Hurgur
From the World of SanDora Setting
GM Permission is typically required to play a Hurgur
Cost Ability
10 Mighty: +10 STR
10 Durable: +5 CON
10 Tough: +5 BODY
5 Intimidating: +5 PRE
5 Infravision: Infrared Perception
5 Thick Skinned: Damage Resistance up to 5 PD/5 ED
2 Heavy: Knockback Resistance -1"
1 Resilience: Lack of Weakness (-1), Normal Defense
1 Resilience: Lack of Weakness (-1), Resistant Defense
5 Reach: Stretching 1"
15 Psionic Resistance: Damage Reduction 50% Resistant vs. Psionics; Activation 11- (-1)
5 Mind Sheilding: Mental Defense +5
1 Longevity: 200 years
Value Disadvantages
-20 Normal Characteristic Maxima
-15 Distinctive Feature: Hurgur (Concealable w/ Magic, Noticed, Occassional Extreme Reaction)
-5 Physical Limitation: 400-600 lbs, 7 to 9ft tall
-5 Dim: -5 INT
-2 Ugly: -4 COM
-1 Heavy Swimmer: -1" of Swimming
-2 Heavy Leaper: -2" of Leaping
+25 Total Cost of Package
Cost Options
*var Better Mind Shielding: Increase Mental Defense
+5 Better Psionic Resistance: Increase Psionic Resistance to 75%
var Reliable Psionic Resistance: Improve Psionic Resistance Activation Roll, or remove Activation Limitation completely
var Thicker Skin: Improve Damage Resistance up to 8 PD / 8 ED
15 Magic Resistance: Damage Reduction 50% Resistant; Only vs Magic (-1); Activation 11- (-1)
THEROKAI HURGUR
+5 Brainy: Remove Dim -5 INT
THURNIK HURGUR
+5 Smarter: Remove Dim -5 INT, Replace with Dim - 2 INT
Better Looking: Remove Ugly -4 COM
THARDRY HURGUR
+5 Stronger: Remove Mighty, Replace with Stupendous: +18 STR
Dumber: Remove Dim -5 INT replace with Thickheaded: -8 INT