More curious than adventurous, the Scrutinizer isnt much good when situations get ugly, but they are handy to have around when there is a puzzle that needs solving or an ancient text that needs to be deciphered. Walking troves of factoids, a Scrutinizer pokes their nose into just about everything, constantly absorbing data.
Scrutinizers are fun to play because they are likely to be involved in whatever is currently going on, be well informed and erudite, and often possess critical data which can mean the difference between success and failure for an adventuring party.
Cost Ability
55 Bookworm Package
10 Loremastery Package
17 Higher Spell Level Pool: +15 Pool
3 Deduction
10 Brilliant: +10 INT
90 Total Cost of Abilities
Value Disadvantages
0 None


Total Cost of Package

Basic Package Deals
The Wizardry Magic System is detailed here.
Bookworms take to the scholarly aspect of Magic more so than the means-to-power aspect. They tend to get distracted by the initial rush of cantrips they are taught, and often have a shockingly broad array of minor Spells at their disposal. Lacking the ambition of more aggressive Wizards they are just as happy studying another new cantrip as another Wizard would be to to ascend to a higher order of magnitude in their casting capacity.
In addition to their scholastic mastery of Wizardry, Bookworms tend to be multi-literate as well. In their pursuit of obscure facts and details, some Bookworms come into contact with tomes and other works written in a variety of languages. The Bookworm often dutifully puzzles out languages as they come across them. Some other Bookworms are focused on an aspect of Magic practiced by a particular Race or culture that annotated their Spells in a specific language and will become masters of that language pursuant to their studies. Still other Bookworms are content to just be able to make out the gist of a lot of diverse languages.
As they progress, Bookworms often continue the same pattern of quantity over quality, having a capacity to cast a lot of Spells at each Spell Level, but not able to cast as high a level of Spells as other Spellcasters that are more focused in their pursuits. Bookworms also tend to pick up a number of KS: Lore skills in their studies, and are often sought out by less scholarly wizards for their specialized and deep knowledge of various subjects. In middle and old age, many Bookworms become Sages, or find work as instructors for Apprentices teaching the lower level Spells which they have mastered so well, making their living by their knowledge rather than their Wizardly Arts.
Cost Ability
17 Wizard VPP (15 Pool)
3 Scholar
16 All Wizardly Spell Schools (KS: Abjuration, KS: Conjuration, KS: Divination, KS: Enchantment, KS: Evocation, KS: Illusion, KS: Necromancy, and KS: Transmutation)
2 Esoterica: +2 with any one Wizard School Skills or +1 with any two Wizard School Skills
1 Literacy w/ Native Language
3 Linguist
8 Languages (8 points)
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
*17 Higher Spell Level Pool: +15 Pool
5 Bright: +5 INT
10 Brilliant: +10 INT
5 +1 with All Int Based Rolls
2 WF: Wizard Group (Dagger, Darts, Staff)
-15 Psychological Limitation: Easily distracted by new facts/information (Common, Strong)
-15 Psychological Limitation: Inability to see the bigger picture (Common, Strong)
-10 Rivalry with other Wizards (More Powerful, Group, Professional, Unaware, Outdo)

Extention Package Deals
Some characters are experts on various subjects. Simply add this Package to such a character.
NOTE: This Package assumes the Character does not have the Scholar Skill Enhancer; if they do simply remove it and decrease the Package Cost by -3 points.
Cost Ability
3 Scholar
10 Knowledge Skills: 10 points of Knowledge Skills
Value Disadvantages
0 None


Total Cost of Package