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Wall of Fire View
Druidic Natural Level 4
Wizardry Evocation Level 4
Domain Fire Level 4
Sphere Elemental Level 5
Real Cost: 23 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Ranged Killing Attack 1d6 + 1 (vs. ED), Personal Immunity (+1/4), Uncontrolled (+1/2), Continuous (+1), Area of Effect Line: 22" (+1) (75 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE loss; -1), Extra Time (Delayed Phase, Only to Activate, -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Flame Strike View
Clerical General Level 5
Druidic Natural Level 5
Domain War Level 5
Sphere Combat Level 6
Sphere Elemental Level 6
Real Cost: 18 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Description
A popular damage causing spell for most Divine casters. NOTE: Indirect is used here to turn the AoE: Cone perpendicular to the ground so that the wide part is on the ground, and the narrow point of origin is in the sky overhead.
Effect
Energy Blast 8d6 (vs. ED), Indirect (Same origin, always fired away from attacker; From Sky 11" Above Ground, So That The Wide Part Of The Cone Rests Upon The Ground; +1/4), Area of Effect Cone: 11" (+1) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Greater Flame Blade View
Druidic Natural Level 5
Sphere Elemental Level 6
Real Cost: 27 Active Points: 87
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Hand-To-Hand Killing Attack 3d6+1 (4d6 w/STR) (vs. ED), Lingering up to 1 Minute (+3/4) (87 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Mass Endure Elements View
Wizardry Abjuration Level 5
Sphere Elemental Level 6
Sphere Protection Level 6
Real Cost: 19 Active Points: 90
Provider: Killer Shrike Source: New Content
Effect
Armor (0 PD/20 ED), 1 Continuing Charges lasting 1 Day each (+0), Persistent (+1/2), Usable Simultaneously (up to 2 people at once; +1 1/2) (90 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Stone Shape View
Clerical General Level 5
Druidic Natural Level 5
Wizardry Transmutation Level 5
Sphere Elemental Level 6
Real Cost: 22 Active Points: 87
Provider: Killer Shrike Source: D&D 3e Core
Effect
Minor Transform 2 1/2d6 (Shape Stone), Continuous (+1), Area Of Effect Radius: 20" (+1 1/2) (87 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Summon Air Elemental View
Wizardry Conjuration Level 5
Sphere Elemental Level 6
Real Cost: 19 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Air, Summoning
Effect
Summon 225-point Air Elemental, Amicable Slavishly Devoted (+1) (90 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Summon Earth Elemental View
Wizardry Conjuration Level 5
Sphere Elemental Level 6
Real Cost: 19 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Earth, Summoning
Effect
Summon 225-point Earth Elemental, Amicable Slavishly Devoted (+1) (90 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Summon Fire Elemental View
Wizardry Conjuration Level 5
Sphere Elemental Level 6
Real Cost: 19 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire, Summoning
Effect
Summon 225-point Fire Elemental, Amicable Slavishly Devoted (+1) (90 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Summon Water Elemental View
Wizardry Conjuration Level 5
Sphere Elemental Level 6
Real Cost: 19 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Summoning, Water
Effect
Summon 225-point Water Elemental, Amicable Slavishly Devoted (+1) (90 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Transmute Mud to Rock View
Druidic Natural Level 5
Wizardry Transmutation Level 5
Sphere Elemental Level 6
Real Cost: 22 Active Points: 87
Provider: Killer Shrike Source: D&D 3e Core
Effect
Minor Transform 2 1/2d6 (Mud to Rock), Continuous (+1), Area Of Effect Any: 20" (+1 1/2) (87 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Transmute Rock to Mud View
Druidic Natural Level 5
Wizardry Transmutation Level 5
Sphere Elemental Level 6
Real Cost: 22 Active Points: 87
Provider: Killer Shrike Source: D&D 3e Core
Effect
Minor Transform 2 1/2d6 (Rock to Mud), Continuous (+1), Area Of Effect Any: 20" (+1 1/2) (87 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Wall of Stone View
Clerical General Level 5
Druidic Natural Level 5
Wizardry Conjuration Level 5
Domain Earth Level 5
Sphere Creation Level 6
Sphere Elemental Level 6
Real Cost: 17 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Creation
Effect
Entangle 10d6, 6 DEF (Stops A Given Sense Group: Sight Group) (90 Active Points); 1 Charge (-2), Only To Form Barriers (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Fire Seeds View
Druidic Natural Level 6
Domain Fire Level 6
Sphere Creation Level 7
Sphere Elemental Level 7
Real Cost: 23 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Description
Caster enchants seeds to carry explosive potential. Each seed explodes when thrown; caster may start throwing immediately or save for later or give to others. Seeds dormant until first is thrown, but magic fades soon after first seed is used.
Effect
Energy Blast 7d6 (vs. ED), UBO (+1/4), Trigger (Seeds Thrown; +1/4), Explosion (+1/2), LOS Not Required to Maintain (+1/2), Lingering up to 1 Turn (+1/2) (105 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Extra Phase, Delayed Phase, Character May Take No Other Actions, -1 1/4), Gestures (-1/4), IIF Expendable (Easy to obtain new Focus; Fire Seeds; -1/4), Range Based on Strength (-1/4)
Edition
HERO System 5th Edition

Stone Tell View
Druidic Natural Level 6
Sphere Divination Level 7
Sphere Elemental Level 7
Real Cost: 25 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Effect
Retrocognitive Clairsentience (Mental, Sight And Hearing Groups), +5 to PER Roll, Analyze, Discriminatory, Increased Arc Of Perception (360 Degrees), Mobile Perception Point (can move up to 96" per Phase) (105 Active Points); Perception Point Must Originate From Stone And May Only Travel Through A Contiguous Body Of Stone (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), No Range (-1/2), Concentration, throughout (1/2 DCV; -1/2), 1 Continuing Charge lasting 20 Minutes (-1/2)
Edition
HERO System 5th Edition

Wind Walk View
Clerical General Level 6
Druidic Natural Level 6
Sphere Elemental Level 7
Sphere Weather Level 7
Real Cost: 28 Active Points: 102
Provider: Killer Shrike Source: D&D 3e Core
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Desolidification (affected by Force Effects, Magic), 1 Continuing Charge lasting 6 Hours (+0), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 4 people at once; +3/4) (90 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 21 LTE loss; -1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -3/4), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 24)
plus
Flight 2", 1 Continuing Charge lasting 6 Hours (+0), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 4 people at once; +3/4), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down: 1" = 1km (+1/4) (12 Active Points); Extra Time (Extra Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 4)
Edition
HERO System 5th Edition