Cost |
Power |
END |
12 |
Elven Senses: +4 PER with all Sense Groups | 0 |
5 |
Elven Eyes II: Nightvision | 0 |
3 |
Elven Lifespan: LS (Longevity: 800 Years) | 0 |
6 |
Elven Resistance: Mental Defense (20 points total) (19 Active Points); Only Vs Sleep & Charm Spells (-2) Notes: Thanks to Killer Shrike for Modifiers | 0 |
12 |
Magic Resistant: Energy Damage Reduction, Resistant, 25% (15 Active Points); Vs Arcane Magic (-1/4) Notes: This applies to beneficial magics as well | 0 |
12 |
Magic Resistat: Physical Damage Reduction, Resistant, 25% (15 Active Points); VS Arcane Magic (-1/4) Notes: This applies to benificial magics as well | 0 |
50 |
Total Powers Cost |
Cost
|
Disadvantage
|
20
|
Jungle Elf Characteristic Maxima
|
5
|
Distinctive Features: Heavily Tattooed (Concealable;
Noticed and Recognizable; Detectable By
Commonly-Used Senses; Not Distinctive In
Some Cultures)
Notes: A jungle elf recieves his/her
first tatoo when give an adult name at 50
years old. They then on average get on at
least one new tattoo every 25 years. Some,
especially warriors get them more often
as battle trophies. Any jungle elf who refuses
the tattoo is considered an evil spirit
and put to death.
|
5
|
Distinctive Features: Jungle Elf (Concealable
with Magic; Noticed and Recognizable; Detectable
By Commonly-Used Senses; Not Distinctive
In Some Cultures)
|
15
|
Physical Limitation: Illiterate (Frequently,
Greatly Impairing)
Notes: Jungle Elves start off not
being able to read. This disadvantage can
be bought off after spending enough time
learning to read.
|
15
|
Psychological Limitation: Distrusful of
Arcane Magic & Those Who Wield It (Common,
Strong)
|
60
|
Total Disadvantages Cost
|
|
|