Guildmember | |
Some people belong to formalized Guilds or some other kind of formalized organization, such as Merchant Houses, Mercenary Companys, organized Religion, and Wizard's Guilds. Simply add this package to a character that is a member of such a group and define what kind of Guild it is. | |
NOTE: This Extention Package places some assumptions upon the GM and the setting; in order for your character to be a member of a Guild, an organization that may not otherwise exist must be added to the setting. Check with your GM first to ensure that they approve of the concept you have in mind and also to see what Guilds or other membership-oriented organizations exist that you may be a member of. | |
Cost | Ability |
3 | Rank: Journeyman in a Guild |
12 | Membership has its priveleges: Contact (Contact has: very useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (12 Active Points) 8- |
2 | PS: Guild Profession (GEN) |
2 | KS: Guild Law (GEN) |
19 | Total Cost of Abilities |
Value | Disadvantages |
-5 | Social Limitation: Duty to Guild (Infrequently, Impairing) |
+14 |
Total Cost of Package |