Adult Blue Dragon 
Shadowcat 
 D&D3e
CHARACTERISTICS
Val Char Base Points Total Roll Notes
29 STR 10 19 29 15- HTH Damage 6d6-1 END [3]
12 DEX 10 6 12 11- OCV 4 DCV 4
23 CON 10 26 23 14-
31 BODY 10 42 31 15-
21 INT 10 8 21 13- PER Roll 15-
19 EGO 10 18 19 13- ECV: 6
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
10 COM 10 0 10 11-
6 PD 6 0 6/14 6/14 PD (0/8 rPD)
5 ED 5 0 5/13 5/13 ED (0/8 rED)
3 SPD 2.2 8 3 Phases: 4, 8, 12
11 REC 11 0 11
46 END 46 0 46
58 STUN 58 0 58
8" Running 6 4 8"
2" Swimming 2 0 2"
5 1/2"/2 1/2" Leaping 6 0 5 1/2" 139 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 2" [4" NC]
H. Leap (6") 5 1/2"
V. Leap (3") 2 1/2"
Flight 15" [30" NC]
Tunneling 4" [8" NC]
EXPERIENCE
Total earned: 127
Spent: 127
Unspent: 0
Base Points: 200
Disad Points: 195
Total Points: 522
CHALLENGES
Cost  Disadvantage
20 Distinctive Features: Dragon (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
30 Hunted: Assorted Folk who hunt Dragons 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
10 Physical Limitation: Sheer Size (Frequently, Slightly Impairing)
15 Psychological Limitation: Greed (Common, Strong)
Notes: Especially fond of gems, most fond of sapphires
15 Psychological Limitation: Favorite food is herd animals, especially camels (Common, Strong)
15 Psychological Limitation: Vain (Common, Strong)
15 Psychological Limitation: Territorial (Common, Strong)
15 Psychological Limitation: Overconfidance (Common, Strong)
20 Reputation: Dragon, 14- (Extreme)
20 Rivalry: Professional and Romantic (Other Dragons of same race; Rival is Significantly More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10 Vulnerability: 1 1/2 x BODY Varies by Type (Common)
10 Vulnerability: 1 1/2 x STUN Varies by Type (Common)
195 Total Disadvantages Cost

Adult Blue Dragon  
DEFENSES
Type Amount Notes
Physical Defense 6/14 Current BODY:
Res. Phys. Defense 0/8 (31)
Energy Defense 5/13 Current END:
Res. Energy Defense 0/8 (46)
Mental Defense 0 Current STUN:
Power Defense 30 (58)

FIGHTING SKILLS
Cost  Maneuver
5 Flyby Attack: 1/2 Phase, +1 OCV, +0 DCV, 5 1/2d6 +v/5; FMove
4 Crush: 1/2 Phase, +0 OCV, +0 DCV, 9 1/2d6 Crush, Must Follow Grab
3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 6 1/2d6 Strike, Target Falls
5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 39 STR for holding on; FMove
5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
22 Total Martial Arts Cost

COMBAT INFORMATION
OCV: 4 DCV: 4
Combat Skill Levels:
+2 OCV with any two categories of combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Flyby Attack 1/2 +1 +0 5 1/2d6 +v/5; FMove
Crush 1/2 +0 +0 9 1/2d6 Crush, Must Follow Grab
Legsweep 1/2 +2 -1 6 1/2d6 Strike, Target Falls
Flying Grab 1/2 -2 -1 Grab Two Limbs, 39 STR for holding on; FMove
Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Adult Blue Dragon  
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Attacks
21
1) Breath Weapon -Line of Electricity: Energy Blast 8d6 (vs. ED), Area Of Effect Nonselective (9" Cone; +3/4) (70 Active Points); 4 Charges (-1), No Range (-1/2), Extra Time (Full Phase, -1/2), Custom Modifier (Save for Half; -1/4)
Notes: 1D6 per age class of Dragon
[4]
25
2) Bite: Killing Attack - Hand-To-Hand 2d6 (vs. PD), Semi-Armor Piercing (+1/4) (37 Active Points); No STR Bonus (-1/2)
4
15
3) Claws: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Autofire (2 shots; +1/4), Semi-Armor Piercing (+1/4) (22 Active Points); No STR Bonus (-1/2)
2
6
4) Tail Slap: Hand-To-Hand Attack +3d6 (15 Active Points); Custom Modifier (Direct Rear Only; -1), Hand-To-Hand Attack (-1/2)
1
7
5) Cleave: 1 extra attack on a target within a 1" Radius, OCV and DCV unmodified (11 Active Points); (only if initial target is down or out; -1/4), (PreReq: STR 13+; -1/4)
1
Defenses
6
1) Damage Reduction: Armor (5 PD/5 ED) (15 Active Points); Custom Modifier (only vs non magic or +1 weapons; -1), Custom Modifier (Young Adults or Older Only; -1/2)
Notes: Starts at 3/3 with young adults, +2 per age class older
0
30
2) Energy Immunity- Electricity: Energy Damage Reduction, Resistant, 75% (60 Active Points); Custom Modifier (only vs specific energy type; -1)
0
6
3) Armor (3 PD/3 ED) (9 Active Points); Activation Roll 14- (-1/2)
0
15
4) Power Defense (30 points) (30 Active Points); Custom Modifier (only vs Sleep and Paralysis; -1)
0
10
5) Knockback Resistance -5"
0
Movement
0
1) Extra Ground Movement: Running 0" (8" total)
30
2) Burrowing: Tunneling 4" through 4 DEF material, Fill In
3
7
3) Winged Flight: Flight 15" (30 Active Points); OAF Bulky (-1 1/2), Takeoff/Landing (-1), Restrainable (-1/2), Custom Modifier (Poor Manueverability -2 Turn Mode; -1/2)
3
Senses
5
1) Dark Vision: Ultraviolet Perception (Sight Group)
0
22
2) Blind Sense: Spatial Awareness (Unusual Group)
0
5
3) Nightvision
0
12
4) Keen Senses: +4 versus Range Modifier for Hearing Group and Sight Group
0
6
5) Keen Senses: +2 PER with all Sense Groups
0
Other Abilities
1
1) Alertness: +3 INT (3 Active Points); only applies to sense rolls (-2)
19
2) Life Support (Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat)
0
2
3) Favored Environment: Environmental Movement (Deserts and Tunnels)
Spell Like Abilities
12
1) Create or Destroy Water: Minor Transform 4d6 (40 Active Points); 3 Charges (-1 1/4), Spell (-1/2), Requires A Skill Roll (-1/2)
[3]
9
2) Mimicry 16-
Optional Abilities
271 Total Powers Cost

Adult Blue Dragon  
TRADE LORE
Cost  Name
8 +2 OCV with any two categories of combat
4 Wingover: +2 with single Characteristic Roll
3
-8) AK: Home Terrirtory (INT-based) 13-
3 Acting 13-
3 Bribery 13-
3 Bureaucratics 13-
3 Contortionist 11-
3 Navigation 13-
3 Oratory 13-
3 Persuasion 13-
3 Scholar
2
1) KS: Arcane Lore (INT-based) (3 Active Points) 13-
2
2) KS: Dragon Lore (INT-based) (3 Active Points) 13-
2
3) KS: Dragon Magic (INT-based) (3 Active Points) 13-
2
4) KS: History (INT-based) (3 Active Points) 13-
4 Survival (Desert, Underground) 13-
3 Tactics 13-
3 Concealment 13-
3 Trading 13-
60 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
11 Money: Filthy Rich
11 Total Perks Cost
FLAIR AND APTITUDE
Cost  Name
6 Lightning Reflexes: +4 DEX to act first with All Actions
10 Follow-Through Attack
3 Lightsleep
19 Total Talents Cost
Character created with Hero Designer (version 2006111006)        , published by Paizo