Cost |
Power |
END |
|
Goblin | |
3 |
1) +1 PER with all Sense Groups | 0 |
5 |
2) Nightvision | 0 |
13 |
Bardic Performance: Multipower, 30-point reserve, (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1); all slots Requires A Performance Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) | |
2u |
1) Bardic Presense: +30 PRE (30 Active Points); Requires A Performance Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) | |
2u |
2) Inspire Courage: Aid DEX, PRE simultaneously 1d6 (standard effect: 3 points), DEX, PRE simultaneously (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), AOE (2" Radius; +1) (30 Active Points); Requires A Performance Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) | 0 |
1u |
3) Countersong: Suppress 2d6, any Sonic power one at a time (+1/4), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), AOE (2" Radius; +1) (30 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), No Range (-1/2), Requires A Performance Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) | 0 |
26 |
Total Powers Cost |
Equipment |
END |
Dog Slicer: Killing Attack - Hand-To-Hand 1d6 (vs. PD) (Slashing (Slightly Curved)), Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OAF (-1), STR Minimum 8 (-1/2), Real Weapon (-1/4) | 0 |
Whip: (Total: 42 Active Cost, 9 Real Cost) Killing Attack - Hand-To-Hand 1/2d6 (vs. PD), Reduced Endurance (0 END; +1/2), Variable Advantage (+1/4 Advantages; +1/2) (20 Active Points); Multi-Power (requires -10 worth of Limitations; -5), OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), Real Weapon (-1/4), Reduced Penetration (-1/4) (Real Cost: 2) plus Stretching 3", Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Only To Cause Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) (Real Cost: 7)Notes: Body 2, Def 2, Range 3"; can Grab | 0 |
Studded Leathers: Armor (4 PD/4 ED) (12 Active Points); Independent (-2), Normal Mass (-1), OIF (Armor; -1/2), Real Armor (-1/4) Notes: Body 7 | 0 |
Bow, Very Light: RKA 1d6-1 (vs. PD) (10 Active Points); OAF (-1), STR Minimum 5 (STR Min. Cannot Add/Subtract Damage; -3/4), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4), Beam (-1/4) Notes: Body 2, Def 3, Range 75" | 1 |
20 Arrows | |
Potion of Cure Light Wounds: Healing BODY 1d6 (10 Active Points); 6 Charges which Never Recover (-2 3/4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2) | [6 nr] |
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