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High Fantasy HERO
Dominine Magic System
Vancian Spells
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Skip Navigation Links>Domain Packages>Air
Air Domain Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Turn Earth Elementals
Air Granted Power
Real Cost: 10 Active Points: 50
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Air
Description
The character can Turn Earth Elementals (As per Fantasy HERO pg 108 -- switch Undead for Earth Elementals)
Effect
Turn Earth Elementals: +50 PRE Only To Make PRE Attacks (-1), Only vs. Earth Elementals (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4);
Domain Access
Air Domain Access
Real Cost: 10 Active Points: 10
Provider: Killer Shrike Source: New Content
Description
See the Dominine Magic System document for specific details about Domains.
Effect
The character has access to a set of Domain Spells that allows them to cast one (1) extra Spell per Spell Level per Day chosen from the Domains available to them.
      The Spells for this Domain are listed below. Note that some Spell Levels may have more than one Spell listed. In such a case the player or GM should select one of the listed Spells as being available for an individual character. This may be determined by the nature of the character's deific patron if the GM prefers (i.e. some patrons might grant Spell A while another patron grants Spell B at Level X).
Spell List
Record Count: 9

Obscuring Mist
Clerical General Level 1
Druidic Natural Level 1
Wizardry Conjuration Level 1
Domain Air Level 1
Domain Water Level 1
Stregari Conjuring Level 1
Real Cost: 8 Active Points: 25
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Creation
Effect
Darkness to Sight Group 2" radius, Personal Immunity (+1/4) (25 Active Points); 1 Continuing Charge lasting 20 Minutes (-1/2), No Range (-1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Wind Wall
Bardic Evocation Level 3
Clerical General Level 3
Druidic Natural Level 3
Ranger Warden Level 3
Wizardry Evocation Level 3
Domain Air Level 2
Sphere Weather Level 4
Stregari Conjuring Level 3
Real Cost: 18 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Air
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Change Environment 16" radius, -1 to Hearing Group PER Rolls, +4 Points of Telekinetic STR, -6" of any one mode of Movement (Flight), Multiple Combat Effects, Altered Shape Line (+0) (60 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Gaseous Form
Bardic Transmutation Level 3
Wizardry Transmutation Level 3
Domain Air Level 3
Real Cost: 19 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Effect
  • Desolidification (affected by Wind/Air) (40 Active Points); Cannot Pass Through Solid Objects (-1/2), 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 12)
  • Flight 10" (20 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 20 Minutes (-1/2), Linked (Gas Form; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Air Walk
Clerical General Level 4
Domain Air Level 4
Real Cost: 25 Active Points: 70
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing
Effect
Flight 15", x4 Noncombat, UBO (+1/4), 1 Continuing Charge lasting 1 Day (+1/4), LOS Not Required To Maintain (+1/2) (70 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4), Must "Walk" Upon Air As If On Ground (-1/4)
Edition
HERO System 5th Edition

Control Winds
Druidic Natural Level 5
Domain Air Level 5
Sphere Weather Level 6
Stregari Conjuring Level 5
Real Cost: 16 Active Points: 86
Provider: Killer Shrike Source: D&D 3e Core
Effect
Change Environment 5" radius, -3 to Hearing Group PER Rolls, +1 Temperature Level Adjustment, -1 Temperature Level Adjustment, -8" of Flight, Long-Lasting: 1 Day, Multiple Combat Effects (86 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Requires Appropriate Surroundings (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Chain Lightning I
Wizardry Evocation Level 6
Domain Air Level 6
Real Cost: 25 Active Points: 101
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Electricity
Effect
Energy Blast 9d6 (vs. ED), Area Of Effect (5" Any Area; +1 1/4) (101 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Control Weather
Clerical General Level 8
Wizardry Transmutation Level 8
Domain Air Level 7
Domain Weather Level 7
Stregari Conjuring Level 8
Real Cost: 25 Active Points: 133
Provider: Killer Shrike Source: D&D 3e Core
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Change Environment 4" radius, +/-9 Temperature Level Adjustment, Long-Lasting: 20 Minutes, Multiple Combat Effects, Varying Combat Effects, Megascale (1" = 1 km; +1/4), Varying Effect Broad Group (+1) (133 Active Points); 1 Charge (-2), Extra Time (1 Minute, -1 1/2), No Range (-1/2), Can Only Alter Weather, Not Create It (-1/4)
Edition
HERO System 5th Edition

Whirlwind
Druidic Natural Level 8
Domain Air Level 8
Stregari Conjuring Level 8
Real Cost: 33 Active Points: 125
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Air
Effect
Energy Blast 5d6 (vs. ED), Indirect (Ground up; +1/4), Double Knockback (+3/4), Area of Effect Cone: 21", Mobile up to 6"/phase (+2), Continuous (+1) (125 Active Points); Extra Time (Extra Segment, Character May Take No Other Actions, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), Outside Only (-1/2), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Summon Air Elemental Lord
Druidic Natural Level 9
Elementalism Aeromancy Level 9
Domain Air Level 9
Stregari Binding Level 9
Real Cost: 31 Active Points: 150
Provider: Killer Shrike Source: AD&D 2e Supplement
Keywords
Air, Summoning
Effect
Summon 500-point Air Elemental, Amicable Loyal (+1/2) (150 Active Points); 1 Charges (-2), Extra Time Extra Phase (-3/4), Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition