Minotaur | |
Minotaurs are large humanoid creatures that resemble humanoid bulls. They stand between 7 and 8 feet tall and weigh anywhere from 700 to almost a 1000 pounds. | |
Minotaurs typically suffer discrimination in most cultures, but not all, and in some settings they are no more or less discriminated against than other "exotic" sentient humanoid races. | |
GM Permission is typically required to play a Minotaur. Not all settings have Minotaurs, and even in settings that have some variation of them they may not be appropriate as a playable race. | |
Cost | Ability |
8 | Bullish: +8 STR |
8 | Durable: +4 CON |
4 | Tough: +2 BODY |
5 | Intimidating: +5 PRE |
5 | Darkvision: Nightvision |
5 | Thick Skinned: Damage Resistance up to 5 PD/5 ED |
6 | Heavy: Knockback Resistance -3 |
20 | Horns: HKA: 1 1/2d6; Restrainable (-1/4) |
5 | Reach: Stretching 1" |
3 | Alert: +1 All PER |
5 | Scent: Tracking (Normal Smell) |
3 | Maze-resistant: Bump of Direction |
4 | Charge: +4 OCV w/ Move Thru with Horns |
Value | Disadvantages |
-20 | Normal Characteristic Maxima |
-20 | Distinctive Feature: Minotaur (Concealable w/ Magic, Noticed, Often Extreme Reaction) |
-5 | Physical Limitation: 700-900 lbs, 7 to 8ft tall |
-4 | Dim: -4 INT |
-2 | Ugly: -4 COM |
+30 |
Total Cost of Package |
Value | Options |
var | Socially Accepted: reduce Distinctive Feature appropriately to setting. |
25+ | Maze-proof: Detect Safe Way Out Of Maze *11- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Tracking [* May increase perception roll] |
var | Maze-aware: Detect Safe Way Out Of Maze (with some combination of options that suits your preferences) |