Jungle Elf 
Corven Ren 
 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
12 STR 10 2 12 11- HTH Damage 2d6 END [1]
15 DEX 10 15 15 12- OCV 5 DCV 5
12 CON 10 4 12 11-
12 BODY 10 4 12 11-
7 INT 10 -3 7 10- PER Roll 14-
7 EGO 10 -6 7 10- ECV: 2
12 PRE 10 2 12 11- PRE Attack: 2d6
7 COM 10 -1 7 10-
2 PD 2 0 2 2 PD (0 rPD)
2 ED 2 0 2 2 ED (0 rED)
3 SPD 2.5 5 3 Phases: 4, 8, 12
4 REC 4 0 4
24 END 24 0 24
24 STUN 24 0 24
6" Running 6 0 6"
2" Swimming 2 0 2"
2"/1" Leaping 2 0 2" 22 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 2"
V. Leap (1") 1"
EXPERIENCE
Total earned: 0
Spent: 12
Unspent: 0
Base Points: 0
Disad Points: 60
Total Points: 72
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
12 Elven Senses: +4 PER with all Sense Groups0
5 Elven Eyes II: Nightvision0
3 Elven Lifespan: LS (Longevity: 800 Years)0
6 Elven Resistance: Mental Defense (20 points total) (19 Active Points); Only Vs Sleep & Charm Spells (-2)
Notes: Thanks to Killer Shrike for Modifiers
0
12 Magic Resistant: Energy Damage Reduction, Resistant, 25% (15 Active Points); Vs Arcane Magic (-1/4)
Notes: This applies to beneficial magics as well
0
12 Magic Resistat: Physical Damage Reduction, Resistant, 25% (15 Active Points); VS Arcane Magic (-1/4)
Notes: This applies to benificial magics as well
0
50 Total Powers Cost
CHALLENGES
Cost  Disadvantage
20 Jungle Elf Characteristic Maxima
5 Distinctive Features: Heavily Tattooed (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
Notes: A jungle elf recieves his/her first tatoo when give an adult name at 50 years old. They then on average get on at least one new tattoo every 25 years. Some, especially warriors get them more often as battle trophies. Any jungle elf who refuses the tattoo is considered an evil spirit and put to death.
5 Distinctive Features: Jungle Elf (Concealable with Magic; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
15 Physical Limitation: Illiterate (Frequently, Greatly Impairing)
Notes: Jungle Elves start off not being able to read. This disadvantage can be bought off after spending enough time learning to read.
15 Psychological Limitation: Distrusful of Arcane Magic & Those Who Wield It (Common, Strong)
60 Total Disadvantages Cost
Character created with Hero Designer (version 2007121308)