Adult White Dragon  
Shadowcat 
 D&D3e
CHARACTERISTICS
Val Char Base Points Total Roll Notes
25 STR 10 15 25 14- HTH Damage 5d6 END [2]
12 DEX 10 6 12 11- OCV 4 DCV 4
21 CON 10 22 21 13-
23 BODY 10 26 23 14-
12 INT 10 2 12 11- PER Roll 14-
13 EGO 10 6 13 12- ECV: 4
14 PRE 10 4 14 12- PRE Attack: 2 1/2d6
10 COM 10 0 10 11-
5 PD 5 0 5/13 5/13 PD (0/8 rPD)
4 ED 4 0 4/12 4/12 ED (0/8 rED)
3 SPD 2.2 8 3 Phases: 4, 8, 12
9 REC 9 0 9
42 END 42 0 42
47 STUN 47 0 47
12" Running 6 4 12"
8" Swimming 2 0 8"
5"/2 1/2" Leaping 5 0 5" 93 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 12" [24" NC]
Swim (2) 8" [16" NC]
H. Leap (5") 5"
V. Leap (3") 2 1/2"
Flight 15" [30" NC]
Tunneling 6" [12" NC]
EXPERIENCE
Total earned: 143
Spent: 143
Unspent: 0
Base Points: 200
Disad Points: 180
Total Points: 523
CHALLENGES
Cost  Disadvantage
20 Distinctive Features: Dragon (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
30 Hunted: Assorted Folk who hunt Dragons 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
15 Hunted: Frost Giants 11- (As Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Capture)
10 Physical Limitation: Sheer Size (Frequently, Slightly Impairing)
15 Psychological Limitation: Ferocious Single Minded Predator (Common, Strong)
15 Psychological Limitation: Greed (Common, Strong)
Notes: Fpnd of Gems, especially Diamonds
15 Psychological Limitation: Overconfidance (Common, Strong)
20 Reputation: Dragon, 14- (Extreme)
20 Rivalry: Professional and Romantic (Other Dragons of same race; Rival is Significantly More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10 Vulnerability: 1 1/2 x BODY Fire (Common)
10 Vulnerability: 1 1/2 x STUN Fire (Common)
180 Total Disadvantages Cost

Adult White Dragon  
DEFENSES
Type Amount Notes
Physical Defense 5/13 Current BODY:
Res. Phys. Defense 0/8 (23)
Energy Defense 4/12 Current END:
Res. Energy Defense 0/8 (42)
Mental Defense 0 Current STUN:
Power Defense 30 (47)

FIGHTING SKILLS
Cost  Maneuver
5 Flyby Attack: 1/2 Phase, +1 OCV, +0 DCV, 5d6 +v/5; FMove
4 Crush: 1/2 Phase, +0 OCV, +0 DCV, 9d6 Crush, Must Follow Grab
3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 6d6 Strike, Target Falls
5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 35 STR for holding on; FMove
5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 35 STR for holding on
25 Total Martial Arts Cost

