Iron Golem 
Shadowcat 
 D&D3e
CHARACTERISTICS
Val Char Base Points Total Roll Notes
29 STR 10 -10 29 15- HTH Damage 6d6-1 END [0]
10 DEX 10 0 10 11- OCV 3 DCV 3
10 CON 10 0 10 11-
15 BODY 10 10 15 12-
5 INT 10 -5 5 10- PER Roll 10-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
10 PD 6 4 10 10 PD (6 rPD)
6 ED 2 4 6 6 ED (5 rED)
2 SPD 2.0 0 2 Phases: 6, 12
8 REC 8 0 8
20 END 20 0 20
35 STUN 35 0 35
6" Running 6 0 6"
2" Swimming 2 0 2"
5 1/2"/2 1/2" Leaping 6 0 5 1/2" 3 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (6") 5 1/2"
V. Leap (3") 2 1/2"
EXPERIENCE
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 75
Total Points: 131
CHALLENGES
Cost  Disadvantage
20 Psychological Limitation: must be within 10" of creator or will follow last command given (Common, Total)
15 Psychological Limitation: Mostly Mindless (Common, Strong)
10 Physical Limitation: No Fine Manipulation (Frequently, Slightly Impairing)
20 Distinctive Features: Shambling Gait (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10 Vulnerability: 2 x Effect Rust Attacks (Uncommon)
75 Total Disadvantages Cost

Iron Golem  
DEFENSES
Type Amount Notes
Physical Defense 10 Current BODY:
Res. Phys. Defense 6 (15)
Energy Defense 6 Current END:
Res. Energy Defense 5 (20)
Mental Defense 0 Current STUN:
Power Defense 0 (35)

FIGHTING SKILLS
Cost  Maneuver
4 Charge: 1/2 Phase, +0 OCV, -2 DCV, 7 1/2d6 +v/5 Strike, FMove
4 Total Martial Arts Cost

COMBAT INFORMATION
OCV: 3 DCV: 3
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Charge 1/2 +0 -2 7 1/2d6 +v/5 Strike, FMove
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Iron Golem  
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Basic Golem Abilties
6
1) Big Fists: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OIF Bulky (-1), Hand-To-Hand Attack (-1/2)
0
43
2) +29 STR, Reduced Endurance (0 END; +1/2) (43 Active Points)
8
3) Spell Resistance 14-: Custom Power (16 Active Points); OIF Bulky (-1)
0
2
4) Infrared Perception (Sight Group) (5 Active Points); OIF Bulky (-1)
0
2
5) Ultraviolet Perception (Sight Group) (5 Active Points); OIF Bulky (-1)
0
5
6) Knockback Resistance -5" (10 Active Points); OIF Bulky (-1)
0
6
7) Healing BODY 1d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OIF Bulky (-1), Custom Modifier (Fire heals golem on a 1 for 1 basis; -1/2)
0
2
8) Special Construction Materials and Techniques: Damage Resistance (6 PD/5 ED) (5 Active Points); OIF Bulky (-1)
0
12
9) Physical Damage Reduction, Resistant, 50% (30 Active Points); OIF Bulky (-1), Custom Modifier (only vs non magic weapons or weapons +2 or less; -1/2)
0
Specific Golem Type Abilities
21
1) Poison Gas Cloud: Drain COM 2 1/2d6, Reduced Endurance (0 END; +1/2), Area Of Effect (8" Cone; +1) (62 Active Points); OIF Bulky (-1), Custom Modifier (Can Breathe once per turn; -1/2), Real Weapon (-1/4), Custom Modifier (high winds or rain dissipate in 1 phase; -1/4)
0
10
2) Large Shortsword: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); OIF Bulky (-1), Real Weapon (-1/4)
0
117 Total Powers Cost

Iron Golem  
TRADE LORE
Cost  Name
2 WF: Common Melee Weapons
2 Total Skills Cost
FLAIR AND APTITUDE
Cost  Name
5 Berserk Fury (16 Active Points); Custom Modifier (Builder cannot control or regain control when in this state; -1), OIF Bulky (-1)
5 Total Talents Cost
Character created with Hero Designer (version 2006111006)        , published by Paizo