Adult Red Dragon 
Shadowcat 
 D&D3e
CHARACTERISTICS
Val Char Base Points Total Roll Notes
35 STR 10 25 35 16- HTH Damage 7d6 END [3]
12 DEX 10 6 12 11- OCV 4 DCV 4
25 CON 10 30 25 14-
32 BODY 10 44 32 15-
23 INT 10 10 23 14- PER Roll 16-
20 EGO 10 20 20 13- ECV: 7
21 PRE 10 11 21 13- PRE Attack: 4d6
10 COM 10 0 10 11-
7 PD 7 0 7/18 7/18 PD (0/11 rPD)
5 ED 5 0 5/16 5/16 ED (0/11 rED)
3 SPD 2.2 8 3 Phases: 4, 8, 12
12 REC 12 0 12
50 END 50 0 50
63 STUN 63 0 63
8" Running 6 0 8"
2" Swimming 2 0 2"
7"/3 1/2" Leaping 7 0 7" 154 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 2" [4" NC]
H. Leap (7") 7"
V. Leap (4") 3 1/2"
Flight 15" [30" NC]
EXPERIENCE
Total earned: 174
Spent: 174
Unspent: 0
Base Points: 200
Disad Points: 165
Total Points: 539
CHALLENGES
Cost  Disadvantage
20 Distinctive Features: Dragon (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
30 Hunted: Assorted Folk who hunt Dragons 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
10 Physical Limitation: Sheer Size (Frequently, Slightly Impairing)
15 Psychological Limitation: Greed (Common, Strong)
15 Psychological Limitation: Hatred of Silver Dragons (Common, Strong)
15 Psychological Limitation: Overconfidance (Common, Strong)
20 Reputation: Dragon, 14- (Extreme)
20 Rivalry: Professional and Romantic (Other Dragons of same race; Rival is Significantly More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10 Vulnerability: 1 1/2 x BODY Cold (Common)
10 Vulnerability: 1 1/2 x STUN Cold (Common)
165 Total Disadvantages Cost

Adult Red Dragon  
DEFENSES
Type Amount Notes
Physical Defense 7/18 Current BODY:
Res. Phys. Defense 0/11 (32)
Energy Defense 5/16 Current END:
Res. Energy Defense 0/11 (50)
Mental Defense 0 Current STUN:
Power Defense 30 (63)

FIGHTING SKILLS
Cost  Maneuver
5 Flyby Attack: 1/2 Phase, +1 OCV, +0 DCV, 7d6 +v/5; FMove
4 Crush: 1/2 Phase, +0 OCV, +0 DCV, 11d6 Crush, Must Follow Grab
3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 8d6 Strike, Target Falls
5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 45 STR for holding on; FMove
5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
22 Total Martial Arts Cost

