Fire Giant 
Shadowcat 
 D&D3e
CHARACTERISTICS
Val Char Base Points Total Roll Notes
31 STR 10 21 31 15- HTH Damage 6d6 END [3]
9 DEX 10 -3 9 11- OCV 3 DCV 3
23 CON 10 26 23 14-
19 BODY 10 18 19 13-
10 INT 10 0 10 11- PER Roll 13-
17 EGO 10 6 17 12- ECV: 6
26 PRE 10 6 26 14- PRE Attack: 5d6
10 COM 10 0 10 11-
6 PD 6 0 6 6 PD (3 rPD)
5 ED 5 0 5 5 ED (3 rED)
1 SPD 1.9 0 1 Phases: 7
11 REC 11 0 11
46 END 46 0 46
47 STUN 47 0 47
10" Running 6 0 10"
2" Swimming 2 0 2"
6"/3" Leaping 6 0 6" 74 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 10" [20" NC]
Swim (2) 2" [4" NC]
H. Leap (6") 6"
V. Leap (3") 3"
EXPERIENCE
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 110
Total Points: 257
CHALLENGES
Cost  Disadvantage
20 Distinctive Features: Giant (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
30 Hunted: Assorted folks who hunt giants 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
10 Physical Limitation: Large Size (Frequently, Slightly Impairing)
15 Psychological Limitation: Massive Strength will solve any problem if applied often enough (Common, Strong)
15 Social Limitation: Tendency to band together in tribes or clans (Frequently, Major)
10 Vulnerability: 1 1/2 x STUN Cold (Common)
10 Vulnerability: 1 1/2 x BODY Cold (Common)
110 Total Disadvantages Cost

Fire Giant  
DEFENSES
Type Amount Notes
Physical Defense 6 Current BODY:
Res. Phys. Defense 3 (19)
Energy Defense 5 Current END:
Res. Energy Defense 3 (46)
Mental Defense 0 Current STUN:
Power Defense 0 (47)

FIGHTING SKILLS
Cost  Maneuver
3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 41 STR for holding on
4 Charge: 1/2 Phase, +0 OCV, -2 DCV, 8d6 +v/5 Strike, FMove
4 Crush: 1/2 Phase, +0 OCV, +0 DCV, 10d6 Crush, Must Follow Grab
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls
14 Total Martial Arts Cost

COMBAT INFORMATION
OCV: 3 DCV: 3
Combat Skill Levels:
+2 with any single attack with one specific weapon
+1 with HTH Combat (5 Active Points); Custom Modifier (only vs foci; -1)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Grab 1/2 -1 -1 Grab Two Limbs, 41 STR for holding on
Charge 1/2 +0 -2 8d6 +v/5 Strike, FMove
Crush 1/2 +0 +0 10d6 Crush, Must Follow Grab
Martial Throw 1/2 +0 +1 6d6 +v/5, Target Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Fire Giant  
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Attacks
16
1) Huge Weapon: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6+1 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (-1), Real Weapon (-1/4)
0
18
2) Thrown Rock: Energy Blast 4d6 (vs. PD), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2) (40 Active Points); OAF Expendable (Easy to obtain new Focus; Handy rock or similar projectile; -1), Range Based On Strength (-1/4)
0
5
3) Fearsome Presence: +10 PRE (10 Active Points); Custom Modifier (Offensive Presence Only; -1)
7
4) Cleave: 1 extra attack on a target within a 1" Radius, OCV and DCV unmodified (11 Active Points); (only if initial target is down or out; -1/4), (PreReq: STR 13+; -1/4)
1
9
5) Sunder: (Total: 19 Active Cost, 9 Real Cost) +1 with HTH Combat (5 Active Points); Custom Modifier (only vs foci; -1) (Real Cost: 2)
plus
Deadly Blow: +2d6 ([limited circumstances]) (14 Active Points); Custom Modifier (only vs foci; -1) (Real Cost: 7)
0
Defenses
40
1) immunity to Fire: Energy Damage Reduction, Resistant, 75% (60 Active Points); Custom Modifier (Only vs Fire Attacks; -1/2)
0
3
2) Thick Skin: Damage Resistance (3 PD/3 ED)
0
10
3) Knockback Resistance -5"
0
2
4) Rock Catch: Missile Deflection (Thrown Objects) (5 Active Points); Custom Modifier (only other thrown or hurled rocks; -1), Requires A Skill Roll (-1/2)
0
3
5) Iron Will: +4 EGO (8 Active Points); (only appies to ego resistance roll; -2)
Other Abilities
5
1) Really Long Arms: Stretching 2" (10 Active Points); Cannot Do Damage (-1/2), Limited Body Parts (Arms Only; -1/4), no Noncombat Stretching (-1/4)
1
8
2) Really Long Legs: Running +4" (10" total)
1
5
3) Nightvision
0
6
4) +2 PER with all Sense Groups
0
4
5) Life Support (Longevity: 400 Years; Safe in Intense Heat)
0
Spell Like Abilities
141 Total Powers Cost

Fire Giant  
TRADE LORE
Cost  Name
2 WF: Common Melee Weapons, Thrown Rocks
3 Survival 11-
3 Tracking 11-
3 Animal Handler 14-
3 Climbing 11-
2 +2 with any single attack with one specific weapon
0 Language: Giant (idiomatic) (4 Active Points)
2 Language: Common (fluent conversation)
3 Armorsmith 11-
3 Weaponsmith 11-
24 Total Skills Cost
FLAIR AND APTITUDE
Cost  Name
4 Environmental Movement (Mountains, Volcanic Terrain, Underground)
4 Total Talents Cost
Character created with Hero Designer (version 2006111006)        , published by Paizo