Human (Athletic)
Some Human subgroups tend to focus on Physical endeavors and favor athleticism. Some "barbarian" or martial cultures might encourage the development of the warrior arts from a very young age for example.
The following Package Deal might be more appropriate for some Characters than the more skill oriented standard Human Package above.
This Package contains many "Choose X:" groupings and categories of abilities. When selecting this Package Deal, simply make choices where indicated to tailor the Package to your Character's concept.
Cost Ability
6 Human Might*: Choose One:
 
  • Burly: +2 STR +1 CON +1 BODY
  • Potent: +3 STR +1 DEX
  • Tough: +3 CON
  • Sturdy: +3 BODY
  • Quick: +2 DEX
6 Human Talent: Choose Two:
 
  • Absolute Range Sense
  • Ambidexterity (Off Hand at -2)
    {or Off Hand at -1 if taken twice}
  • Bump of Direction
  • Good Memory (Eidetic Memory; Requires INT Roll (-1/2))
    {or Eidetic Memory and +1 INT* if taken twice}
  • Environmental Movement (3 points worth)
  • Lightning Reflexes +2 for all Actions
  • Lightsleep
  • Resistance (3) (Resist Interrogation)
  • Incorruptible (3) (Resist Bribery)
  • Immovable (3) (Reist Persuasion)
  • Unfriendly (3) (Resist Seduction)
  • Hard Bargainer (3) (Resist Trading)
  • Acrobatics
  • Breakfall
  • Climbing
  • Fast Draw
  • Riding
  • Survival
  • Tracking
  • +1 PER All Senses
4 Human Athleticism: Choose Two:
 
  • +1 PER with 1 Sense Group
  • +1" Running
  • +2" Swimming
  • +2" Leaping
  • Trackless Stride
  • +1 OCV w/ one Weapon
5 Basic Combat Skill: Choose One:
 
  • +1 HtH
  • +1 Ranged
  • +1 DCV
1 Basic Combat Skill: Choose 1 Point of Weapon Familiarity
3 Human Diversity: 3 points worth of Knowledge Skills, or Area Knowledges, City Knowledges, or Cultural Knowledges
*Not affected by NCM
Value Disadvantages
-20 Normal Characteristic Maxima
-5 Distinctive Feature: Human (Concealable w/ Magic, Noticed, Not Distinctive in Some Cultures)
+0 Total Cost of Package