Cost |
Power |
END |
|
Attacks | |
16 |
1) Huge Club or Warhamnmer: Killing Attack - Hand-To-Hand 2d6-1 (3d6+1 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (-1), Real Weapon (-1/4) | 0 |
35 |
2) Thrown Rocks: (Total: 66 Active Cost, 35 Real Cost) Energy Blast 5 1/2d6 (vs. PD), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2) (56 Active Points); OAF Expendable (Easy to obtain new Focus; Handy rock or similar projectile; -1), Range Based On Strength (-1/4) (Real Cost: 25)
plus +2 with any single attack (Real Cost: 4)
plus Penalty Skill Levels: +4 vs. Range Modifier with a single attack (Real Cost: 6) | 0 |
7 |
3) Cleave: 1 extra attack on a target within a 1" Radius, OCV and DCV unmodified (11 Active Points); (only if initial target is down or out; -1/4), (PreReq: STR 13+; -1/4) | 1 |
3 |
4) Improved Bull Rush: +0/-2, STR+2D6 Full Move (4 Active Points); (PreReq: Str 13+, and Power Attack; -1/2) | 1 |
9 |
5) Sunder: (Total: 19 Active Cost, 9 Real Cost) +1 with HTH Combat (5 Active Points); Custom Modifier (only vs foci; -1) (Real Cost: 2)
plus Deadly Blow: +2d6 ([limited circumstances]) (14 Active Points); Custom Modifier (only vs foci; -1) (Real Cost: 7) | 0 |
5 |
6) Fearsome Presence: +10 PRE (10 Active Points); Custom Modifier (Offensive Presence Only; -1) | |
|
Defenses | |
5 |
1) Light Chain Armor: Armor (4 PD/4 ED) (12 Active Points); OIF Bulky (-1), Real Armor (-1/4) | 0 |
2 |
2) +2 with Concealment (4 Active Points); Custom Modifier (only when standing still in rocky or mountainous terrain; -1) | |
5 |
3) Thick Skin: Damage Resistance (5 PD/5 ED) | 0 |
8 |
4) Knockback Resistance -4" | 0 |
2 |
5) Rock Catch: Missile Deflection (Thrown Objects) (5 Active Points); Custom Modifier (only other thrown or hurled rocks; -1), Requires A DEX Roll (-3/4) | 0 |
3 |
6) Iron Will: +4 EGO (8 Active Points); (only appies to ego resistance roll; -2) | |
|
Other Abilities | |
8 |
1) Tunneling 2" through 2 DEF material, Fill In (20 Active Points); Custom Modifier (only through rock, dirt, or worked stone; -1), Requires A Skill Roll (-1/2) | 2 |
5 |
2) Really Long Arms: Stretching 2" (10 Active Points); Cannot Do Damage (-1/2), Limited Body Parts (Arms Only; -1/4), no Noncombat Stretching (-1/4) | 1 |
4 |
3) Really Long Legs: Running +2" (8" total) | 1 |
5 |
4) Nightvision | 0 |
5 |
5) Ultraviolet Perception (Sight Group) | 0 |
9 |
6) +3 PER with all Sense Groups | 0 |
|
Spell Like Abilities | |
136 |
Total Powers Cost |