COMBAT INFORMATION
OCV: 4 DCV: 4
Combat Skill Levels:
+2 OCV with any two categories of combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Flyby Attack 1/2 +1 +0 5d6 +v/5; FMove
Crush 1/2 +0 +0 9d6 Crush, Must Follow Grab
Legsweep 1/2 +2 -1 6d6 Strike, Target Falls
Flying Grab 1/2 -2 -1 Grab Two Limbs, 35 STR for holding on; FMove
Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
Martial Grab 1/2 -1 -1 Grab Two Limbs, 35 STR for holding on
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Adult White Dragon  
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Attacks
16
1) Breath Weapon -Cone of Frost: Energy Blast 6d6 (vs. ED), Area Of Effect Nonselective (7" Cone; +3/4) (52 Active Points); 4 Charges (-1), No Range (-1/2), Extra Time (Full Phase, -1/2), Custom Modifier (Save for Half; -1/4)
Notes: 1D6 per age class of Dragon
[4]
25
2) Bite: Killing Attack - Hand-To-Hand 2d6 (vs. PD), Semi-Armor Piercing (+1/4) (37 Active Points); No STR Bonus (-1/2)
4
15
3) Claws: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Autofire (2 shots; +1/4), Semi-Armor Piercing (+1/4) (22 Active Points); No STR Bonus (-1/2)
2
6
4) Tail Slap: Hand-To-Hand Attack +3d6 (15 Active Points); Custom Modifier (Direct Rear Only; -1), Hand-To-Hand Attack (-1/2)
1
7
5) Cleave: 1 extra attack on a target within a 1" Radius, OCV and DCV unmodified (11 Active Points); (only if initial target is down or out; -1/4), (PreReq: STR 13+; -1/4)
1
Defenses
6
1) Damage Reduction: Armor (5 PD/5 ED) (15 Active Points); Custom Modifier (only vs non magic or +1 weapons; -1), Custom Modifier (Young Adults or Older Only; -1/2)
Notes: Starts at 3/3 with young adults, +2 per age class older
0
30
2) Energy Immunity- Cold: Energy Damage Reduction, Resistant, 75% (60 Active Points); Custom Modifier (only vs specific energy type; -1)
0
6
3) Armor (3 PD/3 ED) (9 Active Points); Activation Roll 14- (-1/2)
0
15
4) Power Defense (30 points) (30 Active Points); Custom Modifier (only vs Sleep and Paralysis; -1)
0
10
5) Knockback Resistance -5"
0
Movement
8
1) Extra Ground Movement: Running +4" (12" total)
1
15
2) Burrowing: Tunneling 6" through 6 DEF material (30 Active Points); Custom Modifier (only through snow and ice; -1)
3
6
3) Extra Swimming: Swimming +6" (8" total)
1
7
4) Winged Flight: Flight 15" (30 Active Points); OAF Bulky (-1 1/2), Takeoff/Landing (-1), Restrainable (-1/2)
3
8
5) Icewalking: Clinging (31 STR), Persistent (+1/2), Usable As Attack (+1) (30 Active Points); Custom Modifier (only works on snow and ice; -1), Side Effects, Side Effect occurs automatically whenever Power is used (Leaves a slick and slimy trail behind; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4)
0
Senses
5
1) Dark Vision: Ultraviolet Perception (Sight Group)
0
22
2) Blind Sense: Spatial Awareness (Unusual Group)
0
5
3) Nightvision
0
12
4) Keen Senses: +4 versus Range Modifier for Hearing Group and Sight Group
0
9
5) Keen Senses And Allertness: +3 PER with all Sense Groups
0
Other Abilities
17
1) Life Support (Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in Intense Cold)
0
2
2) Favored Environment: Environmental Movement (Ice and Snow)
Spell Like Abilities
29
1) Gust of Wind: Change Environment 4" radius, +11 Points of Telekinetic STR, -3" of any one mode of Movement, Multiple Combat Effects (81 Active Points); 3 Charges (-1 1/4), Gestures (-1/4), Incantations (-1/4)
Notes: Alteration
[3]
14
2) Fog Cloud: Darkness to Sight Group 4" radius (4" Any Area; +0) (40 Active Points); 3 Continuing Charges lasting 1 Turn each (-3/4), Strong breezes disperse in one phase (-1/2), Gestures (-1/4), Incantations (-1/4)
[3 cc]
Optional Abilities
9
1) Tail Sweep: Hand-To-Hand Attack +3d6, Area Of Effect Nonselective (6" Line; +3/4) (26 Active Points); Custom Modifier (Direct Rear Only; -1), Hand-To-Hand Attack (-1/2), Custom Modifier (Gargantuan size dragons only; -1/2)
3
304 Total Powers Cost

Adult White Dragon  
TRADE LORE
Cost  Name
8 +2 OCV with any two categories of combat
4 Wingover: +2 with single Characteristic Roll
3 Acrobatics 11-
3 Acting 12-
3 Bribery 12-
3 Bureaucratics 12-
3 Concealment 11-
3 Contortionist 11-
3 Navigation 11-
3 Oratory 12-
3 Persuasion 12-
3 Scholar
2
1) KS: Arcane Lore (INT-based) (3 Active Points) 11-
2
2) KS: Cold Magic (INT-based) (3 Active Points) 11-
2
3) KS: Dragon Lore (INT-based) (3 Active Points) 11-
2
4) KS: Dragon Magic (INT-based) (3 Active Points) 11-
2
5) KS: History (INT-based) (3 Active Points) 11-
3
6) AK: Home Terrirtory (INT-based) 11-
3 Stealth 11-
4 Survival (Arctic/Subarctic, Mountain) 11-
3 Tactics 11-
3 Tracking 11-
3 Trading 12-
71 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
11 Money: Filthy Rich
11 Total Perks Cost
FLAIR AND APTITUDE
Cost  Name
6 Lightning Reflexes: +4 DEX to act first with All Actions
10 Follow-Through Attack
3 Lightsleep
19 Total Talents Cost
Character created with Hero Designer (version 2006111006)        , published by Paizo