From the World of SanDora Setting
|
You may need GM permission to play a Aranashi as they may not exist or be suitable
as Player Characters within the campaign.
|
Cost
|
Ability
|
9
|
Deft: +3 DEX
|
7
|
Quick: +1 SPD
|
5
|
Resistance: Power Defense: 5
|
5
|
Small & Dodgy: +1 DCV
|
5
|
Sneaky: Stealth +1
|
5
|
Hidey: Concealment +1
|
6
|
Alert: +2 PER All Senses
|
5
|
Night Eyes: Nightvision
|
2
|
Human Craft: Any 1 Professional Skill (GEN)
|
1
|
Human Knowledge: FAM with any 1 Knowledge Skill (GEN)
|
Value
|
Disadvantages
|
-20
|
Normal Characteristic Maxima
|
-5
|
Distinctive Feature: Aranashi Human (Concealable w/ Magic, Noticed, Not Distinctive
in Some Cultures)
|
-5
|
Physical Limitation: Light Sensitive (-1 to all rolls in Intense Light)
|
-5
|
Physical Limitation: Small (4 ft - 5 ft 4 inches; 100 to 165 lbs)
|
-5
|
Weedy: -5 STR
|
-10
|
Weedy: -5 BODY
|
+0
|
Total Cost of Package
|
Cost
|
Options
|
-
|
All Aranashi
|
var |
Volomancy: This character can be a Volomancer, but must purchase one
of the following Package Deals during character
creation. |
55 |
Volomancer |
23 |
Novice Volomancer |
-
|
Undari Only (Requires GM Permission)
|
var |
Thanomancy: This character can be a Thanomancer, but must purchase one
of the following Package Deals during character
creation. |
55 |
Thanomancer |
36 |
Novice Thanomancer |
+20 |
Steal Health: Transfer 2d6
(BODY to BODY), Delayed Return Rate (points return at the rate of 1 per
Minute; +1/2) (45 Active Points); Extra Time (Full Phase, -1/2), Required
Hands Two-Handed (-1/2), Must Make Contact With Bare Skin (-1/4); 4 END |
+20 |
Ignore Pain: Transfer 1d6 (BODY
to PD & ED), Variable Effect (To) to PD & ED simultaneously (+1/2), Delayed
Return Rate (points return at the rate of 1 per Minute; +1/2), Can Apply
Adders (Damage Resistance) (+1) (45 Active Points); Required Hands
Two-Handed (-1/2), Extra Time (Full Phase, -1/2), Must Make Contact With
Bare Skin (-1/4); 4 END |
+20 |
Fuel Magic: Transfer 2d6
(standard effect: 6 points) (BODY to Thanomancy VPP & Control Cost),
Variable Effect (To) to VPP and Control Cost simultaneously (+1/2) (45
Active Points); Extra Time (Full Phase, -1/2), Required Hands Two-Handed
(-1/2), Must Make Contact With Bare Skin (-1/4); 4 END |
+20 |
Absorb Strength: Transfer 1d6
(BODY to STR), Can Transfer Maximum Of 10 Points, Delayed Return Rate
(points return at the rate of 1 per Minutes; +1/2) (25 Active Points); Must
Make Contact With Bare Skin (-1/4); 2 END |
-
|
Zadeshi Only
|
var
|
Urzali: This character can be an Urzali, but must purchase one of the following
Package Deals during character creation.
|
55
|
Anilzo
|
34
|
Ulla
|
+10
|
Divine Favor: 2 Levels of Combat Luck (6 PD/ 6 ED); Only Usable While In
Good Standing With Faith (can't be removed; -1/4)
|
+10
|
Turn Undead: +50 PRE Only To Make PRE Attacks (-1), Only vs. Undead Creatures
(-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In
Good Standing With Faith (can't be removed; -1/4);NOTE: Fantasy HERO for
5th Edition page 107-108 gives rules for how to use PRE to Turn Undead.
|
+1*
|
|
+10
|
Refusal: +10 Power Defense
|
+10
|
Divine Speech: +35 PRE Only To Make PRE Attacks (-1), Full Phase, Delayed
Phase (-3/4), Required Skill Roll (KS: Roll of Urzed; -1/2), Only Usable While In
Good Standing With Faith (can't be removed; -1/4)
|