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Skip Navigation Links>Domain Packages>Water
Water Domain Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Turn Fire Elemental
Water Granted Power
Real Cost: 10 Active Points: 50
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Water
Description
The character can turn Fire Elementals (as per the Turn Undead ability from Fantasy HERO pg 108)
Effect
+50 PRE Only To Make PRE Attacks (-1), Only vs. Fire Elementals (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
Domain Access
Air Domain Access
Real Cost: 10 Active Points: 10
Provider: Killer Shrike Source: New Content
Description
See the Dominine Magic System document for specific details about Domains.
Effect
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
      The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X).
Spell List
Record Count: 10

Obscuring Mist
Clerical General Level 1
Druidic Natural Level 1
Wizardry Conjuration Level 1
Domain Air Level 1
Domain Water Level 1
Stregari Conjuring Level 1
Real Cost: 8 Active Points: 25
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Creation
Effect
Darkness to Sight Group 2" radius, Personal Immunity (+1/4) (25 Active Points); 1 Continuing Charge lasting 20 Minutes (-1/2), No Range (-1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Fog Cloud
Wizardry Conjuration Level 2
Domain Water Level 2
Real Cost: 15 Active Points: 44
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Creation, Water
Description
Creates a cloud of mystically dense fog that blocks sight and many forms of extraordinary awareness.
Effect
Darkness to Sight Group and Spatial Awareness 3" radius, Personal Immunity (+1/4) (44 Active Points); No Range (-1/2), 1 Continuing Charge lasting 20 Minutes (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Waterborne
Elementalism Hydromancy Level 2
Domain Water Level 3
Real Cost: 16 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Investing, Water
Description
This spell has a very lengthy casting time, but lasts for a full day (unless dispelled or nullified by Anti-Magic).
Effect
Swimming 30", 1 Continuing Charge lasting 1 Day (+1/4), Combat Acceleration/Deceleration (+1/4) (45 Active Points); Extra Time (1 Minute, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -1), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Control Water
Bardic Transmutation Level 6
Clerical General Level 6
Wizardry Transmutation Level 6
Domain Water Level 4
Sphere Elemental Level 7
Stregari Conjuring Level 6
Real Cost: 24 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Water
Description
Allows caster to animate and control water to do a large variety of things.
Effect
Telekinesis (63 STR), Affects Porous (105 Active Points); Needs A Sizable Body Of Water To Function (-1), 1 Continuing Charge lasting 1 Minute (-1), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Superior Water Spout
Druidic Natural Level 5
Elementalism Hydromancy Level 5
Domain Water Level 5
Real Cost: 21 Active Points: 90
Provider: Killer Shrike Source: New Content
Keywords
Creation, Water
Description
Creates a high pressure geyser of water from the casters hands that can deliver significant impact vs. anything within a straight line.
Effect
Ranged Killing Attack 3d6 (vs. PD), Area Of Effect Line: 18" (+1) (90 Active Points); 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Cone of Cold
Wizardry Evocation Level 5
Domain Water Level 6
Domain Cold Level 5
Real Cost: 20 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Water
Description
Classic Cold attack; a cone of super-frigid air projects from the casters hands, potentially harming any in its path. However, caster must roll to hit each potential victim.
Effect
Ranged Killing Attack 3d6 (vs. ED), +1 STUN Multiplier (+1/4), Area Of Effect Cone: 12", Nonselective (+3/4) (90 Active Points); 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Extra Time (Full Phase, -1/2); Not In Areas With Very Low / No Humidity (-0)
Edition
HERO System 5th Edition

Acid Cloud
Wizardry Conjuration Level 8
Domain Water Level 7
Real Cost: 43 Active Points: 128
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Acid, Creation, Water
Description
Creates a cloud of acidic fog that interferes with the senses and corrodes anything in it. It lasts for up to 20 minutes, though strong winds can disperse it faster.
Effect
Change Environment 32" radius, -3 to Normal Smell PER Rolls, -3 to Sight Group PER Rolls, +4 Points of Damage, Long-Lasting: 20 Minutes, Multiple Combat Effects, Personal Immunity (+1/4), Conforming (+1/2) (128 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Delayed Phase, Only to Activate, -1/4), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV, -1/4)
Edition
HERO System 5th Edition

Mass Dehydration
Wizardry Necromancy Level 8
Domain Water Level 8
Real Cost: 26 Active Points: 131
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Negative, Water
Description
This spell sucks the moisture from living creatures causing potentially lethal damage in a large area.
Effect
Ranged Killing Attack 2d6 + 1 (vs. PD), Area of Effect Radius: 9" (+1), Selective Target (+1/4), AVLD: Power Defense (+1 1/2) (131 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), No Knockback (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Horrid Wilting
Domain Water Level 8
Domain Decay Level 8
Real Cost: 22 Active Points: 131
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Negative, Water
Description
This spell sucks the moisture from living creatures causing potentially lethal damage in a large area.
Effect
Ranged Killing Attack 2d6 + 1 (vs. PD), Area of Effect Radius: 9", Selective (+1 1/4), AVLD: Power Defense (+1 1/2) (131 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), No Knockback (-1/4), Incantations (-1/4), Gestures (-1/4), OIF (Holy Symbol, -1/2)
Edition
HERO System 5th Edition

Summon Water Elemental Lord
Druidic Natural Level 9
Elementalism Hydromancy Level 9
Domain Water Level 9
Real Cost: 31 Active Points: 150
Provider: Killer Shrike Source: AD&D 2e Supplement
Keywords
Summoning, Water
Effect
Summon 500-point Water Elemental, Amicable Loyal (+1/2) (150 Active Points); 1 Charges (-2), Extra Time Extra Phase (-3/4), Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition