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Skip Navigation LinksVancian Magic>Vancian Spells>Divine>Clerical>Spheres (ADD2e)>Charm
Spell List
Record Count: 27

Cause Fear View
Bardic Necromancy Level 1
Clerical General Level 1
Wizardry Necromancy Level 1
Domain Death Level 1
Domain Terror Level 1
Sphere Charm Level 2
Stregari Hexcasting Level 1
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Fear
Description
The caster becomes very frightening for up to 1 Turn (unless dispelled / encounters Anti-Magic).
Effect
+30 PRE (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Cause Fear (-1), Extra Time (Full Phase, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2)
Edition
HERO System 5th Edition

Guilt View
Clerical General Level 1
Domain Good Level 1
Sphere Charm Level 2
Real Cost: 6 Active Points: 30
Provider: Shadowcat Source: Books of Eldritch Might
Keywords
Alignment, Mind-Affecting, Compulsion, Good
Effect
Mind Control 6d6 (Human class of minds) (30 Active Points); 1 Charge (-2), Set Effect (Reflect On Dark Deeds Done; -1/2), EGO Roll at -1 Negates (-1/2), Not vs. Good (-1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Hypnotism View
Bardic Enchantment Level 1
Wizardry Enchantment Level 1
Sphere Charm Level 2
Stregari Bewitching Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Charm, Mind-Affecting
Description
Lull target for a Turn into a stupor
Effect
+30 PRE (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to make others hesitate (-1), Incantations, Requires Incantations throughout (-1/2), Mental Defense Applies (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4)
Edition
HERO System 5th Edition

Ill Luck View
Clerical General Level 1
Domain Decay Level 1
Sphere Charm Level 2
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Fear, Compulsion, Curse
Description
The caster lays a curse of ill luck upon a target. The target has difficulty hitting, and is hit more often than they should be for up to a minute thereafter (baring counter magic).
Effect
Extra Time (Full Phase, Delayed Phase, Only to Activate, -1/2), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Concentration (0 DCV; -1/2), Gestures (-1/4), Incantations (-1/4)
  • Can't Hit: Negative Combat Skill Levels (-2 to opponents OCV), Ranged (+1/2) (15 Active Points); Linked (Cant Dodge; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 3)
  • Can't Dodge: Negative Combat Skill Levels (-2 to opponents DCV), Ranged (+1/2) (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Linked (Cant Hit; -1/2) (Real Cost: 3)
Edition
HERO System 5th Edition

Protection from Fear View
Clerical General Level 1
Druidic Natural Level 1
Paladin Investiture Level 1
Domain Liberation Level 1
Sphere Charm Level 2
Real Cost: 7 Active Points: 29
Provider: Killer Shrike Source: D&D 3e Core
Effect
+13 PRE, UBO (+1/4), Ranged (+1/2), LOS Not Required To Maintain (+1/2) (29 Active Points); Defensive Use Only (-1), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Random Action View
Clerical General Level 1
Sphere Charm Level 2
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Compulsion
Effect
Entangle 1d6, 2 DEF, Works Against EGO, Not STR (+1/4), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Remove Fear View
Clerical General Level 1
Sphere Charm Level 2
Real Cost: 5 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Compulsion
Effect
+30 PRE (30 Active Points); 1 Charge (-2), Only Vs One Person (-1), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Sleep View
Wizardry Enchantment Level 1
Sphere Charm Level 2
Stregari Cursing Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting
Effect
Ego Attack 3d6 (Human class of minds) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, -1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Calm Emotions View
Clerical General Level 2
Domain Law Level 2
Sphere Charm Level 3
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Charm, Mind-Affecting
Effect
+45 PRE (45 Active Points); Only to Calm Situation (-1), Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Enthrall View
Clerical General Level 2
Domain Voice Level 2
Sphere Charm Level 3
Real Cost: 12 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Sonic, Charm, Mind-Affecting
Effect
+45 PRE (45 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Improved Fear View
Bardic Necromancy Level 2
Wizardry Necromancy Level 2
Domain Terror Level 2
Sphere Charm Level 3
Stregari Hexcasting Level 2
Real Cost: 11 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Mind-Affecting, Fear
Description
The caster becomes very frightening for up to 1 Turn (unless dispelled / encounters Anti-Magic).
Effect
+45 PRE (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Cause Fear (-1), Extra Time (Full Phase, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2)
Edition
HERO System 5th Edition

