Cost |
Power |
END |
|
Goblin | |
3 |
1) +1 PER with all Sense Groups | 0 |
5 |
2) Nightvision | 0 |
|
Druid | |
25 |
1) Animal Companion: FollowerNotes: Tangletooth; leopard / cougar | |
4 |
2) Brew Potion Feat: KS: Alchemy 13- | |
7 |
3) Combat Casting Feat: +2 with DCV (10 Active Points); Only When Casting A Spell In Combat Conditions (-1/2) | |
5 |
4) Nature Sense: Detect Plants, Animals, Pure Water A Class Of Things 11- (Unusual Group), Discriminatory (10 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Only Usable While In Good Standing w/ Faith (Cannot be removed; -1/4) | 0 |
4 |
5) Resist Natures Lure: MD (15 points total) (10 Active Points); Only vs. Woodland Creatures (-1 1/4), Only Usable While In Good Standing w/ Faith (Cannot be removed; -1/4) | 0 |
2 |
6) Trackless Step: Trackless Stride Talent | |
4 |
7) Wild Empathy: +2 with Animal Handler | |
4 |
8) Woodland Stride: Environmental Movement (no penalties in natural terrain) | |
51 |
Animine Magic: Variable Power Pool (Animine (135/135)), 45 base + 6 control cost, (67 Active Points); | |
0 |
1) Animal Messenger: Mind Control 7d6 (Animal class of minds), {[Natural]~[Compulsion]~[Mind-Affecting]}, Telepathic (+1/4) (44 Active Points); 1 Charge (-2), Only To Command Creature To Carry Something Small To Specific Location And Allow Recipient To Acquire (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Limited Class Of Minds Tiny Untamed Animals (-1/2), Concentration (1/2 DCV; -1/4), Does Not Provide Mental Awareness (-1/4) Real Cost: 8 | [1] |
0 |
2) Briarpatch: CE 2" radius, +1 Points of Damage, -6" Running, Long-Lasting 1 Hour, Multiple Combat Effects, {[Natural]} (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4) Real Cost: 11 | [1] |
0 |
3) Charm Animal: +30 PRE ({[Natural]}), 1 Continuing Charge lasting 1 Week (+0) (30 Active Points); Only vs 1 Animal (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4) Real Cost: 11 | |
0 |
4) Cure Light Wounds: Healing 2d6, {[General]~[Healing]}, Ranged (+1/2) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7 | [1] |
0 |
5) Cure Light Wounds: Healing 2d6, {[General]~[Healing]}, Ranged (+1/2) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7 | [1] |
0 |
6) Cure Minor Wounds: Healing 1d6, {[General]~[Healing]}, Ranged (+1/2) (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 3 | [1] |
0 |
7) Cure Moderate Wounds: Healing 3d6, {[General]~[Healing]}, Ranged (+1/2) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 10 | [1] |
0 |
8) Entangle: Entangle 1d6, 2 DEF ({[Natural]}), AOE (2" Radius; +1) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) Real Cost: 7 | [1] |
0 |
9) Faerie Nimbus: Sight Group Images 1" radius, {[Natural]}, Accurate (+0), 1 Continuing Charge lasting 1 Day (+1/4), LOS Not Required To Maintain (+1/2), Uncontrolled (+1/2), UAA (+1), Damage Shield (Affects Mental And Physical Attackers; Offensive; +1 1/4) (45 Active Points); Only To Create Light (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4) Real Cost: 15Notes: Those who attack or are attacked by the caster are ringed by an Aura of Glowing Light | [1 cc] |
0 |
10) Flame Blade: HKA 2d6-1 (vs. ED) ({[Natural]~[Fire]}), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4) Real Cost: 15 | [1 cc] |
0 |
11) Flare: Sight Group Flash 3d6 (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 3 | [1] |
0 |
12) Improved Light: Sight Group Images Increased Size (8" radius; +3/4), +2 to PER Rolls, {[General]~[Light]} (28 Active Points); Only To Create Light (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4) Real Cost: 9Notes: No Light penalty to PER checks is -2 for normal darkness, and -4 for total darkness. This offsets the penalty by -2 in a large area; roughly equivalent to a lantern | [1 cc] |
