Snow Elves
Snow Elves are typically a very rare variant of Wood Elves who live in extremely remote mountain ranges at very high elevations. More durable and rugged than their cousin races, Snow Elves are actually fairly barbaric by comparison their kin and are often mistrusted and even shunned by their cousin races. Few Snow Elves practice magic, but many among them are renowned as fearsome Giant killers. Many High and Grey Elves consider the Snow Elves to be a fallen sub-race of Elvenkind.
GM Permission is typically required to play a Snow Elf.
REF: Dragon Magazine #155 March 1990; Located only in the Crytstalmist Mountains of Greyhawk
Cost Ability
3 Graceful: +1 DEX
9 Graceful: +1 SPD
8 Hardened: +4 CON
2 Light of Foot: +1" Running
3 Alert: Lightsleep
6 Elven Senses: +2 PER All Senses
5 Elven Eyes: Nightvision
5 Elven Mind: +15 Mental Defense vs. Sleep & "Charm" Effects Only (-2)
2 Longevity: LS: 400 Years
3 Cold Resistance: Safe in  Intense Cold
20 Cold Resistance: Damage Reduction 75% Resistant Energy, Only vs. Cold Damage (-2)
1 Snow Walker: Environmental Movement: Icy Footing
4 Snow Survivor: Survival: Artic/Sub artic, Mountain
Value Disadvantages
-20 Normal Characteristic Maxima
-5 Distinctive Feature: Snow Elf (Concealable w/ Magic, Noticed, Not Distinctive in Some Cultures)
-15 Psychological Limitation: Hates Drow -- Will attack on sight (Uncommon, Total)
-15 Psychological Limitation: Will not wear metal armor (Uncommon, Total)
-2 Wild: -2 PRE

+14

Total Cost of Package

Race Package Deal
Elf Options
With the GM's permission you may upgrade any of the Package Deals listed above with options selected from the list below, where appropriate at Character Creation. You may not later add any of these abilities to the existing Package Deal, though you may buy them separately. The GM must approve all additional Disadvantages take for a given package; simply loading up on extra Racial Enmities and similar should only be allowed if valid for the character's background.
Cost Ability
3* Racial Enmity: +1 All Combat, vs. Orc-kin Only (-2)
3* Racial Enmity: +1 All Combat, vs. Drow and Drow Servants Only (-2)
3* Elven Archery: +1 OCV w/ all Bows
2* Elven Longsword Training: +1 OCV w/ Long Swords
5* Elven Cool: +10 PRE; Defensive Use Only
6 Elven Graces: 1 level of Combat Luck
20 Elven Animal Ken: Animal Friendship (Animal Handler [All Categories], PRE +3)
25 Elven Awareness: Danger Sense (Area: Immediate Vicinity, Function as a Sense, Intuitional, Sensitivity: Out of Combat) 14-
8 Elven Combat Archery: Combat Archery (+5 OCV with Bows, Only to Prevent Hitting Non-Enemies When Firing Into Melees (-2))
10 Elven Charm: Fascination (+25 PRE; Incantations Throughout (-1/2), only to make "Stop And Listen To Me" Presense Attacks)
6 Elven Stride: Trackless Stride (Gliding 9"; Ground Gliding (-1/4))
10 Elven Anti-Concealment: Detect Concealed Doors & Passages, Discriminatory, Sense
10 Elven Fighting: Two Weapon Fighting: HtH
2 Elven Weapons Group: WF: Blades, Spears, Bows
* May take Multiple Times
Value Disadvantages
-2 Frail: -2 STR
-4 Fragile: -2 CON
-10 Psychological Limitation: Racial Enmity: Orc-kin (Uncommon, Strong)
-10 Psychological Limitation: Racial Enmity: Drow and Drow Servants (Uncommon, Strong)
-10 Psychological Limitation: Arrogant & Haughty (Common, Moderate)
-10 Psychological Limitation: Ethnocentricity (Common, Moderate)