|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting, Compulsion |
Description |
The caster befuddles a target, stalling them for a moment |
Effect |
Entangle 1d6, 1 DEF, Works Against EGO, Not STR (+1/4), Takes No Damage From Attacks Limited Group (+1/4) (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Mental Defense Adds To EGO (-1/2), Gestures (-1/4), Incantations (-1/4), Cannot Form Barriers (-1/4), 1/2 DCV Concentration (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Enchantment, Characteristic, Mental |
Description |
Gives you an advantage in speaking with single non-hostile target. However, when the spell expires, the target usually realizes that they have been influenced by a spell. |
Effect |
+15 PRE (15 Active Points); Only versus 1 non hostile creature selected at casting time (-1), Extra Time: Full Phase, Only to Activate Constant or Persistent Power (-1/4), 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Restrainable (-1/4), Concentration 1/2 DCV throughout (-1/2), Side Effect: Always Occurs after spell expires - Target realizes that they have been affected by the spell. (3d6 Aid to EGO for target, only for realizing that they were affected by spell) (-1/2) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Enchantment, Mental, Combat Skill, Running, Saving Throw |
Description |
You send a barrage of insults mixed with mystical energy at a single target. If they can hear you (whether or not they understand), they must make a Wisdom or take mental damage and be impaired for an additional phase. |
Effect |
[Mock] 1d6 Mental Blast (10 Active Points); 1 Charge (-2), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration: 1/2 DCV (-1/4), Contested Skill Roll: Spellcasting versus Ego save (-1/2) [Addle] Change Environment: Addled (-1 OCV) (5 Active Points); 1 Charge of 1 Extra Phase (-1 1/2), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration: 1/2 DCV (-1/4), Linked to Mock: Must use both (-3/4), Contested Skill Roll: Spellcasting versus Ego save (-1/2) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
30 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Enchantment, Skill, Animal, Utility |
Description |
Shows one animal that you mean no harm. For 24 hours if you and you companions do not harm the animal the animal will not be aggressive to you. Requires a small morsel of food to cast. |
Effect |
Animal Handler: All categories, +8 with PRE roll (30 Active Points); 1 Continuing Charge lasting 1 day (-0), Only used to convey lack of emnity (-2), Incantations (1/4), Gestures (-1/4), Restrainable (-1/4), Ends if aggressive to target (-1/2), Single target only (-1/2), Extra Time: Full Phase, Delayed Phase (-1/2) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
5 |
Active Points:
|
29 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Enchantment, Combat Skill, Saving Throw, Attack |
Description |
Make attack rolls against up to 3 targets in a narrowed field of vision. Each must make a Presence saving throw or suffer a penalty to attacks and all saving throws for a minute. Requires a drop of blood to cast. |
Effect |
Change Environment: Bane Field (-1 OCV, -1 to STR, DEX, CON, INT, EGO, PRE), Area of Effect Thin Cone: 8m, Selective (+1/4) (29 Active Points); 1 Charge Lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Restrainable (-1/4), Characteristics only impact Savings Throws (-1), Only up to 3 targets (-1/2), Contested Skill Roll: Spellcasting versus Presence save (-1/2) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Sonic, Charm, Mind-Affecting |
Description |
The caster becomes very charming and friendly from the perspective of one target. |
Effect |
+30 PRE, 1 Continuing Charge lasting 1 Week (+0) (30 Active Points); Only to be Friendly (-1), Only vs 1 Person (-1), Mental Defense Applies (-1/2), Concentration 0 DCV (-1/2), Requires A PRE vs PRE Roll to take effect (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Extra Time (Delayed Phase, -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
5 |
Active Points:
|
30 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Enchantment, Humanoid, Mental, Attack |
Description |
Attempts to cause a humanoid to see you as a friendly acquaintance. Effects last an hour if successful. Requires an Ego +10 roll to achieve, +20 if target is in combat. Expires if caster or companions cause harm. |
Effect |
6d6 Mind Control (30 Active Points); Limited Range: 15m (-1/4), Incantations (-1/4), Gestures (-1/4), Extra Time: Full Phase (-1/2), Only to convince you are a friendly acquaintance (-1), 1 Charge (-2), Time Limit: 1 Hour (-3/4), Humanoids only (-1/4) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Charm, Mind-Affecting |
Description |
Lull target for a Turn into a stupor |
Effect |
+30 PRE (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to make others hesitate (-1), Incantations, Requires Incantations throughout (-1/2), Mental Defense Applies (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
12 |
Active Points:
|
45 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Charm, Mind-Affecting |
Effect |
+45 PRE (45 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
9 |
Active Points:
|
45 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting, Compulsion |
Effect |
Mind Control 2d6 (Human class of minds), Telepathic (+1/4), Lingering up to 1 Minute (+3/4), Invisible to and Mental Group, Hide effects of Power (+1), Cumulative (60 points; +1 1/2) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), Incantations, throughout (-1/2), Set Effect (Only to Modify Memories; -1/2), Concentration 1/2 DCV (-1/4), Does Not Provide Mental Awareness (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
11 |
Active Points:
|
40 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting, Sleep, Compulsion |
Effect |
Suppress STUN 1 1/2d6, LOS Not Required To Maintain (+1/2), Area Of Effect (3" Radius; +1), Invisible Power Effects, Hide effects of Power (Fully Invisible; +2) (36 Active Points); Not vs any creature with 350+ character points (-1/2), Extra Time (Extra Phase, Only to Activate, -1/2), Gestures (Requires both hands; -1/2), Concentration (0 DCV; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
8 |
Active Points:
|
45 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting, Compulsion |
Description |
Impose fits of laughter on opponent |
Effect |
Entangle 4d6, 2 DEF, Takes No Damage From Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Mental Defense Adds To EGO (-1/2), Cannot Form Barriers (-1/4), Incantations (-1/4), Gestures (-1/4), Limited Range (4" +1" / 2 levels) (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
