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High Fantasy HERO
Dominine Magic System
Vancian Spells
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Skip Navigation Links>Domain Packages>Chromata
Chromata Domain Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Prismatic Vision
Chromata Granted Power
Real Cost: 0 Active Points: 0
Provider: Killer Shrike Source: New Content
Keywords
Pattern
Description
The character's mastery of pattern magic allows them to protect their vision as a trivial matter usable at will.
Effect
+12 Flash Defense (Sight); Only Usable While In Good Standing With Religion (cannot be removed; -1/4)
Domain Access
Air Domain Access
Real Cost: 10 Active Points: 10
Provider: Killer Shrike Source: New Content
Description
See the Dominine Magic System document for specific details about Domains.
Effect
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
      The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X).
Spell List
Record Count: 9

Color Spray
Wizardry Illusion Level 1
Domain Chromata Level 1
Stregari Hexcasting Level 1
Real Cost: 5 Active Points: 20
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Pattern
Description
Combination Flash / EGO Attack blinds foes and gives them a little bit of a headache. Use a single attack vs ECV for both parts of the effect, vs every one in the AoE. GM Permission required.
Effect
  • Sight Group Flash 0 1/2d6, Area Of Effect Cone: 3" (+1 1/4); 1 Charge (-2), Linked (Color Spray to the Brainpan; -1/2), No Range (-1/2), Extra Time (Full Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 1)
  • Ego Attack 1d6, Area Of Effect (3" Cone; +1) (20 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Linked (Color Spray to the Eyes; -1/4), Incantations (-1/4) (Real Cost: 4)
Edition
HERO System 5th Edition

Sensory Occlusion
Wizardry Illusion Level 2
Domain Chromata Level 2
Stregari Hexcasting Level 2
Real Cost: 12 Active Points: 43
Provider: Killer Shrike Source: New Content
Keywords
Glamer
Description
Spell causes a swirling cloud of sensory stimuli; random lights, noises, smells, and tactile sensation.
Effect
Change Environment 4" radius, -1 to Sight Group PER Rolls, -1 to Smell/Taste Group PER Rolls, -1 to Touch Group PER Rolls, -1 to Hearing Group PER Rolls, Multiple Combat Effects, Uncontrolled (+1/2) (43 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Superior Color Spray
Wizardry Illusion Level 3
Domain Chromata Level 3
Stregari Hexcasting Level 3
Real Cost: 10 Active Points: 51
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Pattern
Description
Combination Flash / EGO Attack blinds foes and gives them a little bit of a headache. Use a single attack vs ECV for both parts of the effect, vs every one in the AoE. GM Permission required.
Effect
  • Sight Group Flash 1 1/2d6, Area Of Effect (3" Cone; +1 1/4) (11 Active Points); 1 Charge (-2), No Range (-1/2), Linked (Color Spray to the Brainpan; -1/2), Gestures (-1/4), Incantations (-1/4), Extra Time (Full Phase, -1/2) (Real Cost: 2)
  • Ego Attack 2d6, Area Of Effect (5" Cone; +1) (40 Active Points); 1 Charge (-2), No Range (-1/2), Incantations (-1/4), Linked (Color Spray to the Eyes; -1/4), Gestures (-1/4), Extra Time (Full Phase, -1/2) (Real Cost: 8)
Edition
HERO System 5th Edition

Sensory Confusion
Bardic Illusion Level 5
Wizardry Illusion Level 5
Domain Trickery Level 4
Domain Chromata Level 4
Real Cost: 25 Active Points: 87
Provider: Killer Shrike Source: New Content
Keywords
Glamer
Description
Spell causes a swirling cloud of sensory stimuli; random lights, noises, smells, and tactile sensation.
Effect
Change Environment 8" radius, -3 to Sight Group PER Rolls, -3 to Smell/Taste Group PER Rolls, -3 to Touch Group PER Rolls, -3 to Hearing Group PER Rolls, Multiple Combat Effects, Uncontrolled (+1/2) (87 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Color Spray
Wizardry Illusion Level 5
Domain Chromata Level 5
Stregari Hexcasting Level 5
Real Cost: 18 Active Points: 88
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Pattern
Description
Combination Flash / EGO Attack blinds foes and gives them a little bit of a headache. Use a single attack vs ECV for both parts of the effect, vs every one in the AoE. GM Permission required.
Effect
  • Sight Group Flash 2 1/2d6, Area Of Effect (11" Cone; +1 1/2) (32 Active Points); 1 Charge (-2), Linked (Color Spray to the Brainpan; -1/2), No Range (-1/2), Extra Time (Full Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 6)
  • Ego Attack 2 1/2d6, Area Of Effect (11" Cone; +1 1/4) (56 Active Points); 1 Charge (-2), No Range (-1/2), Incantations (-1/4), Linked (Color Spray to the Eyes; -1/4), Gestures (-1/4), Extra Time (Full Phase, -1/2) (Real Cost: 12)
Edition
HERO System 5th Edition

Lesser Sensory Deprivation
Wizardry Divination Level 6
Domain Chromata Level 6
Stregari Hexcasting Level 6
Real Cost: 20 Active Points: 103
Provider: Killer Shrike Source: New Content
Keywords
Pattern
Description
Caster causes targets Senses to become overly sensitive, overwhelming them with too much input.
Effect
Sight, Mental, Smell/Taste, Touch and Hearing Groups, Spatial Awareness, Radar, Danger Sense and Combat Sense Flash 3d6, Area of Effect Cone: 10" (+1), Selective Target (+1/4) (103 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Incantations (-1/4), Gestures (-1/4), Concentration 0 DCV (-1/2)
Edition
HERO System 5th Edition

Prismatic Sphere
Wizardry Evocation Level 9
Domain Chromata Level 7
Stregari Hexcasting Level 9
Real Cost: 30 Active Points: 149
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Acid, Cold, Electricity, Fire, Mind-Affecting, Force, VSFX, Pain
Description
Complicated multiple mechanical effect. GM Permission required.