0 |
13) Lesser Restoration: Healing 3 1/2d6, {[General]~[Healing]}, any Ability Damage one at a time (+1/4) (44 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 10 | [1] |
0 |
14) Light: Sight Group Images 1" radius, +1 to PER Rolls, {[General]~[Light]} (13 Active Points); Only To Create Light (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4) Real Cost: 4Notes: No Light penalty to PER checks is -2 for normal darkness, and -4 for total darkness. This offsets the penalty by -1 in a small area; roughly equivalent to a low quality candle | [1 cc] |
0 |
15) Mend: Minor Transform 0 1/2d6 (Broken Object to Whole Object (Repair Only)), {[General]}, Improved Results Group (Broken (Mundane) Items; +1/4), Lingering up to 6 Hours (+1 3/4) (15 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 6 Hours (-1/4) Real Cost: 7 | [1 cc] |
0 |
16) Summon Natures Ally II: Summon 112-point Natural Animal ({[Natural]~[Summoning]}), Loyal (+1/2), Expanded Class of Beings Limited Group (Natural Animals; +1/2) (44 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2), Concentration (1/2 DCV; -1/4) Real Cost: 8 | [1] |
114 |
Total Powers Cost |
Equipment |
END |
Cloak of Resistance + 1: Force Field (2 PD/2 ED/2 Mental Defense/2 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (28 Active Points); Independent (-2), Activation Roll 13- (-3/4), IIF (-1/4) | 0 |
Leathers +1: Armor (4 PD/4 ED) (12 Active Points); Independent (-2), OIF (Armor; -1/2) Notes: Body 7 | 0 |
Potion of Cure Light Wounds: Healing BODY 1d6 (10 Active Points); 1 Charge which Never Recovers (-4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2) | [1 nr] |
Potion of Cure Light Wounds: Healing BODY 1d6 (10 Active Points); 1 Charge which Never Recovers (-4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2) | [1 nr] |
Potion of Speak with Animals: Beast Speech ({[Natural]}) (15 Active Points); 1 Charge which Never Recovers (-4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, Only to Activate, -1/4) | |
Potion of Speak with Animals: Beast Speech ({[Natural]}) (15 Active Points); 1 Charge which Never Recovers (-4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, Only to Activate, -1/4) | |
Potion of Tree Shape: Shape Shift (Sight, Smell/Taste, Hearing, Touch and Mental Groups, limited group of shapes), {[Natural]} (32 Active Points); 1 Continuing Charge lasting 1 Day which Never Recovers (-1 3/4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, Only to Activate, -1/4) | [1 cc] |
Potion of Tree Shape: Shape Shift (Sight, Smell/Taste, Hearing, Touch and Mental Groups, limited group of shapes), {[Natural]} (32 Active Points); 1 Continuing Charge lasting 1 Day which Never Recovers (-1 3/4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, Only to Activate, -1/4) | [1 cc] |
Wand of Produce Flame: RKA 2d6-1 (vs. ED) ({[Natural]~[Fire]}), Requires A Nature Magic Skill Roll (No Active Point penalty to Skill Roll; +0) (25 Active Points); Independent (-2), 34 Charges which Never Recover (-1 3/4), OAF (Wand; -1), Gestures (Make Gestures With Wand; -1/4) Notes: DEF 5 | [34 nr] |
Shortspear: Killing Attack - Hand-To-Hand 1 1/2d6 (vs. PD), Reduced Endurance (0 END; +1/2) (37 Active Points); Independent (-2), OAF (-1), STR Minimum 12 (-1/2), Real Weapon (-1/4) | 0 |
Sling: RKA 1d6+1 (vs. PD), +1 Increased STUN Multiplier (+1/4), 10 Recoverable Charges (+1/4) (30 Active Points); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Extra Time (Extra Phase, -3/4), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4), Beam (-1/4) Notes: Body 2 Def 2 Range 150", Range Penalty -1 | [10 rc] |
|