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High Fantasy HERO
Dominine Magic System
Vancian Spells
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Skip Navigation Links>Domain Packages>War
War Domain Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Divine Tactics
War Granted Power
Real Cost: 10 Active Points: 10
Provider: Killer Shrike Source: New Content
Description
The character is a divinely inspired tactician and master of their patron's chosen weapon.
Effect
  • WF: Favored Weapon
  • +3 OCV with Favored Weapon
  • Tactics
Domain Access
Air Domain Access
Real Cost: 10 Active Points: 10
Provider: Killer Shrike Source: New Content
Description
See the Dominine Magic System document for specific details about Domains.
Effect
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
      The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X).
Spell List
Record Count: 23

Magic Weapon
Bardic Transmutation Level 1
Clerical General Level 1
Paladin Investiture Level 1
Wizardry Transmutation Level 1
Domain War Level 1
Stregari Conjuring Level 1
Real Cost: 6 Active Points: 25
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing
Description
Caster imbues target weapon with +1 Damage Class for up to 1 Minute. Standard Effect: + 1 DC
Effect
Aid Killing Attacks 2d6 (standard effect: 6 points), One Power At A Time (+1/4) (25 Active Points); 1 Continuous Charge lasting 1 Minute (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Blades Only (-1), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), OIF (Target Weapon Of Opportunity, -1/2)
Edition
HERO System 5th Edition

Cry Havoc
Paladin Investiture Level 2
Domain War Level 1
Domain Voice Level 2
Sphere Combat Level 3
Real Cost: 10 Active Points: 41
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Sonic
Effect
Energy Blast 3d6 (vs. PD), Double Knockback (+3/4), Area Of Effect Cone: 6" (+1) (41 Active Points); 1 Charge (-2), CON Roll at -1 Negates (-1/2), Extra Time (Full Phase, -1/2), Incantations (-1/4)
Edition
HERO System 5th Edition

Magic Missile
Ranger Warden Level 2
Domain War Level 1
Sphere Combat Level 3
Real Cost: 13 Active Points: 45
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Investing
Description
The caster mystically launches three small projectiles at a time for up to a Turn, accurately striking up to three people in contiguous hexes at once. At the GM's option, the caster can "layer" their three hexes onto one hex and strike the same person up to three times with three separate to hit rolls.
Effect
Ranged Killing Attack 1d6 (vs. PD), Penetrating (+1/2), Lingering up to 1 Turn (+1/2), Area of Effect Any: 3" Accurate up to 1 person per hex (+1) (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), OIF (Small Projectiles Of Opportunity (Darts, Daggers, Bolts, Arrows, etc); -1/2), Incantations (-1/4), Extra Time (Full Phase, Only to Activate, -1/4)
Edition
HERO System 5th Edition

Spiritual Weapon
Clerical General Level 2
Domain War Level 2
Sphere Combat Level 3
Real Cost: 11 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Summoning
Description
Caster creates a flying weapon (typically in the form of their deity's preferred weapon) that strikes at foes semi-independently for up to a minute. It can also affect ethereal targets.
Effect
Energy Blast 3d6 (vs. ED), Variable Target (+1/4), Affects Desolid One Special Effect of Desolidification (Ethereal) (+1/4), Uncontrolled (+1/2), Continuous (+1) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Flaming Weapon
Elementalism Pyromancy Level 2
Wizardry Evocation Level 2
Domain Fire Level 2
Domain War Level 2
Sphere Elemental Level 3
Real Cost: 11 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Fire
Description
Caster creates a weapon of mystic fire that can be used by another if they remain close. The weapon itself can be attacked; it has 9 DEF and 0 Body.
Effect
Flaming Weapon: Energy Blast 4d6+1 (vs. ED), Usable By Other (+1/4), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Not Usable In Water (-1/4), Physical Manifestation (Flame Weapon; -1/4)
Edition
HERO System 5th Edition

Freezing Weapon
Elementalism Hydromancy Level 2
Wizardry Evocation Level 2
Domain War Level 2
Domain Cold Level 2
Sphere Elemental Level 3
Real Cost: 12 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Cold
Description
Caster creates a weapon of mystic ice that can be used by another if they remain close. The weapon itself can be attacked; it has 9 DEF and 0 Body.
Effect
Energy Blast 4d6+1 (vs. ED), Usable By Other (+1/4), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Physical Manifestation (Ice Weapon; -1/4)
Edition
HERO System 5th Edition

