Skip Navigation Links
High Fantasy HERO
Vancian Magic
Vancian Spells
Arcane
BardicExpand Bardic
ElementalismExpand Elementalism
SortilegeExpand Sortilege
StregariExpand Stregari
WizardryExpand Wizardry
Divine
ClericalExpand Clerical
DruidicExpand Druidic
PaladinExpand Paladin
RangerExpand Ranger
Misc
Cross-CategoryExpand Cross-Category
Named SpellsExpand Named Spells
Abilities & Items
Contact Webmaster
KillerShrike.com
Skip Navigation LinksHigh Fantasy HERO>Vancian Magic>Vancian Spells>Arcane>Bardic>Abjuration
Spell List
Record Count: 20

Blade Ward View
Bardic Universal Level 0
Wizardry Abjuration Level 0
Real Cost: 4 Active Points: 15
Provider: eepjr24 Source: D&D 5e PHB
Keywords
Defense
Description
For one turn you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
Effect
25% Resistant Physical Damage Reduction (15 Active Points), 1 Continuing Charge lasting 1 Turn (-1 1/4); Only versus weapon attacks [No KB, Falling, spells, etc] (-3/4), Gestures (-1/4), Incantations (-1/4), Visible (-1/4)
Edition
HERO System 6th Edition

Resistance View
Bardic Abjuration Level 0
Clerical General Level 0
Druidic Natural Level 0
Paladin Investiture Level 0
Wizardry Abjuration Level 0
Real Cost: 4 Active Points: 14
Provider: Killer Shrike Source: D&D 3e Core
Description
Provides some protection against unusual attacks to self or others
Effect
+4 Mental Defense, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (7 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
plus
PowD (4 points), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (7 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
Edition
HERO System 5th Edition

Alarm View
Bardic Abjuration Level 1
Ranger Warden Level 1
Wizardry Abjuration Level 1
Stregari Divining Level 1
Real Cost: 6 Active Points: 25
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Glamer
Description
The oft-overlooked spell is a life saver. It lasts a day and when triggered it alerts the caster of unauthorized entry within an area. However, it can only detect things that the caster would normally be able to detect.
Effect
  • Hearing Group and Mental Awareness Images, 1 Continuing Charges lasting 1 Day each (+1/4), Trigger (Unauthorized entity enters Area) (+1/4), Increases Size (4" radius; +1/2), Uncontrolled (+1/2) (20 Active Points); Set Effect (Alarm Bell) (-1), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), No Range (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Linked to Alarm Indicator (-1/4) (Real Cost: 5)
  • Mind Link (With Alarm Spell), 1 Continuing Charges lasting 1 Day each (+0) (5 Active Points); Only to receive mental ping from Alarm spell; 1way (-1), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), Linked to Alarm Giver (-1/2), Greater Power is Constant or in use most or all of the time (+1/4), Lesser Power can only be used when character uses greater Power at full value (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 1)
Edition
HERO System 5th Edition

Arrest View
Bardic Abjuration Level 1
Wizardry Abjuration Level 1
Stregari Bewitching Level 1
Real Cost: 10 Active Points: 30
Provider: Shadowcat Source: New Content
Description
The caster prevents the movement of someone or something for up to 20 minutes. Strong people and fast moving objects can overcome this effect.
Effect
Telekinesis (20 STR) (30 Active Points); 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Full Phase, -1/2), Limited Range (-1/4), Gestures (-1/4), Incantations (-1/4), Affects Whole Object (-1/4)
Edition
HERO System 5th Edition

