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Skip Navigation Links>Domain Packages>Law
Law Domain Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Aura of Courage
Law Granted Power
Real Cost: 10 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Law
Description
By force of will and adherence to belief, the character is able to resist strong personalities and terrifying foes alike.
Effect
+30 PRE (30 Active Points); Defensive Use Only (-1), Requires An EGO Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -3/4), Only While In Good Standing With Faith (Cannot be removed; -1/4)
Domain Access
Air Domain Access
Real Cost: 10 Active Points: 10
Provider: Killer Shrike Source: New Content
Description
See the Dominine Magic System document for specific details about Domains.
Effect
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
      The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X).
Spell List
Record Count: 10

Protection from [Alignment]
Bardic Abjuration Level 1
Clerical General Level 1
Paladin Investiture Level 1
Ranger Warden Level 1
Wizardry Abjuration Level 1
Domain Chaos Level 1
Domain Evil Level 1
Domain Good Level 1
Domain Law Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Alignment, Protective
Effect
Force Field (4 PD/4 ED/5 Mental Defense/4 Power Defense), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only vs [Alignment] Power loses about half of its effectiveness (-1), 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Calm Emotions
Clerical General Level 2
Domain Law Level 2
Sphere Charm Level 3
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Charm, Mind-Affecting
Effect
+45 PRE (45 Active Points); Only to Calm Situation (-1), Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Magic Circle Against [Alignment]
Bardic Abjuration Level 4
Clerical General Level 4
Wizardry Abjuration Level 4
Domain Chaos Level 3
Domain Evil Level 3
Domain Good Level 3
Domain Law Level 3
Stregari Binding Level 4
Real Cost: 18 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Alignment
Description
Shield vs opponents of a specific Alignment. This is actually 4 Spells (Good, Evil, Chaos, Law) and must be learned seperately for each type
Effect
Force Wall (14 PD/8 ED; 3" long and 1" tall), Hardened (+1/4) (74 Active Points); Only vs [Alignment] (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Improved True Strike
Wizardry Divination Level 4
Domain Law Level 4
Real Cost: 18 Active Points: 72
Provider: Killer Shrike Source: New Content
Effect
+9 with All Combat (72 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1)
Edition
HERO System 5th Edition

Dispel [Alignment]
Clerical General Level 5
Domain Chaos Level 5
Domain Evil Level 5
Domain Good Level 5
Domain Law Level 5
Sphere Protection Level 6
Real Cost: 15 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel Any [Alignment] Effect One At A Time 24d6, Any [Alignment] Effect One At A Time (+1/4) (90 Active Points); 1 Charge (-2), Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Hold Monster
Bardic Enchantment Level 5
Wizardry Enchantment Level 5
Domain Law Level 6
Sphere Charm Level 6
Stregari Bewitching Level 5
Real Cost: 20 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Compulsion
Description
Improved version of Hold Person
Effect
Entangle 2d6, 4 DEF, Takes No Damage From Physical Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), Cannot Be Escaped With Teleportation (+1/4), Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1), Range Modifiers Apply (-1/4) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Cannot Form Barriers (-1/4)
Edition
HERO System 5th Edition

Word of Law
Clerical General Level 7
Domain Law Level 7
Real Cost: 25 Active Points: 120
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Law
Effect
Drain BODY 4d6, Area of Effect Radius: 32", Selective (+2) (120 Active Points); 1 Charge (Stopped By Healing Magic of Equal or Greater AP; -2), OIF (Holy Symbol; -1/2), Not vs Lawful Individuals (-1/2), Gestures (-1/4), Incantations (Voice Range Option; -1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Protection from Chaos
Clerical General Level 8
Domain Law Level 8
Real Cost: 41 Active Points: 130
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing, Law
Description
This powerful spell surrounds the caster in an invisible magical aura that grants considerable protection vs Chaos effects and Chaos aligned people (those with Distinctive Feature: Chaos). The effect lasts all day unless it is dispelled or encounters Anti-Magic.
Effect
  • +8 with DCV, 1 Continuing Charge lasting 1 Day (+0) (40 Active Points); Extra Time (Full Phase, Delayed Phase, Only to Activate; -1/2), OIF (Holy Symbol; -1/2), Only vs Chaos (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 12)
  • Power Defense (+30 points), 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Only vs Chaos (-1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 9)
  • Armor (10 PD/10 ED), 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); OIF (Holy Symbol; -1/2), Only vs Chaos (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10)
  • Spell Resistance, 50% Magic Damage Reduction, 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); Extra Time (Extra Segment, Delayed Phase, Only to Activate; -1/2), OIF (Holy Symbol; -1/2), Only vs Chaos (-1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 10)
Edition
HERO System 5th Edition

Summon Monster IX
Clerical General Level 9
Wizardry Conjuration Level 9
Domain Chaos Level 9
Domain Evil Level 9
Domain Good Level 9
Domain Law Level 9
Real Cost: 31 Active Points: 148
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Summoning
Effect
Summon 8 257-point Fantasy Creatures, Expanded Class of Beings Very Limited Group (+1/4), Amicable Slavishly Devoted (+1) (148 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Ultimate Geas
Clerical General Level 9
Wizardry Enchantment Level 9
Domain Law Level 9
Stregari Bewitching Level 9
Real Cost: 31 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Charm, Mind-Affecting
Description
This powerful magic allows a caster to lay a long-term command upon a target. This spell is difficult and slow to cast and is usually used on an immobilized or coerced subject. The command is generally in contract form, and acts to force the target to complete or pursue a specific task, goal, or to modify behavior. It could be "deliver thing a to place b"; it could also be "don't kill innocents".
Effect
Mind Control 10d6 (Human class of minds), Invisible Power Effects (Mental Group; +1/2), Lingering up to 1 Turn (+1/2), Cumulative (x4 max.) (+1) (150 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Only To Enforce A Contract Or Mission (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4), Does Not Provide Mental Awareness (-1/4)
Edition
HERO System 5th Edition