NOTE: due to ridiculous cost overages this does not even remotely model the source material, particularly the Blue, Indigo, and Violet rays. This version works best vs. a pack of weaker opponents; crowd control essentially. The source material's version of this spell is just too powerful to model under this system; all due apologies.
Effect
  • Red: Ranged Killing Attack 0d6 + 1 (vs. NND), Area of Effect Cone: 4" (+1), NND LS: Immune To Heat, Defense Specifically vs Heat / Fire, Does BODY (+1) (20 Active Points); 1 Charge (-2), Extra Time (Extra Segment, Only to Activate, Delayed Phase, -1/2), No Range (-1/2), No Knockback (-1/4), Focus (OIF: Prism; -1/2), Gestures (-1/4) (Real Cost: 4)
  • Orange: Ranged Killing Attack 0d6 + 1 (vs. NND), Area of Effect Cone: 4" (+1), NND Defense Specifically vs Acid, Force Wall (+1), Does BODY (+1) (20 Active Points); 1 Charge (-2), No Range (-1/2), Linked (Red Damage; -1/2), Extra Time (Extra Segment, Only to Activate, Delayed Phase, -1/2), Focus (OIF: Prism; -1/2), Gestures (-1/4), No Knockback (-1/4) (Real Cost: 4)
  • Yellow: Ranged Killing Attack 0d6 + 1 (vs. NND), Does BODY (+1), Area of Effect Cone: 4" (+1), NND Defense Specifically vs Electricity, Force Wall (+1) (20 Active Points); 1 Charge (-2), Linked (Red Damage; -1/2), Extra Time (Extra Segment, Only to Activate, Delayed Phase, -1/2), No Range (-1/2), No Knockback (-1/4), Focus (OIF: Prism; -1/2), Gestures (-1/4) (Real Cost: 4)
  • Green: Ranged Killing Attack 0d6 + 1 (vs. NND), Does BODY (+1), Area of Effect Cone: 4" (+1), NND LS: Immunity to Poison, CON 21+ (+1) (20 Active Points); 1 Charge (-2), Linked (Red Damage; -1/2), Extra Time (Extra Segment, Only to Activate, Delayed Phase, -1/2), No Range (-1/2), No Knockback (-1/4), Focus (OIF: Prism; -1/2), Gestures (-1/4) (Real Cost: 4)
  • Blue: Drain STR 1d6, Area of Effect Cone: 4" (+1 1/4) (22 Active Points); 1 Charge (-2), Extra Time (Extra Segment, -1/2), Gestures (-1/4), Focus (OIF: Prism; -1/2), Linked (Red Damage; -1/4) (Real Cost: 5)
  • Indigo: Ego Attack 1d6, Area of Effect Cone: 4" (+1 1/4) (22 Active Points); 1 Charge (-2), Extra Time (Extra Segment, -1/2), No Range (-1/2), Focus (OIF: Prism; -1/2), Linked (Red Damage; -1/4), Gestures (-1/4), Does Not Provide Mental Awareness (-1/4) (Real Cost: 4)
  • Violet: Entangle 1d6, 1 DEF, Takes No Damage From Attacks All Attacks (+1/2), Area of Effect Cone: 4" (+1) (25 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Extra Segment, -1/2), Gestures (-1/4), Focus (OIF: Prism; -1/2) (Real Cost: 5)
Edition
HERO System 5th Edition

Prismatic Wall
Wizardry Abjuration Level 8
Domain Chromata Level 8
Real Cost: 35 Active Points: 130
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Acid, Cold, Electricity, Fire, VSFX, Pattern
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Ranged Killing Attack 3d6 - 1 (vs. ED), Variable SFX (Fire, Electricity, Cold, Acid) Limited Group of SFX (+1/4), Continuous (+1), Area of Effect Any Area: 9" (+1) (130 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 13 LTE loss; -1), Extra Time Extra Segment (Delayed Phase; -3/4), 1 Continuing Charges lasting 1 Hour each (-1/4), Gestures (-1/4), Focus (OIF: Prism; -1/2)
Edition
HERO System 5th Edition

Prismatic Sphere
Wizardry Abjuration Level 9
Domain Sun Level 9
Domain Chromata Level 9
Real Cost: 40 Active Points: 150
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Acid, Cold, Electricity, Fire, VSFX, Pattern
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Ranged Killing Attack 3d6 - 1 (vs. ED), Variable SFX (Fire, Electricity, Cold, Acid) Limited Group of SFX (+1/4), Damage Shield (+1/2), Continuous (+1), Area of Effect Radius: 11" (+1) (150 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE loss; -1/2), Full Turn Only To Activate (-3/4), 1 Continuing Charges lasting 1 Hour each (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration (-1/4), Focus (OIF: Prism; -1/2)
Edition
HERO System 5th Edition