Hill Giant 
Shadowcat 
 D&D3e
CHARACTERISTICS
Val Char Base Points Total Roll Notes
25 STR 10 15 25 14- HTH Damage 5d6 END [2]
9 DEX 10 -3 9 11- OCV 3 DCV 3
19 CON 10 18 19 13-
17 BODY 10 14 17 12-
6 INT 10 -4 6 10- PER Roll 12-
7 EGO 10 -6 7 10- ECV: 2
20 PRE 10 0 20 13- PRE Attack: 4d6
10 COM 10 0 10 11-
5 PD 5 0 5/8 5/8 PD (3/6 rPD)
4 ED 4 0 4/7 4/7 ED (3/6 rED)
3 SPD 1.9 11 3 Phases: 4, 8, 12
9 REC 9 0 9
38 END 38 0 38
40 STUN 40 0 40
8" Running 6 0 8"
2" Swimming 2 0 2"
5"/2 1/2" Leaping 5 0 5" 45 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 2" [4" NC]
H. Leap (5") 5"
V. Leap (3") 2 1/2"
EXPERIENCE
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 105
Total Points: 182
CHALLENGES
Cost  Disadvantage
20 Distinctive Features: Giant (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
30 Hunted: Assorted folks who hunt giants 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
10 Physical Limitation: Large Size (Frequently, Slightly Impairing)
15 Psychological Limitation: Massive Strength will solve any problem if applied often enough (Common, Strong)
15 Social Limitation: Tendency to band together in tribes or clans (Frequently, Major)
15 Social Limitation: Outcasts of Giant Society (Frequently, Major)
105 Total Disadvantages Cost

Hill Giant  
DEFENSES
Type Amount Notes
Physical Defense 5/8 Current BODY:
Res. Phys. Defense 3/6 (17)
Energy Defense 4/7 Current END:
Res. Energy Defense 3/6 (38)
Mental Defense 0 Current STUN:
Power Defense 0 (40)

FIGHTING SKILLS
Cost  Maneuver
3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 35 STR for holding on
4 Charge: 1/2 Phase, +0 OCV, -2 DCV, 7d6 +v/5 Strike, FMove
4 Crush: 1/2 Phase, +0 OCV, +0 DCV, 9d6 Crush, Must Follow Grab
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 5d6 +v/5, Target Falls
14 Total Martial Arts Cost

COMBAT INFORMATION
OCV: 3 DCV: 3
Combat Skill Levels:
+2 with any single attack with one specific weapon
+1 with HTH Combat (5 Active Points); Custom Modifier (only vs foci; -1)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Grab 1/2 -1 -1 Grab Two Limbs, 35 STR for holding on
Charge 1/2 +0 -2 7d6 +v/5 Strike, FMove
Crush 1/2 +0 +0 9d6 Crush, Must Follow Grab
Martial Throw 1/2 +0 +1 5d6 +v/5, Target Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Hill Giant  
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Attacks
16
1) Huge Weapon: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6+1 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (-1), Real Weapon (-1/4)
0
18
2) Thrown Rock: Energy Blast 4d6 (vs. PD), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2) (40 Active Points); OAF Expendable (Easy to obtain new Focus; Handy rock or similar projectile; -1), Range Based On Strength (-1/4)
0
5
3) Fearsome Presence: +10 PRE (10 Active Points); Custom Modifier (Offensive Presence Only; -1)
9
4) Sunder: (Total: 19 Active Cost, 9 Real Cost) +1 with HTH Combat (5 Active Points); Custom Modifier (only vs foci; -1) (Real Cost: 2)
plus
Deadly Blow: +2d6 ([limited circumstances]) (14 Active Points); Custom Modifier (only vs foci; -1) (Real Cost: 7)
0
7
5) Cleave: 1 extra attack on a target within a 1" Radius, OCV and DCV unmodified (11 Active Points); (only if initial target is down or out; -1/4), (PreReq: STR 13+; -1/4)
1
3
6) Improved Bull Rush: +0/-2, STR+2D6 Full Move (4 Active Points); (PreReq: Str 13+, and Power Attack; -1/2)
1
Defenses
3
1) Thick Skin: Damage Resistance (3 PD/3 ED)
0
4
2) Heavy Hide Armor: Armor (3 PD/3 ED) (9 Active Points); OIF Bulky (-1), Real Armor (-1/4)
0
8
3) Knockback Resistance -4"
0
2
4) Rock Catch: Missile Deflection (Thrown Objects) (5 Active Points); Custom Modifier (only other thrown or hurled rocks; -1), Requires A Skill Roll (-1/2)
0
Other Abilities
5
1) Really Long Arms: Stretching 2" (10 Active Points); Cannot Do Damage (-1/2), Limited Body Parts (Arms Only; -1/4), no Noncombat Stretching (-1/4)
1
4
2) Really Long Legs: Running +2" (8" total)
1
1
3) Life Support (Longevity: 200 Years)
0
5
4) Nightvision
0
6
5) Keen Senses: +2 PER with all Sense Groups
0
Spell Like Abilities
96 Total Powers Cost

Hill Giant  
TRADE LORE
Cost  Name
2 WF: Common Melee Weapons, Thrown Rocks
4 Survival (Temperate/Subtropical Forests, Tropical Forests) 11-
7 Tracking 12-
3 Animal Handler (Canines, Ursines) 13-
3 Climbing 11-
2 +2 with any single attack with one specific weapon
0 Language: Giant (idiomatic) (4 Active Points)
2 Language: Common (fluent conversation)
23 Total Skills Cost
FLAIR AND APTITUDE
Cost  Name
4 Environmental Movement (Forests and Hills)
4 Total Talents Cost
Character created with Hero Designer (version 2006111006)        , published by Paizo