Human (3e)
Humans within the confines of most Fantasy settings are usually more aggressive and imperialistic, and thus have usually carved out large niches of land for themselves, and seem prone to forming various nations of differing types of government. and outlook.
Humans are typically much more diverse than other non-Human Races, with people running the gamut of physical and mental traits.
Humans tend towards practical enterprise, and most have learned useful job skills by adulthood either by apprenticeship, from fathers or older brothers, or the like. Further, within the confines of the genre, humans tend to be adaptable to changing events and times.
The following Package Deal is required for all Humans, but contains many "Choose Any 1 of:" groupings and categories of abilities. When selecting this Package Deal, simply make choices where indicated to tailor the Package to your Character's concept.
NOTE: Your GM might allow you to use the Human (Trained) or Human (Athletic) Race Package instead of this Package.
Cost Ability
10 Human Feat: 10 points of Feats from the Feat Conversion list
10 Human Diversity & Work Ethic: Choose 10 points worth of Professional Skills, Knowledge Skills, Area Knowledges, Cultural Knowledges, or background appropriate Skills or Perks such as Languages, Streetwise, High Society, Riding, Wealth, Favors, etc in any combination
3 Human Talent: Choose One:
  • Absolute Range Sense
  • Absolute Time Sense
  • Ambidexterity (Off Hand at -2)
  • Bump of Direction
  • Good Memory (Eidetic Memory; Requires INT Roll (-1/2))
  • Environmental Movement (3 points worth)
  • Lightning Reflexes +2 for all Actions
  • Lightsleep
  • Perfect Pitch
  • Resistance (3) (Resist Interrogation)
  • Drama Critic (3) (Resist Acting)
  • Incorruptible (3) (Resist Bribery)
  • Rulesmonger (3) (Resist Bureaucratics)
  • Tight-Lipped (3) (Resist Conversation)
  • Blase (3) (Resist Oratory)
  • Immovable (3) (Reist Persuasion)
  • Unfriendly (3) (Resist Seduction)
  • Hard Bargainer (3) (Resist Trading)
  • Some other Talent or Perk worth 3 points
2 Human Athleticism: Choose One:
  • +1 PER with 1 Sense Group
  • +1" Running
  • +2" Swimming
  • +2" Leaping
  • 2 points worth of Weapon Familiarities
  • +1 with Acrobatics (must buy base Skill)
  • +1 with Breakfall (must buy base Skill)
  • +1 with Climbing (must buy base Skill)
Value Disadvantages
-20 Normal Characteristic Maxima
-5 Distinctive Feature: Human (Concealable w/ Magic, Noticed, Not Distinctive in Some Cultures)
+0 Total Cost of Package