Disarming Force
Paladin Investiture Level 2
Domain Protection Level 2
Domain War Level 2
Sphere Protection Level 3
Spell Generic
Stregari Conjuring Level 2
Real Cost: 8 Active Points: 45
Provider: Shadowcat Source: New Content
Keywords
Force
Description
The caster attempts to magically disarm an opponent of their weapon.
Effect
Telekinesis (30 STR) (45 Active Points); 1 Charge (-2), Only To Use The Disarm Maneuver At Range (-1), Extra Time (Full Phase, -1/2), Limited Range (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Magic Vestments
Clerical General Level 3
Domain War Level 3
Sphere Protection Level 4
Real Cost: 19 Active Points: 58
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Force
Description
An extremely popular defensive option for Clerics, this effect imbues the caster's robes with powerful protective magics that guard them from harm for an entire day (unless dispelled or nullified by Anti-Magic).
Effect
Armor (13 PD/13 ED), 1 Continuing Charge lasting 1 Day (+0), Hardened (x2; +1/2) (58 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), IIF (Clerical Robes; -1/4)
Edition
HERO System 5th Edition

Protection from Arrows
Druidic Natural Level 4
Wizardry Abjuration Level 4
Domain War Level 4
Sphere Protection Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Protective
Effect
FF (23 PD), Hardened (+1/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Only vs Slings & Arrows (-2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), 1 Continuing Charges lasting 1 Hour each (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Divine Power
Clerical General Level 4
Domain War Level 4
Sphere Combat Level 5
Real Cost: 17 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing
Description
A powerful spell that invests the caster with mystical power, making them stronger, tougher, and more competent for up to a Minute (unless dispelled or nullified by Anti-Magic).
Effect
  • +4 Overall (40 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Delayed Phase, -1), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 9)
  • +20 STR (20 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 5)
  • Armor (5 PD/5 ED) (15 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3)
Edition
HERO System 5th Edition

Bless Weapon
Domain War Level 4
Real Cost: 12 Active Points: 75
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Investing
Description
The caster enchants any weapon with divine power, which allows it to inflict extra damage. SE: + 3 DC
Effect
Aid Killing Attacks 5d6 (standard effect: 15 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Any One Killing Attack Regardless Of Special Effects (+1/4) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Foci Only (-1), Extra Visible (Sheds Light in 10 ft Radius) (-1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Flame Strike
Clerical General Level 5
Druidic Natural Level 5
Domain War Level 5
Sphere Combat Level 6
Sphere Elemental Level 6
Real Cost: 18 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Description
A popular damage causing spell for most Divine casters. NOTE: Indirect is used here to turn the AoE: Cone perpendicular to the ground so that the wide part is on the ground, and the narrow point of origin is in the sky overhead.
Effect
Energy Blast 8d6 (vs. ED), Indirect (Same origin, always fired away from attacker; From Sky 11" Above Ground, So That The Wide Part Of The Cone Rests Upon The Ground; +1/4), Area of Effect Cone: 11" (+1) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Barred By No Gate
Domain War Level 5
Real Cost: 18 Active Points: 88
Provider: Killer Shrike Source: New Content
Keywords
Force, Miracle
Description
The caster blasts a door, gate, or wall with divine power.
Effect
Tunneling 2" through 28 DEF material (88 Active Points); 1 Charge (-2), Only vs Doors, Gates, and Walls (-1), Concentration 1/2 DCV (-1/4), Incantations (-1/4), OIF (Holy Symbol, -1/2)
Edition
HERO System 5th Edition

Blade Barrier
Clerical General Level 6
Domain Good Level 6
Domain War Level 6
Sphere Guardian Level 7
Real Cost: 25 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Creation, Metal
Description
Creates a swirling barrier of flying blades (or possibly other SFX at the GM's option as seems appropriate to the patron deity's nature). Long Term Endurance Lost Paid When Spell Is Cast
Effect
Ranged Killing Attack 2d6 (vs. ED), Uncontrolled (+1/2), Area of Effect Radius: 2", Selective (+1), Continuous (+1) (105 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 21 LTE loss; -1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -3/4), No Knockback (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV, -1/4), IIF (Holy Symbol; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Battle Favor
Domain War Level 6
Real Cost: 40 Active Points: 104
Provider: Killer Shrike Source: New Content
Keywords
Investing
Description
The caster mystically enhances their fighting capability, including knowledge of how to use all weapons and armor for up to an hour (barring counter magic).
Effect
Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
  • +5 STR (5 Active Points); No Figured Characteristics (-1/2) (Real Cost: 2)
  • +10 DEX (30 Active Points); No Figured Characteristics (-1/2) (Real Cost: 11)
  • +5 CON (10 Active Points); No Figured Characteristics (-1/2) (Real Cost: 4)
  • +5 BODY (10 Active Points); No Figured Characteristics (-1/2) (Real Cost: 4)
  • +1 SPD (10 Active Points) (Real Cost: 4)
  • +10 PRE (10 Active Points) (Real Cost: 4)
  • +3 with All Combat (24 Active Points) (Real Cost: 11)
  • Penalty Skill Levels: +2 vs. armor penalties to DEX and DCV with All Armors (6 Active Points) (Real Cost: 3)
Edition
HERO System 5th Edition