13 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting, Compulsion |
Description |
Freeze Weak-willed Opponents in their tracks |
Effect |
Entangle 2d6, 2 DEF, Takes No Damage From Physical Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), Cannot Be Escaped With Teleportation (+1/4), Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1), Range Modifiers Apply (-1/4) (60 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Cannot Form Barriers (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
10 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Charm, Mind-Affecting, Language-Based |
Description |
Become VERY persuasive with 1 Presense Attack |
Effect |
+60 PRE (60 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Only vs 1 Person (-1), Mental Defense Applies (-1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
15 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Charm, Mind-Affecting |
Description |
This powerful magic allows a caster to lay a long-term command upon a target. This spell is difficult and slow to cast and is usually used on an immobilized or coerced subject. The command is generally in contract form, and acts to force the target to complete or pursue a specific task, goal, or to modify behavior. It could be "deliver thing a to place b"; it could also be "don't kill innocents". |
Effect |
Mind Control 6d6 (Human class of minds), Invisible Power Effects (Mental Group; +1/2), Lingering up to 1 Turn (+1/2), Cumulative (x1 max.) (+1/2) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Emotion Manipulation Only (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4), Does Not Provide Mental Awareness (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
15 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Charm, Mind-Affecting |
Description |
This powerful magic allows a caster to lay a long-term command upon a target. This spell is difficult and slow to cast and is usually used on an immobilized or coerced subject. The command is generally in contract form, and acts to force the target to complete or pursue a specific task, goal, or to modify behavior. It could be "deliver thing a to place b"; it could also be "don't kill innocents". |
Effect |
Mind Control 6d6 (Human class of minds), Cumulative (x1 max.) (+1/2), Lingering up to 1 Turn (+1/2), Invisible Power Effects (Mental Group; +1/2) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Only To Enforce A Contract Or Mission (-1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Does Not Provide Mental Awareness (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
18 |
Active Points:
|
73 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting |
Effect |
Change Environment 2" radius, -10 to EGO, Long-Lasting: 20 Minutes, Personal Immunity (+1/4), Conforming (+1/2) (73 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
19 |
Active Points:
|
87 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting, Compulsion |
Effect |
Mind Control 14d6, Telepathic (+1/4) (87 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Does Not Provide Mental Awareness (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
20 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting, Compulsion |
Description |
Improved version of Hold Person |
Effect |
Entangle 2d6, 4 DEF, Takes No Damage From Physical Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), Cannot Be Escaped With Teleportation (+1/4), Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1), Range Modifiers Apply (-1/4) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Cannot Form Barriers (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
19 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Mind-Affecting, Compulsion |
Effect |
Mind Control 4d6 (Human class of minds), Telepathic (+1/4), Lingering up to 1 Minute (+3/4), Invisible to and Mental Group, Hide effects of Power (+1), Cumulative (120 points; +1 1/2) (90 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), Incantations, throughout (-1/2), Set Effect (Only to Modify Memories; -1/2), Concentration 1/2 DCV (-1/4), Does Not Provide Mental Awareness (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
29 |
Active Points:
|
105 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Charm, Mind-Affecting, Sleep, Fear |
Description |
For one turn your eyes become windows to the Negative Plane. In addition to the terror this causes in all who see you, one target of your choice each phase suffers a drain of their energy and feels crushing sickness. |
Effect |
- +15 PRE (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Offensivse Use Only (-1), Extra Time (Full Phase, -1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4) (Real Cost: 3)
-
+15 PRE (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Concentration 1/2 DCV (-1/4), Extra Time (Full Phase, -1/2), Gestures (-1/4) (Real Cost: 5)
-
Ego Attack 2d6, Lingering up to 1 Turn (+1/2) (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Gestures (-1/4), Extra Time (Full Phase, -1/2), Concentration 1/2 DCV (-1/4) (Real Cost: 8)
-
Drain STUN 2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Lingering up to 1 Turn (+1/2), Ranged (+1/2) (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Gestures (-1/4), Extra Time (Full Phase, -1/2), Concentration 1/2 DCV (-1/4) (Real Cost: 13)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
21 |
Active Points:
|
104 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Charm, Mind-Affecting |
Description |
This powerful magic allows a caster to lay a long-term command upon a target. This spell is difficult and slow to cast and is usually used on an immobilized or coerced subject. The command is generally in contract form, and acts to force the target to complete or pursue a specific task, goal, or to modify behavior. It could be "deliver thing a to place b"; it could also be "don't kill innocents". |
Effect |
Mind Control 7 1/2d6 (Human class of minds), Invisible Power Effects (Mental Group; +1/2), Lingering up to 1 Turn (+1/2), Cumulative (x2 max.) (+3/4) (104 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Only To Enforce A Contract Or Mission (-1/2), Concentration 0 DCV (-1/2), Incantations (-1/4), Gestures (-1/4), Does Not Provide Mental Awareness (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
20 |
Active Points:
|
105 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Charm, Mind-Affecting |
Description |
Become a master orator for a brief moment |
Effect |
+105 PRE (105 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Mental Defense Applies (-1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|