COMBAT INFORMATION
OCV: 4 DCV: 4
Combat Skill Levels:
+2 OCV with any two categories of combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Flyby Attack 1/2 +1 +0 7d6 +v/5; FMove
Crush 1/2 +0 +0 11d6 Crush, Must Follow Grab
Legsweep 1/2 +2 -1 8d6 Strike, Target Falls
Flying Grab 1/2 -2 -1 Grab Two Limbs, 45 STR for holding on; FMove
Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Adult Red Dragon  
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Attacks
27
1) Breath Weapon -Cone of Fire: Energy Blast 10d6 (vs. ED), Area Of Effect Nonselective (11" Cone; +3/4) (87 Active Points); 4 Charges (-1), No Range (-1/2), Extra Time (Full Phase, -1/2), Custom Modifier (Save for Half; -1/4)
Notes: 1D6 per age class of Dragon
[4]
37
2) Bite: Killing Attack - Hand-To-Hand 3d6 (vs. PD), Semi-Armor Piercing (+1/4) (56 Active Points); No STR Bonus (-1/2)
6
25
3) Claws: Killing Attack - Hand-To-Hand 1 1/2d6 (vs. PD), Autofire (2 shots; +1/4), Semi-Armor Piercing (+1/4) (37 Active Points); No STR Bonus (-1/2)
4
6
4) Tail Slap: Hand-To-Hand Attack +3d6 (15 Active Points); Custom Modifier (Direct Rear Only; -1), Hand-To-Hand Attack (-1/2)
1
7
5) Cleave: 1 extra attack on a target within a 1" Radius, OCV and DCV unmodified (11 Active Points); (only if initial target is down or out; -1/4), (PreReq: STR 13+; -1/4)
1
Defenses
6
1) Damage Reduction: Armor (5 PD/5 ED) (15 Active Points); Custom Modifier (only vs non magic or +1 weapons; -1), Custom Modifier (Young Adults or Older Only; -1/2)
Notes: Starts at 3/3 with young adults, +2 per age class older
0
30
2) Immunity to Fire: Energy Damage Reduction, Resistant, 75% (60 Active Points); Custom Modifier (only vs specific energy type; -1)
0
12
3) Armor (6 PD/6 ED) (18 Active Points); Activation Roll 14- (-1/2)
0
15
4) Power Defense (30 points) (30 Active Points); Custom Modifier (only vs Sleep and Paralysis; -1)
0
10
5) Knockback Resistance -5"
0
Movement
4
1) Extra Ground Movement: Running +2" (8" total)
1
7
2) Winged Flight: Flight 15" (30 Active Points); OAF Bulky (-1 1/2), Takeoff/Landing (-1), Restrainable (-1/2), Custom Modifier (Poor Manueverability -2 Turn Mode; -1/2)
3
Senses
5
1) Dark Vision: Ultraviolet Perception (Sight Group)
0
22
2) Blind Sense: Spatial Awareness (Sight Group)
0
5
3) Nightvision
0
12
4) Keen Senses: +4 versus Range Modifier for Hearing Group and Sight Group
0
6
5) Keen Senses: +2 PER with all Sense Groups
0
Other Abilities
1
1) Alertness: +3 INT (3 Active Points); only applies to sense rolls (-2)
17
2) Life Support (Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in Intense Heat)
0
2
3) Favored Environment: Environmental Movement (Mountains and Underground)
Spell Like Abilities
14
1) Suggestion: Mind Control 12d6 (60 Active Points); 3 Charges (-1 1/4), must be able to understand casters language (-1), RSR to Negate (-1/2), Gestures (-1/4), Incantations (-1/4)
Notes: Enchantment/Charm
[3]
4
2) Locate Object: Detect A Large Class Of Things 14- (Sight Group) (10 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Spell (-1/2), 6 Continuing Charges lasting 1 Turn each (-1/4)
[6 cc]
Optional Abilities
274 Total Powers Cost

Adult Red Dragon  
TRADE LORE
Cost  Name
8 +2 OCV with any two categories of combat
4 Wingover: +2 with single Characteristic Roll
3
-8) AK: Home Terrirtory (INT-based) 14-
3 Acting 13-
3 Bribery 13-
3 Bureaucratics 13-
3 Contortionist 11-
3 Navigation 14-
3 Oratory 13-
3 Persuasion 13-
3 Scholar
2
1) KS: Arcane Lore (INT-based) (3 Active Points) 14-
2
2) KS: Dragon Lore (INT-based) (3 Active Points) 14-
2
3) KS: Dragon Magic (INT-based) (3 Active Points) 14-
2
4) KS: Fire magic (INT-based) (3 Active Points) 14-
2
5) KS: History (INT-based) (3 Active Points) 14-
4 Survival (Mountain, Underground) 14-
3 Tactics 14-
3 Trading 13-
59 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
11 Money: Filthy Rich
11 Total Perks Cost
FLAIR AND APTITUDE
Cost  Name
6 Lightning Reflexes: +4 DEX to act first with All Actions
10 Follow-Through Attack
3 Lightsleep
19 Total Talents Cost
Character created with Hero Designer (version 2006111006)        , published by Paizo