Protection from [Alignment] View
Bardic Abjuration Level 1
Clerical General Level 1
Paladin Investiture Level 1
Ranger Warden Level 1
Wizardry Abjuration Level 1
Domain Chaos Level 1
Domain Evil Level 1
Domain Good Level 1
Domain Law Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Alignment, Protective
Effect
Force Field (4 PD/4 ED/5 Mental Defense/4 Power Defense), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only vs [Alignment] Power loses about half of its effectiveness (-1), 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Mirror Shield View
Bardic Abjuration Level 2
Wizardry Abjuration Level 2
Real Cost: 9 Active Points: 40
Provider: Shadowcat Source: Books of Eldritch Might
Effect
Missile Deflection (Any Ranged Attack), Missile Reflection (40 Active Points); Only vs Magic Ray / Missile Attacks (-1), OIF Fragile (Hand Mirror In The Shape Of A Shield; -3/4), 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Static Veil View
Bardic Abjuration Level 2
Wizardry Abjuration Level 2
Domain Protection Level 2
Sphere Divination Level 3
Sphere Protection Level 3
Stregari Divining Level 2
Real Cost: 14 Active Points: 45
Provider: Shadowcat Source: Books of Eldritch Might
Description
The caster creates a zone impervious to scrying attempts for up to an hour.
Effect
Invisibility to Mystic and Mystic Groups, Area Of Effect Radius: 3" (+1), UAA (+1) (45 Active Points); Extra Time (5 Minutes, Only to Activate, -1), Only vs. Scrying Effects (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Undetectable Alignment View
Bardic Abjuration Level 2
Real Cost: 16 Active Points: 44
Provider: Killer Shrike Source: D&D 3e Core
Effect
Sight Group and Detect Alignment Images, 1" radius, +/-3 to PER Rolls, UBO (+1/4), 1 Continuing Charge lasting 1 Day (+1/4), LOS Not Required To Maintain (+1/2) (44 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), IIF (Holy Symbol; -1/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Dispel Magic [All] View
Bardic Abjuration Level 3
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 14 Active Points: 58
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel All Magic 6 1/2d6, All Magic Simultaneously (+2) (58 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Dispel Magic [Arcane] View
Bardic Abjuration Level 3
Wizardry Abjuration Level 3
Stregari Bewitching Level 3
Real Cost: 14 Active Points: 58
Provider: Killer Shrike Source: New Content
Effect
Dispel Arcane Magic 13d6, Any Arcane Magic Effect 1 at a time (+1/2) (58 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Dispel Magic [Specific] View
Bardic Abjuration Level 3
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Domain Magic Level 3
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel Magic 10d6, Any Magic Effect 1 at a time (+1) (60 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Magic Circle Against [Alignment] View
Bardic Abjuration Level 4
Clerical General Level 4
Wizardry Abjuration Level 4
Domain Chaos Level 3
Domain Evil Level 3
Domain Good Level 3
Domain Law Level 3
Stregari Binding Level 4
Real Cost: 18 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Alignment
Description
Shield vs opponents of a specific Alignment. This is actually 4 Spells (Good, Evil, Chaos, Law) and must be learned seperately for each type
Effect
Force Wall (14 PD/8 ED; 3" long and 1" tall), Hardened (+1/4) (74 Active Points); Only vs [Alignment] (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Superior Arrest View
Bardic Abjuration Level 3
Wizardry Abjuration Level 3
Stregari Bewitching Level 3
Real Cost: 20 Active Points: 60
Provider: Shadowcat Source: New Content
Description
The caster prevents the movement of someone or something for up to 20 minutes. Strong people and fast moving objects can overcome this effect.
Effect
Telekinesis (40 STR) (60 Active Points); 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Full Phase, -1/2), Limited Range (-1/4), Gestures (-1/4), Incantations (-1/4), Affects Whole Object (-1/4)
Edition
HERO System 5th Edition

Obscure Object View
Bardic Abjuration Level 4
Clerical General Level 4
Wizardry Abjuration Level 4
Sphere Protection Level 5
Stregari Divining Level 4
Real Cost: 30 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Effect
Invisibility to Sight Group, Mind Scan, Danger Sense and Spatial Awareness, No Fringe, UBO (+1/4), Persistent (+1/2) (75 Active Points); Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4), 1 Continuing Charges lasting 1 Hour each (-1/4)
Edition
HERO System 5th Edition

Remove Curse View
Bardic Abjuration Level 4
Druidic Natural Level 4
Wizardry Abjuration Level 4
Stregari Cursing Level 4
Real Cost: 17 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Anti-Magic
Effect
Dispel Curses 20d6, any Curse one at a time (+1/4) (75 Active Points); 1 Charges (-2), Extra Time Extra Segment (Delayed Phase; -3/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Abjuration Skill vs Magic Skill of Caster; -1/4)
Edition
HERO System 5th Edition

Break Enchantment View
Bardic Abjuration Level 5
Domain Luck Level 5
Domain Liberation Level 5
Real Cost: 15 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Anti-Magic
Effect
Dispel Any Curse, Enchantment, Paralysis Effect One At A Time 20d6, Any Curse, Enchantment, Paralysis Effect One At A Time (+1/2) (90 Active Points); 1 Charge (-2), Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Dismissal View
Bardic Abjuration Level 5
Clerical General Level 5
Wizardry Abjuration Level 5
Sphere Astral Level 6
Stregari Binding Level 5
Real Cost: 18 Active Points: 87
Provider: Killer Shrike Source: D&D 3e Core
Effect
Extra-Dimensional Movement (Single Dimension, Any Location (Targets Home Dimension)), Ranged (+1/2), Affects Desolidified Any form of Desolidification (+1/2), Line Of Sight (+1/2), Usable As Attack (+1) (87 Active Points); 1 Charges (-2), Extra Time Full Phase (Delayed Phase; -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Greater Dispel Magic [All] View
Bardic Abjuration Level 6
Clerical General Level 6
Druidic Natural Level 6
Wizardry Abjuration Level 6
Sphere Protection Level 7
Stregari Bewitching Level 6
Real Cost: 26 Active Points: 103
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel All Magic 11 1/2d6, All Magic Simultaneously (+2) (103 Active Points); 1 Charges (-2), Extra Time Delayed Phase (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4)
Edition
HERO System 5th Edition

Greater Dispel Magic [Specific] View
Bardic Abjuration Level 6
Clerical General Level 6
Druidic Natural Level 6
Wizardry Abjuration Level 6
Domain Liberation Level 6
Sphere Protection Level 7
Stregari Bewitching Level 6
Real Cost: 26 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel Magic 17 1/2d6, Any Magic Effect 1 at a time (+1) (105 Active Points); 1 Charges (-2), Extra Time Delayed Phase (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4)
Edition
HERO System 5th Edition

Repulsion View
Bardic Abjuration Level 6
Clerical General Level 6
Wizardry Abjuration Level 6
Domain Protection Level 7
Sphere Guardian Level 7
Real Cost: 35 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Effect
Drain PRE 3d6, Continuous (+1), Area of Effect Radius: 6", Selective (+1 1/2) (105 Active Points); 1 Continuing Charges lasting 5 Minutes each (-3/4), Extra Time Full Phase, Delayed Phase, Only to Activate (-1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition