Metruvian Apprentice
The Metruvian Magic System is detailed here.
Metruvians study a practical and efficient type of Magic called Metruvius. They tend to have a smaller complement of flexible Spells rather than an array of very specific and narrowly focused Spells, but they make up for their lack of breadth with the ability to cast Spells as long as their fatigue level permits.
Cost Ability
15 Famillia: 20 Points of Famillia (minimum of five different ones required)
15 Facillia: 20 Points of Facillia (minimum of one required)
3 Mana Pool: Endurance Reserve (20 END, 1 REC)
1 Metruvian Lore: Power Skill 8-
1 Literate: Literacy w/ Native Language
Value Disadvantages
0 None


Total Cost of Package
Cost Options
5 Magesight (FH pg 106)
10 Brilliant: +10 INT
4 Bright: +5 INT
10 Capable: +1 Overall Level
2 WF: Metruvian Group (Blades, Staff, Thrown Daggers)
var Long Lived: Longevity
-15 Psychological Limitation: Self Centered (Common, Strong)
-10 Rivalry with other Magic Users  (More Powerful, Group, Professional, Unaware, Outdo)
-5 Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures)
-5 DF: Metruvian (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures) Disadvantage Value: -5 points