The Seer has incredibly attuned sensitivity to their immediate surroundings, often able to see a few seconds into the future sensing danger before it can even occur. Incredibly alert, frighteningly sharp of mind, unfailingly perceptive, and eerily prone to correctness, the Seer makes a fun and worthwhile addition to any group of adventurers, bringing the revealing light of their reason and information gathering capacity to whatever task is at hand.
Cost Ability
55 Esper Package
15 +15 Psionic MPP Pool
8 Upgrade ESP Warning: Danger Sense (Area: Immediate Vicinity, Function as a Sense, Sensitivity: Out of Combat) 14-
9 Precognitive Avoidance Package
10 Brilliant: +10 INT
2 +1 with Psicraft
11 Psionic Powers (11 points in ultra slots)
110 Total Cost of Abilities
Value Disadvantages
0 None


Total Cost of Package

Basic Package Deals
The Psionic System is described here.
Naturally talented with an intense awareness of the world around them, Espers are usually naturally gifted rather than learned practitioners of Psionics. Attuned to Clairsentience, Espers are typically seers, oracles, fortune tellers, and the like.
Espers are fun to play because they are usually well informed, and can provide important guidance to a party of adventurers when the way forward is obscured or the impetus to move onward is lost.
Cost Ability
15 Psionic MPP (15 Pool; May use Personal END or END Reserve (+1/4); All slots must take RSR: Discipline Skill (-1/4))
12 Psionic Strength END Reserve: 60 END / 6 REC
22 ESP Warning: Danger Sense (Area: Immediate Vicinity, Function as a Sense, Intuitional, Sensitivity: Out of Combat) 11-
5 Clairsentient: PowS: Clairsentience (INT) + 1
1 Literate: Literacy w/ Native Language
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
10 More Powerful: Higher Psionic MPP: +10 Reserve
5 Bright: +5 INT
10 Brilliant: +10 INT
5 Smart: +1 with All INT Based Rolls
10 Steady: +5 EGO
20 Resolute: +10 EGO
5 Stubborn: +1 with All EGO Based Rolls
10 Fit: +5 CON
20 Tireless: +10 CON
5 Gritty: +1 with All CON Based Rolls
2 WF: Psion Group (Dagger, Short Sword, Throwing Blades)
-15 Psychological Limitation: Overly Introspective (Common, Strong)
-5 Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with other Psions (More Powerful, Group, Professional, Unaware, Outdo)

Extention Package Deals
Precognitive Avoidance
Many Psions studying Clairsentience develop the ability to sense danger and avoid it. However this ability is fickle and not to be relied upon for the future has many paths and they are difficult to see clearly.
This Package should only be taken by a character with PowS:Clairsentience
Cost Ability
9 Precognitive Avoidance: +4 with DCV (20 Active Points); Activation Roll 13-, Jammed (-1 1/4)
Value Disadvantages
0 None


Total Cost of Package