Sense Thoughts View
Bardic Divination Level 2
Wizardry Divination Level 2
Domain Knowledge Level 2
Sphere Charm Level 3
Stregari Divining Level 2
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting
Effect
Telepathy 3d6 (Human class of minds), Invisible Power Effects (Mental Group; +1/2), Lingering up to 1 Minute (+3/4), Cumulative (x2 max.) (+3/4) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Concentration 1/2 DCV, throughout (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Receive Only (-1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Does Not Provide Mental Awareness (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Sleep View
Bardic Enchantment Level 2
Ranger Warden Level 2
Wizardry Enchantment Level 2
Sphere Charm Level 3
Stregari Bewitching Level 2
Real Cost: 11 Active Points: 40
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Sleep, Compulsion
Effect
Suppress STUN 1 1/2d6, LOS Not Required To Maintain (+1/2), Area Of Effect (3" Radius; +1), Invisible Power Effects, Hide effects of Power (Fully Invisible; +2) (36 Active Points); Not vs any creature with 350+ character points (-1/2), Extra Time (Extra Phase, Only to Activate, -1/2), Gestures (Requires both hands; -1/2), Concentration (0 DCV; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Hold Person View
Bardic Enchantment Level 3
Clerical General Level 3
Wizardry Enchantment Level 3
Sphere Charm Level 4
Stregari Bewitching Level 3
Real Cost: 13 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Compulsion
Description
Freeze Weak-willed Opponents in their tracks
Effect
Entangle 2d6, 2 DEF, Takes No Damage From Physical Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), Cannot Be Escaped With Teleportation (+1/4), Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1), Range Modifiers Apply (-1/4) (60 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Cannot Form Barriers (-1/4)
Edition
HERO System 5th Edition

Suggestion View
Bardic Enchantment Level 3
Wizardry Enchantment Level 3
Sphere Charm Level 4
Stregari Bewitching Level 3
Real Cost: 10 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Charm, Mind-Affecting, Language-Based
Description
Become VERY persuasive with 1 Presense Attack
Effect
+60 PRE (60 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Only vs 1 Person (-1), Mental Defense Applies (-1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Greater Fear View
Bardic Necromancy Level 4
Clerical General Level 4
Wizardry Necromancy Level 4
Domain Terror Level 4
Sphere Charm Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Mind-Affecting, Fear
Description
The caster becomes very frightening for up to 1 Turn (unless dispelled / encounters Anti-Magic).
Effect
+75 PRE (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Cause Fear (-1), Extra Time (Full Phase, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2)
Edition
HERO System 5th Edition

Lesser Cloud of Elusive Thoughts View
Wizardry Enchantment Level 4
Sphere Charm Level 5
Stregari Hexcasting Level 4
Real Cost: 19 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Darkness to Mental Group 3" radius, Personal Immunity (+1/4), 1 Continuing Charge lasting 25 Years (+1 3/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Extra Time (5 Minutes, Only to Activate, Character May Take No Other Actions, -1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect always occurs whenever the character does some specific act; Caster takes 15 LTE loss; -1/2), IIF Expendable (Difficult to obtain new Focus; A Bronzed Skull Set With A Ruby, Sapphire, And Emerald Each Worth 1000 GP, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Lesser Geas View
Bardic Enchantment Level 4
Wizardry Enchantment Level 4
Sphere Charm Level 5
Stregari Bewitching Level 4
Real Cost: 15 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Charm, Mind-Affecting
Description
This powerful magic allows a caster to lay a long-term command upon a target. This spell is difficult and slow to cast and is usually used on an immobilized or coerced subject. The command is generally in contract form, and acts to force the target to complete or pursue a specific task, goal, or to modify behavior. It could be "deliver thing a to place b"; it could also be "don't kill innocents".
Effect
Mind Control 6d6 (Human class of minds), Invisible Power Effects (Mental Group; +1/2), Lingering up to 1 Turn (+1/2), Cumulative (x1 max.) (+1/2) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Emotion Manipulation Only (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4), Does Not Provide Mental Awareness (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4)
Edition
HERO System 5th Edition

Lesser Geas View
Bardic Enchantment Level 4
Clerical General Level 4
Wizardry Enchantment Level 4
Sphere Charm Level 5
Stregari Bewitching Level 4
Real Cost: 15 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Charm, Mind-Affecting
Description
This powerful magic allows a caster to lay a long-term command upon a target. This spell is difficult and slow to cast and is usually used on an immobilized or coerced subject. The command is generally in contract form, and acts to force the target to complete or pursue a specific task, goal, or to modify behavior. It could be "deliver thing a to place b"; it could also be "don't kill innocents".
Effect
Mind Control 6d6 (Human class of minds), Cumulative (x1 max.) (+1/2), Lingering up to 1 Turn (+1/2), Invisible Power Effects (Mental Group; +1/2) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Only To Enforce A Contract Or Mission (-1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Does Not Provide Mental Awareness (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Mind Fog View
Bardic Enchantment Level 4
Wizardry Enchantment Level 4
Sphere Charm Level 5
Stregari Hexcasting Level 4
Real Cost: 18 Active Points: 73
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting
Effect
Change Environment 2" radius, -10 to EGO, Long-Lasting: 20 Minutes, Personal Immunity (+1/4), Conforming (+1/2) (73 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Command, Greater View
Clerical General Level 5
Sphere Charm Level 6
Real Cost: 20 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Compulsion
Effect
+90 PRE (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Hold Monster View
Bardic Enchantment Level 5
Wizardry Enchantment Level 5
Domain Law Level 6
Sphere Charm Level 6
Stregari Bewitching Level 5
Real Cost: 20 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Compulsion
Description
Improved version of Hold Person
Effect
Entangle 2d6, 4 DEF, Takes No Damage From Physical Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), Cannot Be Escaped With Teleportation (+1/4), Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1), Range Modifiers Apply (-1/4) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Cannot Form Barriers (-1/4)
Edition
HERO System 5th Edition

Mind Fugue View
Wizardry Enchantment Level 5
Sphere Charm Level 6
Stregari Cursing Level 5
Real Cost: 22 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting
Effect
Ego Attack 9d6 (Human class of minds) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, -1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Apathetic Indifference View
Wizardry Enchantment Level 6
Sphere Charm Level 7
Real Cost: 27 Active Points: 102
Provider: Killer Shrike Source: New Content
Keywords
Mind-Affecting
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
+30 Mental Defense, Persistent (+1/2), Ranged (+1/2), Usable Simultaneously (up to 16 people at once; +1 1/4) (102 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 21 LTE loss; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Geas View
Bardic Enchantment Level 6
Clerical General Level 6
Wizardry Enchantment Level 6
Sphere Charm Level 7
Stregari Bewitching Level 6
Real Cost: 21 Active Points: 104
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Charm, Mind-Affecting
Description
This powerful magic allows a caster to lay a long-term command upon a target. This spell is difficult and slow to cast and is usually used on an immobilized or coerced subject. The command is generally in contract form, and acts to force the target to complete or pursue a specific task, goal, or to modify behavior. It could be "deliver thing a to place b"; it could also be "don't kill innocents".
Effect
Mind Control 7 1/2d6 (Human class of minds), Invisible Power Effects (Mental Group; +1/2), Lingering up to 1 Turn (+1/2), Cumulative (x2 max.) (+3/4) (104 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Only To Enforce A Contract Or Mission (-1/2), Concentration 0 DCV (-1/2), Incantations (-1/4), Gestures (-1/4), Does Not Provide Mental Awareness (-1/4)
Edition
HERO System 5th Edition

Mass Suggestion View
Bardic Enchantment Level 6
Wizardry Enchantment Level 6
Sphere Charm Level 7
Stregari Bewitching Level 6
Real Cost: 20 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Charm, Mind-Affecting
Description
Become a master orator for a brief moment
Effect
+105 PRE (105 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Mental Defense Applies (-1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Superior Cause Fear View
Bardic Necromancy Level 6
Clerical General Level 6
Wizardry Necromancy Level 6
Domain Terror Level 6
Sphere Charm Level 7
Stregari Hexcasting Level 6
Real Cost: 22 Active Points: 105
Provider: Killer Shrike Source: New Content
Keywords
Mind-Affecting, Fear
Description
The caster becomes very frightening for up to 1 Turn (unless dispelled / encounters Anti-Magic).
Effect
+105 PRE (105 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Cause Fear (-1), Extra Time (Full Phase, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2)
Edition
HERO System 5th Edition