Human (Aranashi)
From the World of SanDora Setting
You may need GM permission to play a Aranashi as they may not exist or be suitable as Player Characters within the campaign.
Cost Ability
9 Deft: +3 DEX
7 Quick: +1 SPD
5 Resistance: Power Defense: 5
5 Small & Dodgy: +1 DCV
5 Sneaky: Stealth +1
5 Hidey: Concealment +1
6 Alert: +2 PER All Senses
5 Night Eyes: Nightvision
2 Human Craft: Any 1 Professional Skill (GEN)
1 Human Knowledge: FAM with any 1 Knowledge Skill (GEN)
Value Disadvantages
-20 Normal Characteristic Maxima
-5 Distinctive Feature: Aranashi Human (Concealable w/ Magic, Noticed, Not Distinctive in Some Cultures)
-5 Physical Limitation: Light Sensitive (-1 to all rolls in Intense Light)
-5 Physical Limitation: Small  (4 ft - 5 ft 4 inches; 100 to 165 lbs)
-5 Weedy: -5 STR
-10 Weedy: -5 BODY
+0 Total Cost of Package
Cost Options
- All Aranashi
var Volomancy: This character can be a Volomancer, but must purchase one of the following Package Deals during character creation.
55 Volomancer
23 Novice Volomancer
- Undari Only (Requires GM Permission)
var Thanomancy: This character can be a Thanomancer, but must purchase one of the following Package Deals during character creation.
55 Thanomancer
36 Novice Thanomancer
+20 Steal Health: Transfer 2d6 (BODY to BODY), Delayed Return Rate (points return at the rate of 1 per Minute; +1/2) (45 Active Points); Extra Time (Full Phase, -1/2), Required Hands Two-Handed (-1/2), Must Make Contact With Bare Skin (-1/4); 4 END
+20 Ignore Pain: Transfer 1d6 (BODY to PD & ED), Variable Effect (To) to PD & ED simultaneously (+1/2), Delayed Return Rate (points return at the rate of 1 per Minute; +1/2), Can Apply Adders (Damage Resistance) (+1) (45 Active Points); Required Hands Two-Handed (-1/2), Extra Time (Full Phase, -1/2), Must Make Contact With Bare Skin (-1/4); 4 END
+20 Fuel Magic: Transfer 2d6 (standard effect: 6 points) (BODY to Thanomancy VPP & Control Cost), Variable Effect (To) to VPP and Control Cost simultaneously (+1/2) (45 Active Points); Extra Time (Full Phase, -1/2), Required Hands Two-Handed (-1/2), Must Make Contact With Bare Skin (-1/4); 4 END
+20 Absorb Strength: Transfer 1d6 (BODY to STR), Can Transfer Maximum Of 10 Points, Delayed Return Rate (points return at the rate of 1 per Minutes; +1/2) (25 Active Points); Must Make Contact With Bare Skin (-1/4); 2 END
- Zadeshi Only
var Urzali: This character can be an Urzali, but must purchase one of the following Package Deals during character creation.
55 Anilzo
34 Ulla
+10 Divine Favor: 2 Levels of Combat Luck (6 PD/ 6 ED); Only Usable While In Good Standing With Faith (can't be removed; -1/4)
+10 Turn Undead: +50 PRE Only To Make PRE Attacks (-1), Only vs. Undead Creatures (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4);NOTE: Fantasy HERO for 5th Edition page 107-108 gives rules for how to use PRE to Turn Undead.
+1*
  • +5 PRE to Turn Undead
+10 Refusal: +10 Power Defense
+10 Divine Speech: +35 PRE Only To Make PRE Attacks (-1), Full Phase, Delayed Phase (-3/4), Required Skill Roll (KS: Roll of Urzed; -1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4)