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Real Cost:
|
10 |
Active Points:
|
50 |
Provider:
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Killer Shrike |
Source:
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D&D 3e Core |
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Keywords |
Water |
Description |
The character can turn Fire Elementals (as per the Turn Undead ability from Fantasy HERO pg 108) |
Effect |
+50 PRE Only To Make PRE Attacks (-1), Only vs. Fire Elementals (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4) |
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|
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Real Cost:
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10 |
Active Points:
|
10 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
See the Dominine Magic System document for specific details about Domains. |
Effect |
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X). |
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Spell List
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Clerical General Level 1 |
Druidic Natural Level 1 |
Wizardry Conjuration Level 1 |
Domain Air Level 1 |
Domain Water Level 1 |
Stregari Conjuring Level 1 |
|
Real Cost:
|
8 |
Active Points:
|
25 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Creation |
Effect |
Darkness to Sight Group 2" radius, Personal Immunity (+1/4) (25 Active Points); 1 Continuing Charge lasting 20 Minutes (-1/2), No Range (-1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) |
Edition |
HERO System 5th Edition |
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|
|
Wizardry Conjuration Level 2 |
Domain Water Level 2 |
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Real Cost:
|
15 |
Active Points:
|
44 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Creation, Water |
Description |
Creates a cloud of mystically dense fog that blocks sight and many forms of extraordinary awareness. |
Effect |
Darkness to Sight Group and Spatial Awareness 3" radius, Personal Immunity (+1/4) (44 Active Points); No Range (-1/2), 1 Continuing Charge lasting 20 Minutes (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4) |
Edition |
HERO System 5th Edition |
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Elementalism Hydromancy Level 2 |
Domain Water Level 3 |
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Real Cost:
|
16 |
Active Points:
|
45 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Investing, Water |
Description |
This spell has a very lengthy casting time, but lasts for a full day (unless dispelled or nullified by Anti-Magic). |
Effect |
Swimming 30", 1 Continuing Charge lasting 1 Day (+1/4), Combat Acceleration/Deceleration (+1/4) (45 Active Points); Extra Time (1 Minute, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -1), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
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Bardic Transmutation Level 6 |
Clerical General Level 6 |
Wizardry Transmutation Level 6 |
Domain Water Level 4 |
Sphere Elemental Level 7 |
Stregari Conjuring Level 6 |
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Real Cost:
|
24 |
Active Points:
|
105 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Water |
Description |
Allows caster to animate and control water to do a large variety of things. |
Effect |
Telekinesis (63 STR), Affects Porous (105 Active Points); Needs A Sizable Body Of Water To Function (-1), 1 Continuing Charge lasting 1 Minute (-1), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
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|
Druidic Natural Level 5 |
Elementalism Hydromancy Level 5 |
Domain Water Level 5 |
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Real Cost:
|
21 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Creation, Water |
Description |
Creates a high pressure geyser of water from the casters hands that can deliver significant impact vs. anything within a straight line. |
Effect |
Ranged Killing Attack 3d6 (vs. PD), Area Of Effect Line: 18" (+1) (90 Active Points); 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Extra Time (Delayed Phase, -1/4) |
Edition |
HERO System 5th Edition |
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Wizardry Evocation Level 5 |
Domain Water Level 6 |
Domain Cold Level 5 |
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Real Cost:
|
20 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Cold, Water |
Description |
Classic Cold attack; a cone of super-frigid air projects from the casters hands, potentially harming any in its path. However, caster must roll to hit each potential victim. |
Effect |
Ranged Killing Attack 3d6 (vs. ED), +1 STUN Multiplier (+1/4), Area Of Effect Cone: 12", Nonselective (+3/4) (90 Active Points); 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Extra Time (Full Phase, -1/2); Not In Areas With Very Low / No Humidity (-0) |
Edition |
HERO System 5th Edition |
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|
|
Wizardry Conjuration Level 8 |
Domain Water Level 7 |
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Real Cost:
|
43 |
Active Points:
|
128 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Acid, Creation, Water |
Description |
Creates a cloud of acidic fog that interferes with the senses and corrodes anything in it. It lasts for up to 20 minutes, though strong winds can disperse it faster. |
Effect |
Change Environment 32" radius, -3 to Normal Smell PER Rolls, -3 to Sight Group PER Rolls, +4 Points of Damage, Long-Lasting: 20 Minutes, Multiple Combat Effects, Personal Immunity (+1/4), Conforming (+1/2) (128 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Delayed Phase, Only to Activate, -1/4), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV, -1/4) |
Edition |
HERO System 5th Edition |
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|
|
Wizardry Necromancy Level 8 |
Domain Water Level 8 |
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Real Cost:
|
26 |
Active Points:
|
131 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Negative, Water |
Description |
This spell sucks the moisture from living creatures causing potentially lethal damage in a large area. |
Effect |
Ranged Killing Attack 2d6 + 1 (vs. PD), Area of Effect Radius: 9" (+1), Selective Target (+1/4), AVLD: Power Defense (+1 1/2) (131 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), No Knockback (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
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|
|
Domain Water Level 8 |
Domain Decay Level 8 |
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Real Cost:
|
22 |
Active Points:
|
131 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Negative, Water |
Description |
This spell sucks the moisture from living creatures causing potentially lethal damage in a large area. |
Effect |
Ranged Killing Attack 2d6 + 1 (vs. PD), Area of Effect Radius: 9", Selective (+1 1/4), AVLD: Power Defense (+1 1/2) (131 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), No Knockback (-1/4), Incantations (-1/4), Gestures (-1/4), OIF (Holy Symbol, -1/2) |
Edition |
HERO System 5th Edition |
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|
|
Druidic Natural Level 9 |
Elementalism Hydromancy Level 9 |
Domain Water Level 9 |
|
Real Cost:
|
31 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
AD&D 2e Supplement |
|
Keywords |
Summoning, Water |
Effect |
Summon 500-point Water Elemental, Amicable Loyal (+1/2) (150 Active Points); 1 Charges (-2), Extra Time Extra Phase (-3/4), Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
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