Power Word: Stun
Wizardry Enchantment Level 7
Domain War Level 7
Domain Voice Level 6
Stregari Cursing Level 7
Real Cost: 27 Active Points: 120
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Sonic, Mind-Affecting, Curse, Pain
Description
Caster says a single word of power that is so potent it stuns it's victim. NOTE: Is either Sonic or Curse, not both (depending on SFX of caster)
Effect
Energy Blast 9 1/2d6 (vs. AVLD: Flash Defense (Hearing)), AVLD: Flash Defense Hearing (+1 1/2) (120 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Only Affects Living Creatures (-1/2)
Edition
HERO System 5th Edition

Gatecrasher
Domain War Level 7
Real Cost: 16 Active Points: 120
Provider: Killer Shrike Source: New Content
Keywords
Force, Miracle
Description
The caster causes a door or gate to explode outward away from themselves, causing great damage to anything on the other side. If the Ranged Killing Attack does not destroy the door, the cone effect does not occur.
Effect
Ranged Killing Attack 4d6 (vs. PD), Area of Effect Cone: 13" (+1) (120 Active Points); Must Target A Door Or Gate, Must Penetrate Door or Gate For Cone To Spread (-2), 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), No Range (-1/2), Gestures (Knock on Door Once; -1/4)
Edition
HERO System 5th Edition

Battle Blessing
Domain War Level 7
Real Cost: 45 Active Points: 119
Provider: Killer Shrike Source: New Content
Keywords
Investing
Description
The caster mystically boosts the fighting spirit of up to 4 people (which may or may not include themselves as they prefer) for up to an hour (barring counter magic).

Additional BODY from Spell is lost first
Effect
LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 4 people at once; +3/4) (11 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4)
  • +5 STR; No Figured Characteristics (-1/2) (Real Cost: 4)
  • +3 DEX; No Figured Characteristics (-1/2) (Real Cost: 7)
  • +3 CON; No Figured Characteristics (-1/2) (Real Cost: 4)
  • +3 BODY; No Figured Characteristics (-1/2) (Real Cost: 4)
  • +1 SPD (Real Cost: 9)
  • +10 PRE (Real Cost: 10)
  • +1 with All Combat (Real Cost: 7)
Edition
HERO System 5th Edition

Power Word: Weaken
Wizardry Necromancy Level 8
Domain War Level 8
Domain Voice Level 7
Stregari Cursing Level 8
Real Cost: 30 Active Points: 135
Provider: Killer Shrike Source: New Content
Keywords
Sonic, Curse, Negative
Description
Caster says a single word of power that is so potent it weakens it's victim's stamina. NOTE: Is either Sonic or Curse, not both (depending on SFX of caster)
Effect
Drain CON 6d6, Ranged (+1/2), AVLD: FD: Hearing (+3/4) (135 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), Incantations (Voice Range, -1/4)
Edition
HERO System 5th Edition

Break the Wills
Domain War Level 8
Real Cost: 25 Active Points: 125
Provider: Killer Shrike Source: New Content
Keywords
Fear, Miracle
Description
The caster saps the morale of their enemies in a large area.
Effect
Drain PRE 5d6, Area of Effect Radius: 6" (+1), Enemies Only (+1/2) (125 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Brittle Blades
Domain War Level 8
Real Cost: 20 Active Points: 135
Provider: Killer Shrike Source: New Content
Keywords
Miracle
Description
The caster wreaks much damage upon all weapons within an area.
Effect
Ranged Killing Attack 6d6 (vs. PD), Explosion (+1/2) (135 Active Points); Only vs Weapons (-2), 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), No Knockback (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Power Word: Kill
Wizardry Necromancy Level 8
Domain War Level 9
Domain Voice Level 8
Stregari Cursing Level 8
Real Cost: 30 Active Points: 135
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Sonic, Curse, Death
Description
Caster utters a single word of power that is so potent it usually slays it's victim outright. NOTE: Is either Sonic or Curse, not both (depending on SFX of caster)
Effect
Drain BODY 6d6, Ranged (+1/2), AVLD: FD: Hearing (+3/4) (135 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), Incantations (Voice Range,-1/4)
Edition
HERO System 5th Edition

Divine Catapult
Domain War Level 9
Real Cost: 33 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Force, Miracle
Description
The caster calls forth a ball of divine energy like a catapult stone that arcs forth and wreaks much havoc.
Effect
Ranged Killing Attack 4d6 (vs. PD), Area of Effect Radius: 6" (+1), Indirect (Arc of Fire, +1/4), Semi-Armor Piercing (+1/4) (150 Active Points); 1 Charge (-2), Extra Time (Extra Segment, Delayed Phase, -3/4), Incantations (-1/4), OIF (Holy Symbol, -1/2)
Edition
HERO System 5th Edition