Half Orcs
Half Orcs are often, but not always, rapeget from a Human woman and a Orcish raider. Half Orcs typically favor one parentage over the other, but generally benefit from the brutish strength and durability of their Orcish heritage. Their life spans are typically short compared to those of normal Humans, but are still longer than that of most Orcs.
Half Orcs in some cultures suffer discrimination, but are somewhat accepted in other cultures. Further, some Half Orcs are raised by one parent or the other, and some others have experience in both environments. Due to their high degree of variation from one another, each Half Orc should be personalized as befits their background outside of their Package Deal.
Assuming they exist in a setting, GM Permission is occasionally required to play a Half Orc.
Cost Ability
5 Brutish: +5 STR
6 Durable: +3 CON
6 Tough: +3 BODY
3 Intimidating: +3 PRE
2 Fleet: +1" Run
5 Infravision: Infrared Perception
9 Powerful Nose: +2 PER Smell Group plus Tracking (Normal Smell)
3 Thick Skinned: Damage Resistance 3 PD/3 ED
4 Fast Healing: Regeneration: 1 BODY / Day
Value Disadvantages
-20 Normal Characteristic Maxima
-10 Distinctive Feature: Half Orc (Concealable w/ Magic, Noticed, Reaction, Not Distinctive in Some Cultures)
-2 Short lived: Ages twice as fast
-4 Tractable: -2 EGO
-2 Ugly: -4 COM
5 Total Cost of Package
Options
3@ Human Talent: Choose up to Two:
 
  • Absolute Range Sense
  • Ambidexterity (Off Hand at -2)
    {or Off Hand at -1 if taken twice}
  • Bump of Direction
  • Good Memory (Eidetic Memory; Requires INT Roll (-1/2))
    {or Eidetic Memory and +1 INT* if taken twice}
  • Environmental Movement (3 points worth)
  • Lightning Reflexes +2 for all Actions
  • Lightsleep
  • Resistance (3) (Resist Interrogation)
  • Incorruptible (3) (Resist Bribery)
  • Immovable (3) (Reist Persuasion)
  • Unfriendly (3) (Resist Seduction)
  • Hard Bargainer (3) (Resist Trading)
  • Acrobatics
  • Breakfall
  • Climbing
  • Fast Draw
  • Riding
  • Survival
  • Tracking
  • +1 PER All Senses
  • Some other Talent or Perk worth up to 3 points in any combination
2@ Human Athleticism: Choose up to Two:
 
  • +1 PER with 1 Sense Group
  • +1" Running
  • +2" Swimming
  • +2" Leaping
  • Trackless Stride
  • +1 OCV w/ one Weapon
9 Humanish: Some Half Orcs strongly favor their Human heritage; remove Short lived, Ugly, Reduce Distinctive Feature Half Orc to -10 point level (Reaction vs Often Reaction)
4 Strong Minded: Remove Tractable
-2 Dim: -2 INT
-5 Change Distinctive Feature: Half Orc parameters to: (Concealable w/ Magic, Noticed, Often Reaction, Not Distinctive in Some Cultures)