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Real Cost:
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10 |
Active Points:
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50 |
Provider:
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Killer Shrike |
Source:
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New Content |
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Description |
The character is very knowledgeable and skilled at making automata. |
Effect |
- Golem Lore: Knowledge Skill: Automatons +2
- Craftsman: Choose 1 (PS: Potter, PS: Taxidermist, PS: Ironmongery, PS: Stonecutter) at +2
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Real Cost:
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10 |
Active Points:
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10 |
Provider:
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Killer Shrike |
Source:
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New Content |
|
Description |
See the Dominine Magic System document for specific details about Domains. |
Effect |
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X). |
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Spell List
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Wizardry Transmutation Level 1 |
Domain Automata Level 1 |
Stregari Binding Level 1 |
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Real Cost:
|
5 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Supplement |
|
Description |
Repairs damage to inorganic golems and similar constructs (not Flesh Golems, Zombies and other organic based automatons). |
Effect |
Healing 2 1/2d6, Can Heal Limbs (30 Active Points); 1 Charge (-2), Only To Repair Constructs (Non-Undead Automatons) (-2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Extra Time (Delayed Phase, -1/4) |
Edition |
HERO System 5th Edition |
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|
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Wizardry Transmutation Level 2 |
Domain Automata Level 2 |
Stregari Binding Level 2 |
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Real Cost:
|
8 |
Active Points:
|
45 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Supplement |
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Keywords |
Creation |
Description |
Repairs damage to inorganic golems and similar constructs (not Flesh Golems, Zombies and other organic based automatons). |
Effect |
Healing 4d6, Can Heal Limbs (45 Active Points); Only To Repair Constructs (Non-Undead Automatons) (-2), 1 Charge (-2), Extra Time (Delayed Phase, -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
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|
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Wizardry Transmutation Level 3 |
Domain Automata Level 3 |
Sphere Creation Level 4 |
Stregari Binding Level 3 |
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Real Cost:
|
8 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
Use Bestiary pg 208 General Purpose Robot for base |
Effect |
Summon 152-point Servitor Golem; use General Purpose Robot pg 208, remove Onboard Computer, remove Visual Sensors except Infrared Perception, Slavishly Devoted (+1) (60 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), Must Have Expensive Ingredients (-1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
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|
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Wizardry Transmutation Level 5 |
Domain Automata Level 4 |
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Real Cost:
|
16 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Creation |
Description |
Magically repairs Golems and similar constructs that are not biological (ie not Flesh Golems and similar automatons). |
Effect |
Healing 4d6, Can Heal Limbs, Ranged (+1/2), No Range Modifier (+1/2) (90 Active Points); 1 Charge (-2), Only To Repair Constructs (Non-Undead Automatons) (-2), Extra Time (Delayed Phase, -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
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|
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Wizardry Necromancy Level 5 |
Domain Automata Level 5 |
Sphere Necromantic Level 6 |
Stregari Binding Level 5 |
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Real Cost:
|
10 |
Active Points:
|
90 |
Provider:
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Killer Shrike |
Source:
|
New Content |
|
Keywords |
Creation |
Description |
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent.
Use Bestiary pg 78 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc.
Golem exists until destroyed. |
Effect |
Summon 225-point Flesh Golem (Remove No Hit Locations, give +15 STR, +5 BODY), Slavishly Devoted (+1) (90 Active Points); Extra Time (1 Day, Character May Take No Other Actions, -4 1/4), 1 Charge (-2), Body Parts Required (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
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|
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Wizardry Necromancy Level 6 |
Domain Automata Level 6 |
Sphere Necromantic Level 7 |
Stregari Binding Level 6 |
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Real Cost:
|
12 |
Active Points:
|
104 |
Provider:
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Killer Shrike |
Source:
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New Content |
|
Keywords |
Creation |
Description |
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent.
Use Bestiary pg 78 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc.
Golem exists until destroyed. |
Effect |
Summon 260-point Greater Flesh Golem (Remove No Hit Locations, give +25 STR, +5 BODY, Regenerate 2 BODY per TURN, +1 HtH), Slavishly Devoted (+1) (104 Active Points); Extra Time (1 Day, Character May Take No Other Actions, -4 1/4), 1 Charge (-2), Body Parts Required (-1/2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
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|
|
Clerical General Level 7 |
Wizardry Transmutation Level 7 |
Domain Automata Level 7 |
Stregari Binding Level 7 |
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Real Cost:
|
15 |
Active Points:
|
120 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Creation |
Description |
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent.
Use Bestiary pg 77 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc.
Golem exists until destroyed. |
Effect |
Summon 302-point Clay Golem; remove No Hit Locations, +5 BODY, +3 DEX, Slavishly Devoted (+1) (120 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), Must Have Expensive Ingredients (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
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|
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Wizardry Transmutation Level 9 |
Domain Automata Level 8 |
Stregari Binding Level 9 |
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Real Cost:
|
19 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
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New Content |
|
Keywords |
Creation |
Description |
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent.
Use Bestiary pg 80 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc.
Golem exists until destroyed. |
Effect |
Summon 377-point Stone Golem; remove No Hit Locations, +2d6 HA, +1 HtH, + an additional -6" KB Resistance, Slavishly Devoted (+1) (150 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), Must Have Expensive Ingredients (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Wizardry Transmutation Level 9 |
Domain Automata Level 9 |
Stregari Binding Level 9 |
|
Real Cost:
|
19 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Creation |
Description |
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent.
Use Bestiary pg 79 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc.
Golem exists until destroyed. |
Effect |
Summon 432-point Iron Golem; remove No Hit Locations, +5d6 HA, +1 HtH, Devoted (+3/4) (150 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), Must Have Expensive Ingredients (-1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
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