Skip Navigation Links
Domain Packages
Air
Animal
Automata
Beasts
Changeling
Chaos
Chromata
Cold
Darkness
Death
Decay
Destruction
Earth
Evil
Fire
Good
Healing
Knowledge
Law
Liberation
Light
Luck
Magic
Plant
Protection
Skill
Strength
Sun
Terror
Thunder
Travel
Trickery
Undeath
Vengeance
Voice
War
Water
Weather
High Fantasy HERO
Dominine Magic System
Vancian Spells
Contact Webmaster
KillerShrike.com
Skip Navigation Links>Domain Packages>Travel
Travel Domain Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Mist Form
Travel Granted Power
Real Cost: 10 Active Points: 40
Provider: Killer Shrike Source: D&D 3e Core
Description
The character is able to become intangible for a fraction of a minute, spread throughout the course of a day or all at once as desired. While intangible the character can move through solid objects, and escape being grappled or restrained, but the effect does not protect them from taking damage.
Effect
Desolidification (40 Active Points); Does Not Protect Against Damage (-1), 1 Continuing Fuel Charge lasting 1 Turn (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4), Extra Time Full Phase, Delayed Phase (Only To Activate; -1/2); 1/2 DCV Concentration (-1/4)
Domain Access
Air Domain Access
Real Cost: 10 Active Points: 10
Provider: Killer Shrike Source: New Content
Description
See the Dominine Magic System document for specific details about Domains.
Effect
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
      The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X).
Spell List
Record Count: 9

Expeditious Retreat
Bardic Transmutation Level 1
Wizardry Transmutation Level 1
Domain Travel Level 1
Real Cost: 6 Active Points: 25
Provider: Killer Shrike Source: D&D 3e Core
Description
Standard Effect: +4" Run
Effect
Aid Running 2 1/2d6 (25 Active Points); 1 Charge (-2), Concentration 1/2 DCV (-1/4), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Locate Object
Clerical General Level 3
Domain Travel Level 2
Sphere Divination Level 4
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Divining
Effect
Detect Specific Object 31- (Sight Group), Concealed (-5 with Detect PER Rolls), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Telescopic (+12 versus Range Modifier), Tracking (60 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration, throughout (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Fly
Wizardry Transmutation Level 3
Domain Travel Level 3
Stregari Bewitching Level 3
Real Cost: 20 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Effect
Flight 15", Usable By Other (+1/4), combat acceleration/deceleration (+1/4), Persistent (+1/2) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Gestures (Requires both hands; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Teleport
Bardic Universal Level 4
Wizardry Universal Level 4
Domain Travel Level 4
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Teleport
Effect
Teleportation 35", Position Shift (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, -3/4), Concentration 0 DCV (-1/2)
Edition
HERO System 5th Edition

Teleport
Wizardry Universal Level 5
Domain Travel Level 5
Real Cost: 19 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Teleport
Effect
Teleportation 5", No Relative Velocity, Position Shift, x2 Increased Mass, Safe Blind Teleport Only if RSR is Made (+0), Megascale (1" = 1 million km; +1 3/4), Can Be Scaled Down: 1" = 1km (+1/4) (90 Active Points); 1 Charge (-2), Requires A INT Roll to remember location (No Active Point penalty to Skill Roll -1/2), Only to known location (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Find the Path
Clerical General Level 6
Druidic Natural Level 6
Domain Knowledge Level 7
Domain Travel Level 6
Sphere Divination Level 7
Real Cost: 20 Active Points: 104
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Divining
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Detect Most Direct Way To Goal 28- (no Sense Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting, Ranged (+1/2), No Range Modifier (+1/2) (104 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 21 LTE loss; -1), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration, throughout (1/2 DCV; -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Teleport Without Error
Wizardry Universal Level 7
Domain Travel Level 7
Real Cost: 43 Active Points: 117
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Teleport
Effect
  • Teleportation 5", No Relative Velocity, Position Shift, x2 Increased Mass, Safe Blind Teleport (+1/4), Megascale (1" = 1 million km; +1 3/4), Can Be Scaled Down: 1" = 1km (+1/4) (97 Active Points); 1 Charge (-2), Only to known location (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Gestures (-1/4) (Real Cost: 23)
  • Teleportation: Floating Fixed Location (2 Locations), Persistent (+1/2), Uncontrolled (+1/2) (20 Active Points) (Real Cost: 20)
Edition
HERO System 5th Edition

Phase Door
Wizardry Conjuration Level 7
Domain Travel Level 8
Real Cost: 23 Active Points: 120
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Creation
Description
Caster creates a permanent corridor thru physical matter that phases into another dimension terminating at both ends on the Prime Material Plane. The corridor is undetectable, but those aware of it can use the corridor to travel from one end to the other.
Effect
Tunneling 5" through 10 DEF material, IPE, Hide effects of Power (Fully Invisible; +2) (120 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 12 LTE loss; -1/2), Straight Line Only (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Astral Projection
Clerical General Level 9
Wizardry Universal Level 9
Domain Travel Level 9
Stregari Divining Level 9
Real Cost: 54 Active Points: 148
Provider: Killer Shrike Source: D&D 3e Core
Effect
  • Life Support (Eating: Character does not eat; Longevity: Immortal; Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep), 1 Continuing Charge lasting 1 Century (Ended By Leaving Astral Plane; +0), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 8 people at once; +1) (62 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Linked (Safer Place; -1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 22)
  • XDM (Single Dimension (Astral Plane)), x8 Increased Weight (35 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 7)
  • Flight 1", x16 Noncombat, 1 Continuing Charge lasting 1 Week (+1/2), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 8 people at once; +1) (51 Active Points); Extra Time (Extra Phase, Only to Activate, Character May Take No Other Actions, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 25)
Edition
HERO System 5th Edition