Cost |
Power |
END |
|
Basic Golem Abilties | |
6 |
1) Big Fists: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OIF Bulky (-1), Hand-To-Hand Attack (-1/2) | 0 |
43 |
2) +29 STR, Reduced Endurance (0 END; +1/2) (43 Active Points) | |
8 |
3) Spell Resistance 14-: Custom Power (16 Active Points); OIF Bulky (-1) | 0 |
2 |
4) Infrared Perception (Sight Group) (5 Active Points); OIF Bulky (-1) | 0 |
2 |
5) Ultraviolet Perception (Sight Group) (5 Active Points); OIF Bulky (-1) | 0 |
5 |
6) Knockback Resistance -5" (10 Active Points); OIF Bulky (-1) | 0 |
6 |
7) Healing BODY 1d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OIF Bulky (-1), Custom Modifier (Fire heals golem on a 1 for 1 basis; -1/2) | 0 |
2 |
8) Special Construction Materials and Techniques: Damage Resistance (6 PD/5 ED) (5 Active Points); OIF Bulky (-1) | 0 |
12 |
9) Physical Damage Reduction, Resistant, 50% (30 Active Points); OIF Bulky (-1), Custom Modifier (only vs non magic weapons or weapons +2 or less; -1/2) | 0 |
|
Specific Golem Type Abilities | |
21 |
1) Poison Gas Cloud: Drain COM 2 1/2d6, Reduced Endurance (0 END; +1/2), Area Of Effect (8" Cone; +1) (62 Active Points); OIF Bulky (-1), Custom Modifier (Can Breathe once per turn; -1/2), Real Weapon (-1/4), Custom Modifier (high winds or rain dissipate in 1 phase; -1/4) | 0 |
10 |
2) Large Shortsword: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); OIF Bulky (-1), Real Weapon (-1/4) | 0 |
117 |
Total Powers Cost |