Stone Giant 
Shadowcat 
 D&D3e
CHARACTERISTICS
Val Char Base Points Total Roll Notes
27 STR 10 17 27 14- HTH Damage 5d6+1 END [3]
15 DEX 10 15 15 12- OCV 5 DCV 5
19 CON 10 18 19 13-
18 BODY 10 16 18 13-
10 INT 10 0 10 11- PER Roll 14-
15 EGO 10 2 15 12- ECV: 5
22 PRE 10 2 22 13- PRE Attack: 4d6
10 COM 10 0 10 11-
5 PD 5 0 5/9 5/9 PD (5/9 rPD)
5 ED 4 1 5/9 5/9 ED (5/9 rED)
3 SPD 2.5 5 3 Phases: 4, 8, 12
9 REC 9 0 9
38 END 38 0 38
42 STUN 42 0 42
8" Running 6 0 8"
2" Swimming 2 0 2"
5"/2 1/2" Leaping 5 0 5" 76 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 2" [4" NC]
H. Leap (5") 5"
V. Leap (3") 2 1/2"
Tunneling 2" [4" NC]
EXPERIENCE
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 90
Total Points: 272
CHALLENGES
Cost  Disadvantage
20 Distinctive Features: Giant (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
30 Hunted: Assorted folks who hunt giants 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
10 Physical Limitation: Large Size (Frequently, Slightly Impairing)
15 Psychological Limitation: Massive Strength will solve any problem if applied often enough (Common, Strong)
15 Social Limitation: Tendency to band together in tribes or clans (Frequently, Major)
90 Total Disadvantages Cost

Stone Giant  
DEFENSES
Type Amount Notes
Physical Defense 5/9 Current BODY:
Res. Phys. Defense 5/9 (18)
Energy Defense 5/9 Current END:
Res. Energy Defense 5/9 (38)
Mental Defense 0 Current STUN:
Power Defense 0 (42)

FIGHTING SKILLS
Cost  Maneuver
3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 37 STR for holding on
4 Charge: 1/2 Phase, +0 OCV, -2 DCV, 7d6 +v/5 Strike, FMove
4 Crush: 1/2 Phase, +0 OCV, +0 DCV, 9d6 Crush, Must Follow Grab
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 5d6 +v/5, Target Falls
14 Total Martial Arts Cost

COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels:
+2 with any single attack with one specific weapon
+2 with any single attack
+1 with HTH Combat (5 Active Points); Custom Modifier (only vs foci; -1)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Grab 1/2 -1 -1 Grab Two Limbs, 37 STR for holding on
Charge 1/2 +0 -2 7d6 +v/5 Strike, FMove
Crush 1/2 +0 +0 9d6 Crush, Must Follow Grab
Martial Throw 1/2 +0 +1 5d6 +v/5, Target Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Stone Giant  
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Attacks
16
1) Huge Club or Warhamnmer: Killing Attack - Hand-To-Hand 2d6-1 (3d6+1 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (-1), Real Weapon (-1/4)
0
35
2) Thrown Rocks: (Total: 66 Active Cost, 35 Real Cost) Energy Blast 5 1/2d6 (vs. PD), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2) (56 Active Points); OAF Expendable (Easy to obtain new Focus; Handy rock or similar projectile; -1), Range Based On Strength (-1/4) (Real Cost: 25)
plus
+2 with any single attack (Real Cost: 4)
plus
Penalty Skill Levels: +4 vs. Range Modifier with a single attack (Real Cost: 6)
0
7
3) Cleave: 1 extra attack on a target within a 1" Radius, OCV and DCV unmodified (11 Active Points); (only if initial target is down or out; -1/4), (PreReq: STR 13+; -1/4)
1
3
4) Improved Bull Rush: +0/-2, STR+2D6 Full Move (4 Active Points); (PreReq: Str 13+, and Power Attack; -1/2)
1
9
5) Sunder: (Total: 19 Active Cost, 9 Real Cost) +1 with HTH Combat (5 Active Points); Custom Modifier (only vs foci; -1) (Real Cost: 2)
plus
Deadly Blow: +2d6 ([limited circumstances]) (14 Active Points); Custom Modifier (only vs foci; -1) (Real Cost: 7)
0
5
6) Fearsome Presence: +10 PRE (10 Active Points); Custom Modifier (Offensive Presence Only; -1)
Defenses
5
1) Light Chain Armor: Armor (4 PD/4 ED) (12 Active Points); OIF Bulky (-1), Real Armor (-1/4)
0
2
2) +2 with Concealment (4 Active Points); Custom Modifier (only when standing still in rocky or mountainous terrain; -1)
5
3) Thick Skin: Damage Resistance (5 PD/5 ED)
0
8
4) Knockback Resistance -4"
0
2
5) Rock Catch: Missile Deflection (Thrown Objects) (5 Active Points); Custom Modifier (only other thrown or hurled rocks; -1), Requires A DEX Roll (-3/4)
0
3
6) Iron Will: +4 EGO (8 Active Points); (only appies to ego resistance roll; -2)
Other Abilities
8
1) Tunneling 2" through 2 DEF material, Fill In (20 Active Points); Custom Modifier (only through rock, dirt, or worked stone; -1), Requires A Skill Roll (-1/2)
2
5
2) Really Long Arms: Stretching 2" (10 Active Points); Cannot Do Damage (-1/2), Limited Body Parts (Arms Only; -1/4), no Noncombat Stretching (-1/4)
1
4
3) Really Long Legs: Running +2" (8" total)
1
5
4) Nightvision
0
5
5) Ultraviolet Perception (Sight Group)
0
9
6) +3 PER with all Sense Groups
0
Spell Like Abilities
136 Total Powers Cost

Stone Giant  
TRADE LORE
Cost  Name
2 +2 with any single attack with one specific weapon
4 Animal Handler (Felines) 14-
3 Climbing 12-
5 KS: Stonework (INT-based) 13-
2 Language: Common (fluent conversation)
0 Language: Giant (idiomatic) (4 Active Points)
8 Navigation (Other Underground) 14-
5 PS: Mining (INT-based) 13-
8 Survival (Mountain, Underground) 13-
3 Tracking 11-
2 WF: Common Melee Weapons, Thrown Rocks
42 Total Skills Cost
FLAIR AND APTITUDE
Cost  Name
4 Environmental Movement (Underground and Rocky Terrain)
4 Total Talents Cost
Character created with Hero Designer (version 2006111006)        , published by Paizo