Cost |
Power |
END |
|
Attacks | |
27 |
1) Breath Weapon -Cone of Corrosive Gas: Energy Blast 8d6 (vs. ED), Lingering +1 Phase (+1/4), Area Of Effect Nonselective (11" Cone; +3/4) (80 Active Points); 4 Continuing Charges lasting 1 Extra Phase each (-3/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Custom Modifier (Save for Half; -1/4)Notes: 1D6 per age class of Dragon | [4 cc] |
25 |
2) Bite: Killing Attack - Hand-To-Hand 2d6 (vs. PD), Semi-Armor Piercing (+1/4) (37 Active Points); No STR Bonus (-1/2) | 4 |
15 |
3) Claws: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Autofire (2 shots; +1/4), Semi-Armor Piercing (+1/4) (22 Active Points); No STR Bonus (-1/2) | 2 |
6 |
4) Tail Slap: Hand-To-Hand Attack +3d6 (15 Active Points); Custom Modifier (Direct Rear Only; -1), Hand-To-Hand Attack (-1/2) | 1 |
7 |
5) Cleave: 1 extra attack on a target within a 1" Radius, OCV and DCV unmodified (11 Active Points); (only if initial target is down or out; -1/4), (PreReq: STR 13+; -1/4) | 1 |
|
Defenses | |
6 |
1) Damage Reduction: Armor (5 PD/5 ED) (15 Active Points); Custom Modifier (only vs non magic or +1 weapons; -1), Custom Modifier (Young Adults or Older Only; -1/2)Notes: Starts at 3/3 with young adults, +2 per age class older | 0 |
30 |
2) Energy Immunity: Acid: Physical Damage Reduction, Resistant, 75% (60 Active Points); Custom Modifier (only vs specific energy type; -1) | 0 |
6 |
3) Armor (3 PD/3 ED) (9 Active Points); Activation Roll 14- (-1/2) | 0 |
15 |
4) Power Defense (30 points) (30 Active Points); Custom Modifier (only vs Sleep and Paralysis; -1) | 0 |
10 |
5) Knockback Resistance -5" | 0 |
|
Movement | |
0 |
1) Extra Ground Movement: Running 0" (8" total) | |
8 |
2) Extra Swimming: Swimming +8" (10" total) | 1 |
7 |
3) Winged Flight: Flight 15" (30 Active Points); OAF Bulky (-1 1/2), Takeoff/Landing (-1), Restrainable (-1/2), Custom Modifier (Poor Manueverability, -2 Turn Mode; -1/2) | 3 |
|
Senses | |
5 |
1) Dark Vision: Ultraviolet Perception (Sight Group) | 0 |
22 |
2) Blind Sense: Spatial Awareness (Unusual Group) | 0 |
5 |
3) Nightvision | 0 |
12 |
4) Keen Senses: +4 versus Range Modifier for Hearing Group and Sight Group | 0 |
9 |
5) Keen Senses and Alertness: +3 PER with all Sense Groups | 0 |
|
Other Abilities | |
26 |
1) Life Support (Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Self-Contained Breathing) | 0 |
4 |
2) Favored Environment: Environmental Movement (Forests and Underwater) | |
|
Spell Like Abilities | |
14 |
1) Suggestion: Mind Control 12d6 (60 Active Points); 3 Charges (-1 1/4), must be able to understand casters language (-1), RSR to Negate (-1/2), Gestures (-1/4), Incantations (-1/4)Notes: Enchantment/Charm | [3] |
|
Optional Abilities | |
259 |
Total Powers Cost |