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Skip Navigation Links>Domain Packages>Chaos
Chaos Domain Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Chaotic Mind
Chaos Granted Power
Real Cost: 10 Active Points: 13
Provider: Killer Shrike Source: New Content
Keywords
Chaos
Description
The character is difficult to command or order, being intrinsically dynamic.
Effect
+10 Mental Defense, Hardened (+1/4) (13 Active Points); Only While In Good Standing With Faith (Cannot be removed; -1/4)
Domain Access
Air Domain Access
Real Cost: 10 Active Points: 10
Provider: Killer Shrike Source: New Content
Description
See the Dominine Magic System document for specific details about Domains.
Effect
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
      The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X).
Spell List
Record Count: 9

Protection from [Alignment]
Bardic Abjuration Level 1
Clerical General Level 1
Paladin Investiture Level 1
Ranger Warden Level 1
Wizardry Abjuration Level 1
Domain Chaos Level 1
Domain Evil Level 1
Domain Good Level 1
Domain Law Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Alignment, Protective
Effect
Force Field (4 PD/4 ED/5 Mental Defense/4 Power Defense), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only vs [Alignment] Power loses about half of its effectiveness (-1), 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Shatter
Bardic Evocation Level 2
Clerical General Level 2
Wizardry Evocation Level 2
Domain Chaos Level 2
Domain Destruction Level 2
Real Cost: 11 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Sonic
Description
This Spell is not Permissible in Killer Shrike's campaigns (no Foci-Buster House Rule).
Effect
Ranged Killing Attack 1d6 (vs. PD), Penetrating (x4; +2) (45 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Magic Circle Against [Alignment]
Bardic Abjuration Level 4
Clerical General Level 4
Wizardry Abjuration Level 4
Domain Chaos Level 3
Domain Evil Level 3
Domain Good Level 3
Domain Law Level 3
Stregari Binding Level 4
Real Cost: 18 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Alignment
Description
Shield vs opponents of a specific Alignment. This is actually 4 Spells (Good, Evil, Chaos, Law) and must be learned seperately for each type
Effect
Force Wall (14 PD/8 ED; 3" long and 1" tall), Hardened (+1/4) (74 Active Points); Only vs [Alignment] (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Cloud Kill
Wizardry Conjuration Level 5
Domain Chaos Level 4
Real Cost: 30 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Creation
Effect
Drain BODY 2d6, Personal Immunity (+1/4), Ranged (+1/2), Uncontrolled (+1/2), Continuous (+1), Area Of Effect Radius: 7", Nonselective, Conforming (+1 1/4) (90 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Extra Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Dispel [Alignment]
Clerical General Level 5
Domain Chaos Level 5
Domain Evil Level 5
Domain Good Level 5
Domain Law Level 5
Sphere Protection Level 6
Real Cost: 15 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel Any [Alignment] Effect One At A Time 24d6, Any [Alignment] Effect One At A Time (+1/4) (90 Active Points); 1 Charge (-2), Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Animate Objects
Clerical General Level 6
Domain Chaos Level 6
Real Cost: 19 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Effect
Summon 32 87-point Animated Objects, Expanded Class of Beings Any Object (+1/2), Slavishly Devoted (+1) (105 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Summoned Being Must Inhabit Locale (-1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Word of Chaos
Clerical General Level 7
Domain Chaos Level 7
Real Cost: 25 Active Points: 120
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Chaos
Effect
Drain BODY 4d6, Area of Effect Radius: 32", Selective (+2) (120 Active Points); 1 Charge (Stopped By Healing Magic of Equal or Greater AP; -2), OIF (Holy Symbol; -1/2), Not vs Chaotic Individuals (-1/2), Gestures (-1/4), Incantations (Voice Range Option; -1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Protection from Law
Clerical General Level 8
Domain Chaos Level 8
Real Cost: 41 Active Points: 130
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Chaos, Investing
Description
This powerful spell surrounds the caster in an invisible magical aura that grants considerable protection vs Lawful effects and Lawfully aligned people (those with Distinctive Feature: Lawful). The effect lasts all day unless it is dispelled or encounters Anti-Magic.
Effect
  • +8 with DCV, 1 Continuing Charge lasting 1 Day (+0) (40 Active Points); Extra Time (Full Phase, Delayed Phase, Only to Activate; -1/2), OIF (Holy Symbol; -1/2), Only vs Lawful (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 12)
  • Power Defense (+30 points), 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Only vs Lawful (-1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 9)
  • Armor (10 PD/10 ED), 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); OIF (Holy Symbol; -1/2), Only vs Lawful (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10)
  • Spell Resistance, 50% Magic Damage Reduction, 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); Extra Time (Extra Segment, Delayed Phase, Only to Activate; -1/2), OIF (Holy Symbol; -1/2), Only vs Lawful (-1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 10)
Edition
HERO System 5th Edition

Summon Monster IX
Clerical General Level 9
Wizardry Conjuration Level 9
Domain Chaos Level 9
Domain Evil Level 9
Domain Good Level 9
Domain Law Level 9
Real Cost: 31 Active Points: 148
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Summoning
Effect
Summon 8 257-point Fantasy Creatures, Expanded Class of Beings Very Limited Group (+1/4), Amicable Slavishly Devoted (+1) (148 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition