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High Fantasy HERO
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Skip Navigation Links>Domain Packages>Fire
Fire Domain Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Turn Water Elementals
Fire Granted Power
Real Cost: 10 Active Points: 50
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Description
The character can turn Water Elementals (as per the Turn Undead ability from Fantasy HERO pg 108)
Effect
+50 PRE Only To Make PRE Attacks (-1), Only vs. Water Elementals (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4); As per Fantasy HERO pg 108 -- switch Undead for Water Elementals
Domain Access
Air Domain Access
Real Cost: 10 Active Points: 10
Provider: Killer Shrike Source: New Content
Description
See the Dominine Magic System document for specific details about Domains.
Effect
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
      The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X).
Spell List
Record Count: 12

Burning Hands
Wizardry Evocation Level 1
Domain Fire Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Burning Hands: Ranged Killing Attack 1d6 (vs. ED), Area of Effect Cone: 4" (+1) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (Requires both hands; -1/2)
Edition
HERO System 5th Edition

Lesser Sword of Flames
Wizardry Evocation Level 2
Domain Fire Level 2
Real Cost: 12 Active Points: 44
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Hand-To-Hand Killing Attack 1 1/2d6 (2d6 + 1 w/STR) (vs. ED), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Concentration 0 DCV (-1/2), Incantations (-1/4), Gestures (-1/4), No Knockback (-1/4)
Edition
HERO System 5th Edition

Produce Flame
Druidic Natural Level 2
Domain Fire Level 2
Sphere Elemental Level 3
Real Cost: 13 Active Points: 44
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Ranged Killing Attack 2d6-1 (vs. ED), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Far Flying Flame
Elementalism Pyromancy Level 2
Wizardry Evocation Level 2
Domain Fire Level 2
Sphere Elemental Level 3
Real Cost: 9 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Fire
Effect
Energy Blast 7d6 (vs. ED), Indirect (Same origin, always fired away from attacker; Parabolic Arc; +1/4) (44 Active Points); 1 Charge (-2), Needs 20 feet Overhead Clearance (-1/2), DEX Roll at -1 Negates (1/2), Beam (-1/4), Not In Water (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Flaming Weapon
Elementalism Pyromancy Level 2
Wizardry Evocation Level 2
Domain Fire Level 2
Domain War Level 2
Sphere Elemental Level 3
Real Cost: 11 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Fire
Description
Caster creates a weapon of mystic fire that can be used by another if they remain close. The weapon itself can be attacked; it has 9 DEF and 0 Body.
Effect
Flaming Weapon: Energy Blast 4d6+1 (vs. ED), Usable By Other (+1/4), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Not Usable In Water (-1/4), Physical Manifestation (Flame Weapon; -1/4)
Edition
HERO System 5th Edition

Resist Elements
Clerical General Level 2
Druidic Natural Level 2
Paladin Investiture Level 2
Ranger Warden Level 2
Wizardry Abjuration Level 2
Domain Fire Level 3
Sphere Elemental Level 3
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Effect
Armor (0 PD/30 ED), 1 Continuing Charges lasting 1 Day each (+0) (45 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Wall of Fire
Druidic Natural Level 4
Wizardry Evocation Level 4
Domain Fire Level 4
Sphere Elemental Level 5
Real Cost: 23 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Ranged Killing Attack 1d6 + 1 (vs. ED), Personal Immunity (+1/4), Uncontrolled (+1/2), Continuous (+1), Area of Effect Line: 22" (+1) (75 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE loss; -1), Extra Time (Delayed Phase, Only to Activate, -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Fire Shield (Heat)
Wizardry Evocation Level 4
Domain Fire Level 5
Real Cost: 22 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
  • Force Field (18 ED), Hardened (+1/4) (22 Active Points); Only vs Cold (-1), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 5)
  • Hand-To-Hand Killing Attack 1d6 (1 1/2d6 w/STR) (vs. ED), Personal Immunity (+1/4), Explosion (+1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (52 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Delayed Phase, Only to Activate, -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Fire Seeds
Druidic Natural Level 6
Domain Fire Level 6
Sphere Creation Level 7
Sphere Elemental Level 7
Real Cost: 23 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Description
Caster enchants seeds to carry explosive potential. Each seed explodes when thrown; caster may start throwing immediately or save for later or give to others. Seeds dormant until first is thrown, but magic fades soon after first seed is used.
Effect
Energy Blast 7d6 (vs. ED), UBO (+1/4), Trigger (Seeds Thrown; +1/4), Explosion (+1/2), LOS Not Required to Maintain (+1/2), Lingering up to 1 Turn (+1/2) (105 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Extra Phase, Delayed Phase, Character May Take No Other Actions, -1 1/4), Gestures (-1/4), IIF Expendable (Easy to obtain new Focus; Fire Seeds; -1/4), Range Based on Strength (-1/4)
Edition
HERO System 5th Edition

Sunbeam
Druidic Natural Level 7
Domain Fire Level 7
Domain Sun Level 7
Real Cost: 21 Active Points: 120
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
  • Ranged Killing Attack 2d6 (vs. ED), Area of Effect Line: 12" (+1) (60 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, Character May Take No Other Actions, -1 1/4), No Range (-1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 11)
  • Sight Group Flash 6d6, Area of Effect Line: 12" (+1) (60 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, Character May Take No Other Actions, -1 1/4), Linked (Ranged Killing Attack; -1/2), No Range (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 10)
Edition
HERO System 5th Edition

Incendiary Cloud [Fire Storm]
Clerical General Level 8
Druidic Natural Level 8
Wizardry Evocation Level 8
Domain Fire Level 8
Real Cost: 33 Active Points: 133
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Energy Blast 7 1/2d6 (vs. ED), Uncontrolled (+1/2), Continuous (+1), Area Of Effect (10" Radius; +1) (133 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Summon Fire Elemental Lord
Druidic Natural Level 9
Elementalism Pyromancy Level 9
Domain Fire Level 9
Real Cost: 31 Active Points: 150
Provider: Killer Shrike Source: AD&D 2e Supplement
Keywords
Fire, Summoning
Effect
Summon 500-point Fire Elemental, Amicable Loyal (+1/2) (150 Active Points); 1 Charges (-2), Extra Time Extra Phase (-3/4), Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition