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Skip Navigation Links>Domain Packages>Good
Good Domain Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Lesser Protection from Evil
Good Granted Power
Real Cost: 10 Active Points: 15
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Good
Description
The character is protected from the attacks of Evil opponents.
Effect
+3 DCV vs Evil, Activation 15- (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
Domain Access
Air Domain Access
Real Cost: 10 Active Points: 10
Provider: Killer Shrike Source: New Content
Description
See the Dominine Magic System document for specific details about Domains.
Effect
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
      The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X).
Spell List
Record Count: 10

Protection from [Alignment]
Bardic Abjuration Level 1
Clerical General Level 1
Paladin Investiture Level 1
Ranger Warden Level 1
Wizardry Abjuration Level 1
Domain Chaos Level 1
Domain Evil Level 1
Domain Good Level 1
Domain Law Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Alignment, Protective
Effect
Force Field (4 PD/4 ED/5 Mental Defense/4 Power Defense), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only vs [Alignment] Power loses about half of its effectiveness (-1), 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Guilt
Clerical General Level 1
Domain Good Level 1
Sphere Charm Level 2
Real Cost: 6 Active Points: 30
Provider: Shadowcat Source: Books of Eldritch Might
Keywords
Alignment, Mind-Affecting, Compulsion, Good
Effect
Mind Control 6d6 (Human class of minds) (30 Active Points); 1 Charge (-2), Set Effect (Reflect On Dark Deeds Done; -1/2), EGO Roll at -1 Negates (-1/2), Not vs. Good (-1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Aid
Clerical General Level 2
Domain Good Level 2
Domain Luck Level 2
Sphere All Level 3
Real Cost: 9 Active Points: 42
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing
Effect
  • +1 Overall, UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 3)
  • +10 STR, UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 4)
  • Armor (2 PD/1 ED), UBO (+1/4), LOS Not Required To Maintain (+1/2) (8 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 2)
Edition
HERO System 5th Edition

Magic Circle Against [Alignment]
Bardic Abjuration Level 4
Clerical General Level 4
Wizardry Abjuration Level 4
Domain Chaos Level 3
Domain Evil Level 3
Domain Good Level 3
Domain Law Level 3
Stregari Binding Level 4
Real Cost: 18 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Alignment
Description
Shield vs opponents of a specific Alignment. This is actually 4 Spells (Good, Evil, Chaos, Law) and must be learned seperately for each type
Effect
Force Wall (14 PD/8 ED; 3" long and 1" tall), Hardened (+1/4) (74 Active Points); Only vs [Alignment] (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Nystul's Burning Beam
Wizardry Evocation Level 4
Domain Good Level 4
Real Cost: 17 Active Points: 70
Provider: Killer Shrike Source: New Content
Keywords
Positive
Effect
Energy Blast 4d6 (vs. NND), Does BODY (+1), AVLD: Flash Defense Sight (+1 1/2) (70 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), No Knockback (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Concentration 1/2 DCV (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4), Beam (-1/4)
Edition
HERO System 5th Edition

Dispel [Alignment]
Clerical General Level 5
Domain Chaos Level 5
Domain Evil Level 5
Domain Good Level 5
Domain Law Level 5
Sphere Protection Level 6
Real Cost: 15 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel Any [Alignment] Effect One At A Time 24d6, Any [Alignment] Effect One At A Time (+1/4) (90 Active Points); 1 Charge (-2), Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Blade Barrier
Clerical General Level 6
Domain Good Level 6
Domain War Level 6
Sphere Guardian Level 7
Real Cost: 25 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Creation, Metal
Description
Creates a swirling barrier of flying blades (or possibly other SFX at the GM's option as seems appropriate to the patron deity's nature). Long Term Endurance Lost Paid When Spell Is Cast
Effect
Ranged Killing Attack 2d6 (vs. ED), Uncontrolled (+1/2), Area of Effect Radius: 2", Selective (+1), Continuous (+1) (105 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 21 LTE loss; -1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -3/4), No Knockback (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV, -1/4), IIF (Holy Symbol; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Dictum
Clerical General Level 7
Domain Good Level 7
Real Cost: 25 Active Points: 120
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Good
Effect
Drain BODY 4d6, Area of Effect Radius: 32", Selective (+2) (120 Active Points); 1 Charge (Stopped By Healing Magic of Equal or Greater AP; -2), OIF (Holy Symbol; -1/2), Not vs Good Individuals (-1/2), Gestures (-1/4), Incantations (Voice Range Option; -1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Protection From Evil
Clerical General Level 8
Domain Good Level 8
Real Cost: 41 Active Points: 130
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing, Good
Description
This powerful spell surrounds the caster in an invisible magical aura that grants considerable protection vs Evil effects and Evil aligned people (those with Distinctive Feature: Evil). The effect lasts all day unless it is dispelled or encounters Anti-Magic.
Effect
  • +8 with DCV, 1 Continuing Charge lasting 1 Day (+0) (40 Active Points); Extra Time (Full Phase, Delayed Phase, Only to Activate; -1/2), OIF (Holy Symbol; -1/2), Only vs Evil (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 12)
  • Power Defense (+30 points), 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Only vs Evil (-1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 9)
  • Armor (10 PD/10 ED), 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); OIF (Holy Symbol; -1/2), Only vs Evil (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10)
  • Spell Resistance, 50% Magic Damage Reduction, 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); Extra Time (Extra Segment, Delayed Phase, Only to Activate; -1/2), OIF (Holy Symbol; -1/2), Only vs Evil (-1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 10)
Edition
HERO System 5th Edition

Summon Monster IX
Clerical General Level 9
Wizardry Conjuration Level 9
Domain Chaos Level 9
Domain Evil Level 9
Domain Good Level 9
Domain Law Level 9
Real Cost: 31 Active Points: 148
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Summoning
Effect
Summon 8 257-point Fantasy Creatures, Expanded Class of Beings Very Limited Group (+1/4), Amicable Slavishly Devoted (+1) (148 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition