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Dominine Magic System
Vancian Spells
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Skip Navigation Links>Domain Packages>Healing
Healing Domain Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Lay on Hands
Healing Granted Power
Real Cost: 10 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Healing
Description
The character can Heal others with but a touch. (NOTE: the standard rules applying to the maximum amount that a character can be healed within a single day apply. See HERO System 5th Edition Revised page 186 for details).
Effect
Healing 3D6; Simplified Option; Only Usable While In Good Standing With Faith (can't be removed; -1/4), 1/2 DCV Concentration (-1/4)
Domain Access
Air Domain Access
Real Cost: 10 Active Points: 10
Provider: Killer Shrike Source: New Content
Description
See the Dominine Magic System document for specific details about Domains.
Effect
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
      The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X).
Spell List
Record Count: 9

Cure Light Wounds
Clerical General Level 1
Druidic Natural Level 1
Paladin Investiture Level 1
Ranger Warden Level 1
Domain Healing Level 1
Sphere Healing Level 2
Stregari Conjuring Level 1
Real Cost: 6 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Healing
Effect
Healing 2d6, Ranged (+1/2) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Cure Moderate Wounds
Clerical General Level 2
Druidic Natural Level 2
Paladin Investiture Level 2
Ranger Warden Level 2
Domain Healing Level 2
Sphere Healing Level 3
Stregari Conjuring Level 2
Real Cost: 8 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Healing
Effect
Healing 3d6, Ranged (+1/2) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Cure Serious Wounds
Clerical General Level 3
Druidic Natural Level 3
Ranger Warden Level 3
Domain Healing Level 3
Sphere Healing Level 4
Stregari Conjuring Level 3
Real Cost: 11 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Healing
Effect
Healing 4d6, Ranged (+1/2) (60 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Cure Critical Wounds
Clerical General Level 4
Druidic Natural Level 4
Domain Healing Level 4
Sphere Healing Level 5
Real Cost: 14 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Healing
Effect
Healing 5d6, Ranged (+1/2) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Mass Cure Light Wounds
Clerical General Level 5
Druidic Natural Level 5
Domain Healing Level 5
Sphere Healing Level 6
Real Cost: 17 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Healing
Effect
Healing 4d6, Area of Effect Radius: 4", Selective (+1 1/4) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Heal
Clerical General Level 6
Druidic Natural Level 6
Domain Healing Level 6
Sphere Healing Level 7
Real Cost: 19 Active Points: 100
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Healing
Effect
Healing 2 1/2d6, Uncontrolled (+1/2), Continuous (+1), Cumulative (60 points; +1 1/2) (100 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Regenerate
Clerical General Level 7
Domain Healing Level 7
Real Cost: 23 Active Points: 120
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Healing
Effect
Healing 2 1/2d6, Can Heal Limbs, Uncontrolled (+1/2), Continuous (+1), Cumulative (60 points; +1 1/2) (120 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Mass Heal
Clerical General Level 8
Druidic Natural Level 8
Domain Healing Level 8
Real Cost: 25 Active Points: 131
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Healing
Effect
Healing 2 1/2d6, Uncontrolled (+1/2), Continuous (+1), Area of Effect Radius: 10", Selective (+1 1/4), Cumulative (60 points; +1 1/2) (131 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

True Resurrection
Clerical General Level 9
Domain Healing Level 9
Real Cost: 31 Active Points: 146
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Healing
Description
Dont even need the body to Ressurect. Long Term Endurance Lost Paid When Spell Is Cast
Effect
Healing 4d6, Can Heal Limbs, Resurrection, Lingering up to 1 Turn (+1/2), Cumulative (48 points; +3/4) (146 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 15 LTE loss; -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition