Cost |
Power |
END |
|
Basic Golem Abilties | |
6 |
1) Big Fists: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OIF Bulky (-1), Hand-To-Hand Attack (-1/2) | 0 |
43 |
2) +29 STR, Reduced Endurance (0 END; +1/2) (43 Active Points) | |
8 |
3) Spell Resistance 14-: Custom Power (16 Active Points); OIF Bulky (-1) | 0 |
2 |
4) Infrared Perception (Sight Group) (5 Active Points); OIF Bulky (-1) | 0 |
2 |
5) Ultraviolet Perception (Sight Group) (5 Active Points); OIF Bulky (-1) | 0 |
5 |
6) Knockback Resistance -5" (10 Active Points); OIF Bulky (-1) | 0 |
3 |
7) Special Construction Materials and Techniques: Damage Resistance (6 PD/6 ED) (6 Active Points); OIF Bulky (-1) | 0 |
12 |
8) Physical Damage Reduction, Resistant, 50% (30 Active Points); OIF Bulky (-1), Custom Modifier (only vs non magic weapons or weapons +2 or less; -1/2) | 0 |
|
Specific Golem Type Abilities | |
20 |
1) Slow Spell: Suppress half speed half dex 6d6, Reduced Endurance (0 END; +1/2), AOE Nonselective Target (10" Radius; +1) (75 Active Points); OIF Bulky (-1), RSR to Negate (-1/2), Custom Modifier (Can Breathe once per turn; -1/2), Gestures (-1/4), Incantations (-1/4), Custom Modifier (High winds dissipate; -1/4)Notes: Alteration | 0 |
101 |
Total Powers Cost |