Goblin Warchanter Pathfinder 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
16 DEX 10 18 16 12- OCV 5 DCV 5
13 CON 10 6 13 12-
8 BODY 10 -4 8 11-
8 INT 10 -2 8 11- PER Roll 12-
12 EGO 10 4 12 11- ECV: 4
13 PRE 10 3 13/43 12- / 18- PRE Attack: 2 1/2d6 / 8 1/2d6
8 COM 10 -1 8 11-
2 PD 2 0 2/6 2/6 PD (0/4 rPD)
3 ED 3 0 3/7 3/7 ED (0/4 rED)
3 SPD 2.6 4 3 Phases: 4, 8, 12
5 REC 5 0 5
26 END 26 0 26
20 STUN 19 1 20
6" Running 6 0 6"
2" Swimming 2 0 2"
1 1/2"/0 1/2" Leaping 2 0 1 1/2" 27 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 1 1/2"
V. Leap (1") 0 1/2"
EXPERIENCE
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 50
Disad Points: 45
Total Points: 94
CHALLENGES
Cost  Disadvantage
10 DF: Goblin (Concealable w/ Magic; Noticed and Causes Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
20 Goblins Characteristic Maxima
5 Phys. Lim.: Small (3 ft - 3.5 ft; 40 to 45 lbs average) (Infrequently, Slightly Impairing)
10 Soc. Lim.: Duty to Tribe (Frequently, Minor)
45 Total Disadvantages Cost

Goblin Warchanter Pathfinder 
DEFENSES
Type Amount Notes
Physical Defense 2/6 Current BODY:
Res. Phys. Defense 0/4 (8)
Energy Defense 3/7 Current END:
Res. Energy Defense 0/4 (26)
Mental Defense 0 Current STUN:
Power Defense 0 (20)
COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels:
+2 with DCV
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Goblin Warchanter Pathfinder 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Goblin
3
1) +1 PER with all Sense Groups
0
5
2) Nightvision
0
13 Bardic Performance: Multipower, 30-point reserve, (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1); all slots Requires A Performance Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
2u
1) Bardic Presense: +30 PRE (30 Active Points); Requires A Performance Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
2u
2) Inspire Courage: Aid DEX, PRE simultaneously 1d6 (standard effect: 3 points), DEX, PRE simultaneously (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), AOE (2" Radius; +1) (30 Active Points); Requires A Performance Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
0
1u
3) Countersong: Suppress 2d6, any Sonic power one at a time (+1/4), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), AOE (2" Radius; +1) (30 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), No Range (-1/2), Requires A Performance Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
0
26 Total Powers Cost
BELONGINGS
Equipment END
Dog Slicer: Killing Attack - Hand-To-Hand 1d6 (vs. PD) (Slashing (Slightly Curved)), Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OAF (-1), STR Minimum 8 (-1/2), Real Weapon (-1/4)0
Whip: (Total: 42 Active Cost, 9 Real Cost)
Killing Attack - Hand-To-Hand 1/2d6 (vs. PD), Reduced Endurance (0 END; +1/2), Variable Advantage (+1/4 Advantages; +1/2) (20 Active Points); Multi-Power (requires -10 worth of Limitations; -5), OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), Real Weapon (-1/4), Reduced Penetration (-1/4) (Real Cost: 2) plus Stretching 3", Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Only To Cause Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) (Real Cost: 7)
Notes: Body 2, Def 2, Range 3"; can Grab
0
Studded Leathers: Armor (4 PD/4 ED) (12 Active Points); Independent (-2), Normal Mass (-1), OIF (Armor; -1/2), Real Armor (-1/4)
Notes: Body 7
0
Bow, Very Light: RKA 1d6-1 (vs. PD) (10 Active Points); OAF (-1), STR Minimum 5 (STR Min. Cannot Add/Subtract Damage; -3/4), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4), Beam (-1/4)
Notes: Body 2, Def 3, Range 75"
1
20 Arrows
Potion of Cure Light Wounds: Healing BODY 1d6 (10 Active Points); 6 Charges which Never Recover (-2 3/4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2)[6 nr]

Goblin Warchanter Pathfinder 
TRADE LORE
Cost  Name
10 +2 with DCV
5 Breakfall 13-
3 Concealment 11-
2 Language: Common (basic conversation; literate)
3 Perform (Sing) 12- (18-)
5 Riding 13-
5 Stealth 13-
3 Survival 11-
3 Teamwork 12-
2 WF: Makeshift Weapons, Whips
41 Total Skills Cost
Character created with Hero Designer (version 2006111006)        Pathfinder, published by Paizo