Tradewardens of the Church of Nantunas, goddess of Trade, that dedicate their lives to protecting and guarding the machinations of trade upon both the high seas and the dangerous highways of land. Merchants conducting their trade through the auspices of the Church of Nantunas can, for a reasonable donation, gain the protection of the Church for their ventures in the form of Tradewardens.
Tradewardens are dangerous combatants, famous for their skill at arms. They arent do-gooders or samaritans; they act only to protect their charges (and themselves), but when they do act the results are usually decisive. Few highwaymen or pirates that know of their skill wish to test their luck against them and often give their charges a wide berth.
Cost Ability
1 Rank: Tradewardens in the Church of Nantunas
12 Membership has its privileges: Church of Nantunas (Contact has: very useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (12 Active Points) 8-
2 KS: Doctrine of Nantunas (INT)
3 Traveler
5 5 Points of Area Knowledges, City Knowledges, or Cultural Knowledges
3 Linguist
0 Literacy w/ Native Language
5 5 Points of Languages
3 Riding
2 Reputation (A medium-sized group): Representative of the Church of Nantunas 14-, +1/+1d6
2 Provided For: Wealth (2)
2 Environmental Movement: Offset Penalties on Ship
3 Survival (Temperate/Subtropical, Marine Surface) 11-
4 Common Melee & Common Missile Weapons
8 +1 All Combat
5 Choose One: +1 HtH, +1 Ranged, +1 DCV
10 Deadly Blow: +1d6 Killing, any circumstance, any weapon  (+1d6 HKA; OIF: Weapon of Opportunity (-1/2))
4 Divine Favor: 1 Level of Combat Luck (3 PD/ 3 ED); Only When Serving The God's Purposes (-1/2)
7 Promise of the Goddess: Flight 6", Reduced Endurance (0 END; +1/2) (18 Active Points); Only On Water (-1), Only When Serving The God's Purposes (-1/2)
  After the first and greatest Tradewarden drowned while protecting a tradeship, the Goddess Nantunas promised that no other would go to the depths in her service.
20 Warding of the Goddess: Missile Deflection (Bullets & Shrapnel), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Incoming Attack; +1) (30 Active Points); Only When Serving The God's Purposes (-1/2)
  After the famed Tradewarden Galardin was slain by bandits firing arrows from hiding after he slew 6 of them in close combat, the Goddess Nantunas promised that no other would fall to such craven tactics in her service.
Value Disadvantages
-5 Social Limitation: Duty to Church (Infrequently, Impairing)


Total Cost of Package