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Skip Navigation Links>Domain Packages>Automata
Automata Domain Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Golem Lore
Automata Granted Power
Real Cost: 10 Active Points: 50
Provider: Killer Shrike Source: New Content
Description
The character is very knowledgeable and skilled at making automata.
Effect
  • Golem Lore: Knowledge Skill: Automatons +2
  • Craftsman: Choose 1 (PS: Potter, PS: Taxidermist, PS: Ironmongery, PS: Stonecutter) at +2
Domain Access
Air Domain Access
Real Cost: 10 Active Points: 10
Provider: Killer Shrike Source: New Content
Description
See the Dominine Magic System document for specific details about Domains.
Effect
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
      The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X).
Spell List
Record Count: 9

Repair Moderate Damage
Wizardry Transmutation Level 1
Domain Automata Level 1
Stregari Binding Level 1
Real Cost: 5 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Supplement
Description
Repairs damage to inorganic golems and similar constructs (not Flesh Golems, Zombies and other organic based automatons).
Effect
Healing 2 1/2d6, Can Heal Limbs (30 Active Points); 1 Charge (-2), Only To Repair Constructs (Non-Undead Automatons) (-2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Repair Golem
Wizardry Transmutation Level 2
Domain Automata Level 2
Stregari Binding Level 2
Real Cost: 8 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Supplement
Keywords
Creation
Description
Repairs damage to inorganic golems and similar constructs (not Flesh Golems, Zombies and other organic based automatons).
Effect
Healing 4d6, Can Heal Limbs (45 Active Points); Only To Repair Constructs (Non-Undead Automatons) (-2), 1 Charge (-2), Extra Time (Delayed Phase, -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Create Servitor Golem
Wizardry Transmutation Level 3
Domain Automata Level 3
Sphere Creation Level 4
Stregari Binding Level 3
Real Cost: 8 Active Points: 60
Provider: Killer Shrike Source: New Content
Description
Use Bestiary pg 208 General Purpose Robot for base
Effect
Summon 152-point Servitor Golem; use General Purpose Robot pg 208, remove Onboard Computer, remove Visual Sensors except Infrared Perception, Slavishly Devoted (+1) (60 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), Must Have Expensive Ingredients (-1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Ranged Repair Serious Damage
Wizardry Transmutation Level 5
Domain Automata Level 4
Real Cost: 16 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Creation
Description
Magically repairs Golems and similar constructs that are not biological (ie not Flesh Golems and similar automatons).
Effect
Healing 4d6, Can Heal Limbs, Ranged (+1/2), No Range Modifier (+1/2) (90 Active Points); 1 Charge (-2), Only To Repair Constructs (Non-Undead Automatons) (-2), Extra Time (Delayed Phase, -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Create Flesh Golem
Wizardry Necromancy Level 5
Domain Automata Level 5
Sphere Necromantic Level 6
Stregari Binding Level 5
Real Cost: 10 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Creation
Description
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent. Use Bestiary pg 78 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc. Golem exists until destroyed.
Effect
Summon 225-point Flesh Golem (Remove No Hit Locations, give +15 STR, +5 BODY), Slavishly Devoted (+1) (90 Active Points); Extra Time (1 Day, Character May Take No Other Actions, -4 1/4), 1 Charge (-2), Body Parts Required (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Create Greater Flesh Golem
Wizardry Necromancy Level 6
Domain Automata Level 6
Sphere Necromantic Level 7
Stregari Binding Level 6
Real Cost: 12 Active Points: 104
Provider: Killer Shrike Source: New Content
Keywords
Creation
Description
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent. Use Bestiary pg 78 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc. Golem exists until destroyed.
Effect
Summon 260-point Greater Flesh Golem (Remove No Hit Locations, give +25 STR, +5 BODY, Regenerate 2 BODY per TURN, +1 HtH), Slavishly Devoted (+1) (104 Active Points); Extra Time (1 Day, Character May Take No Other Actions, -4 1/4), 1 Charge (-2), Body Parts Required (-1/2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Craft Clay Golem
Clerical General Level 7
Wizardry Transmutation Level 7
Domain Automata Level 7
Stregari Binding Level 7
Real Cost: 15 Active Points: 120
Provider: Killer Shrike Source: New Content
Keywords
Creation
Description
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent. Use Bestiary pg 77 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc. Golem exists until destroyed.
Effect
Summon 302-point Clay Golem; remove No Hit Locations, +5 BODY, +3 DEX, Slavishly Devoted (+1) (120 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), Must Have Expensive Ingredients (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Craft Stone Golem
Wizardry Transmutation Level 9
Domain Automata Level 8
Stregari Binding Level 9
Real Cost: 19 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Creation
Description
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent. Use Bestiary pg 80 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc. Golem exists until destroyed.
Effect
Summon 377-point Stone Golem; remove No Hit Locations, +2d6 HA, +1 HtH, + an additional -6" KB Resistance, Slavishly Devoted (+1) (150 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), Must Have Expensive Ingredients (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Craft Iron Golem
Wizardry Transmutation Level 9
Domain Automata Level 9
Stregari Binding Level 9
Real Cost: 19 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Creation
Description
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent. Use Bestiary pg 79 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc. Golem exists until destroyed.
Effect
Summon 432-point Iron Golem; remove No Hit Locations, +5d6 HA, +1 HtH, Devoted (+3/4) (150 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), Must Have Expensive Ingredients (-1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition