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Real Cost:
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10 |
Active Points:
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13 |
Provider:
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Killer Shrike |
Source:
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New Content |
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Keywords |
Investing |
Description |
The character is mystically warded against unusual harm. |
Effect |
+10 Power Defense, Hardened (+1/4) (13 Active Points); Only While In Good Standing With Faith (Cannot be removed; -1/4) |
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Real Cost:
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10 |
Active Points:
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10 |
Provider:
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Killer Shrike |
Source:
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New Content |
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Description |
See the Dominine Magic System document for specific details about Domains. |
Effect |
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X). |
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Spell List
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Clerical General Level 1 |
Domain Magic Level 1 |
Sphere Protection Level 2 |
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Real Cost:
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7 |
Active Points:
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28 |
Provider:
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Killer Shrike |
Source:
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D&D 3e Core |
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Keywords |
Glamer |
Effect |
Sight Group and Detect Magic Images, 1" radius, +/-1 to PER Roll, 1 Continuing Charge lasting 1 Month (+3/4) (28 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Set Effect (-3/4), Concentration 0 DCV (-1/2), Only to hide an items magical aura (-1/2), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
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Bardic Divination Level 1 |
Wizardry Divination Level 1 |
Domain Magic Level 2 |
Stregari Divining Level 1 |
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Real Cost:
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7 |
Active Points:
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30 |
Provider:
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Killer Shrike |
Source:
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D&D 3e Core |
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Effect |
Detect Information About Magic Items 26- (Sight Group), Discriminatory, Analyze (30 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), 1 Continuing Charge lasting 5 Minutes (-3/4), Gradual Effect (1 Minute; -1/2), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
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Bardic Abjuration Level 3 |
Clerical General Level 3 |
Druidic Natural Level 3 |
Paladin Investiture Level 3 |
Wizardry Abjuration Level 3 |
Domain Magic Level 3 |
Sphere Protection Level 4 |
Stregari Bewitching Level 3 |
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Real Cost:
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15 |
Active Points:
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60 |
Provider:
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Killer Shrike |
Source:
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D&D 3e Core |
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Effect |
Dispel Magic 10d6, Any Magic Effect 1 at a time (+1) (60 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4) |
Edition |
HERO System 5th Edition |
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Clerical General Level 4 |
Domain Magic Level 4 |
Sphere All Level 5 |
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Real Cost:
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16 |
Active Points:
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75 |
Provider:
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Killer Shrike |
Source:
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D&D 3e Core |
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Keywords |
Investing |
Description |
May grant any 1 Spell of up to 60 AP to another to use at their discretion. |
Effect |
Triggered, UBO, No LOS Required on up to a 60 Active Point Spell, UBO (+1/4), LOS Not Required To Maintain (+1/2), Trigger (+1/2) (75 Active Points); 1 Charge (-2), Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4) |
Edition |
HERO System 5th Edition |
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Clerical General Level 5 |
Wizardry Abjuration Level 5 |
Domain Magic Level 5 |
Domain Protection Level 5 |
Sphere Protection Level 6 |
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Real Cost:
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28 |
Active Points:
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85 |
Provider:
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Killer Shrike |
Source:
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New Content |
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Description |
This effect grants comprehensive protection vs Magic Spells. |
Effect |
- Magic Damage Reduction, Resistant, 50%, 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Only vs. Spells (-1/4) (Real Cost: 11)
- FF (5 PD/5 ED/5 Mental Defense/5 Power Defense), 1 Continuing Charge lasting 1 Day (+1/4), Hardened (x2; +1/2), IPE (Fully Invisible; +1) (55 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only vs Magic Spells (-3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 17)
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Edition |
HERO System 5th Edition |
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Clerical General Level 6 |
Wizardry Abjuration Level 6 |
Domain Magic Level 6 |
Domain Protection Level 6 |
Sphere Protection Level 7 |
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Real Cost:
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28 |
Active Points:
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99 |
Provider:
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Killer Shrike |
Source:
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D&D 3e Core |
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Keywords |
Anti-Magic |
Description |
This spell creates a field of Anti-Magic that lasts for up to an hour. Note that with the Vancian Magic system, all effects include "contact with an Anti-Magic field with equal or greater Active Points" as part of the turn-off clause for their Charge. Thus, any Vancian spell of 99 AP or less will turn off automatically upon entering this Anti-Magic effect. Such spells also cannot be cast from within or into such a zone either.
Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Suppress 3 1/2d6, all Magic Simultaneously (+2), Uncontrolled (+1/2), Area of Effect Radius: 8" (+1), Continuous (+1) (99 Active Points); Side Effects, Always Occurs (Caster takes 10 LTE Loss; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
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Wizardry Abjuration Level 6 |
Domain Magic Level 6 |
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Real Cost:
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35 |
Active Points:
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105 |
Provider:
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Shadowcat |
Source:
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New Content |
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Keywords |
Anti-Magic |
Description |
The caster creates a small Anti-Magic field that lasts for up to a Minute. Note that with the Vancian Magic system, all effects include "contact with an Anti-Magic field with equal or greater Active Points" as part of the turn-off clause for their Charge. Thus, any Vancian spell of 105 AP or less will turn off automatically upon entering this Anti-Magic effect. Such spells also cannot be cast from within or into such a zone either. |
Effect |
Suppress 6d6, all Magical Spells simultaneously (+2), Area Of Effect Hex (+1/2) (105 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4) |
Edition |
HERO System 5th Edition |
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Wizardry Abjuration Level 7 |
Domain Luck Level 7 |
Domain Magic Level 7 |
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Real Cost:
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20 |
Active Points:
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120 |
Provider:
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Killer Shrike |
Source:
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D&D 3e Core |
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Effect |
- Missile Deflection (Any Ranged Attack), Missile Reflection, Lingering up to 1 Turn (+1/2) (60 Active Points); Spells Only (-2), 1 Continuing Charges lasting 1 Turn each (-1 1/2), Gestures (Complex; -1/2), Instant (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 10)
- +6 with Missile Deflection (30 Active Points); Spells Only (-2), 1 Continuing Charges lasting 1 Turn each (-1 1/4), Missile Deflection Only (-1), Gestures (Complex; -1/2), Extra Time Delayed Phase (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 5)
- +6 with Missile Reflection (30 Active Points); Spells Only (-2), 1 Continuing Charges lasting 1 Turn each (-1 1/4), Missile Deflection Only (-1), Gestures (Complex; -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase (-1/4) (Real Cost: 5)
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Edition |
HERO System 5th Edition |
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Clerical General Level 8 |
Wizardry Abjuration Level 8 |
Domain Magic Level 8 |
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Real Cost:
|
45 |
Active Points:
|
135 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Description |
This effect grants comprehensive protection vs Magic Spells. |
Effect |
- Magic Damage Reduction, Resistant, 75%, 1 Continuing Charge lasting 1 Day (+0) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Only vs. Spells (-1/4) (Real Cost: 22)
- FF (5 PD/5 ED/5 Mental Defense/5 Power Defense/5 Flash Defense: Sight Group), 1 Continuing Charge lasting 1 Day (+1/4), Hardened (x3; +3/4), IPE (Fully Invisible; +1) (75 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only vs Magic Spells (-3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 23)
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Edition |
HERO System 5th Edition |
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Clerical General Level 9 |
Druidic Natural Level 9 |
Wizardry Abjuration Level 9 |
Domain Magic Level 9 |
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Real Cost:
|
37 |
Active Points:
|
148 |
Provider:
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Killer Shrike |
Source:
|
New Content |
|
Effect |
Dispel All Magic 16 1/2d6, All Magic Simultaneously (+2) (148 Active Points); 1 Charges (-2), Extra Time Delayed Phase (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4) |
Edition |
HERO System 5th Edition |
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