Half Orcs are often, but not always, rapeget from a Human woman and a Orcish raider.
Half Orcs typically favor one parentage over the other, but generally benefit from
the brutish strength and durability of their Orcish heritage. Their life spans are
typically short compared to those of normal Humans, but are still longer than that
of most Orcs.
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Half Orcs in some cultures suffer discrimination, but are somewhat accepted in other
cultures. Further, some Half Orcs are raised by one parent or the other, and some
others have experience in both environments. Due to their high degree of variation
from one another, each Half Orc should be personalized as befits their background
outside of their Package Deal.
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Assuming they exist in a setting, GM Permission is occasionally required to play
a Half Orc.
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Cost
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Ability
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5
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Brutish: +5 STR
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6
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Durable: +3 CON
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6
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Tough: +3 BODY
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3
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Intimidating: +3 PRE
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2
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Fleet: +1" Run
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5
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Infravision: Infrared Perception
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9
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Powerful Nose: +2 PER Smell Group plus Tracking (Normal Smell)
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3
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Thick Skinned: Damage Resistance 3 PD/3 ED
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4
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Fast Healing: Regeneration: 1 BODY / Day
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Value
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Disadvantages
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-20
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Normal Characteristic Maxima
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-10
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Distinctive Feature: Half Orc (Concealable w/ Magic, Noticed, Reaction, Not Distinctive
in Some Cultures)
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-2
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Short lived: Ages twice as fast
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-4
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Tractable: -2 EGO
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-2
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Ugly: -4 COM
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5
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Total Cost of Package
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Options
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3@
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Human Talent: Choose up to Two:
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- Absolute Range Sense
- Ambidexterity (Off Hand at -2)
{or Off Hand at -1 if taken twice}
- Bump of Direction
- Good Memory (Eidetic Memory; Requires INT Roll (-1/2))
{or Eidetic Memory and +1 INT* if taken twice}
- Environmental Movement (3 points worth)
- Lightning Reflexes +2 for all Actions
- Lightsleep
- Resistance (3) (Resist Interrogation)
- Incorruptible (3) (Resist Bribery)
- Immovable (3) (Reist Persuasion)
- Unfriendly (3) (Resist Seduction)
- Hard Bargainer (3) (Resist Trading)
- Acrobatics
- Breakfall
- Climbing
- Fast Draw
- Riding
- Survival
- Tracking
- +1 PER All Senses
- Some other Talent or Perk worth up to 3 points in any combination
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2@
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Human Athleticism: Choose up to Two:
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- +1 PER with 1 Sense Group
- +1" Running
- +2" Swimming
- +2" Leaping
- Trackless Stride
- +1 OCV w/ one Weapon
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9
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Humanish: Some Half Orcs strongly favor their Human heritage; remove Short
lived, Ugly, Reduce Distinctive Feature Half Orc to -10 point level (Reaction vs
Often Reaction)
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4
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Strong Minded: Remove Tractable
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-2
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Dim: -2 INT
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-5
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Change Distinctive Feature: Half Orc parameters to: (Concealable w/ Magic, Noticed,
Often Reaction, Not Distinctive in Some Cultures)
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