Roofrunner
Kings of "the Thieves' Highway", Roofrunners take to the peaks and balconies of a city, moving beyond the watchful eyes of watchmen and marks alike. Roofrunner's are city creatures through and through, perfectly adapted to live in their home environment, but sometimes are forced into a life of adventure by means beyond their control. While not fearsome warriors or the like, Roofrunners are quick studies and tough cookies. And if the action every strays into a city.....just watch your back....
Cost Ability
53 Rapscallion Package Deal (remove Survival (Urban) -2 points)
16 Urban Survival Skills Package Deal
10 Puissant: +1 Overall Level
10 Evasion: (Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove)
Snatch n Run (Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on; FMove)
5 Roofrunner: Environmental Movement: Offset Narrow Surface, Climbing, Cramped Penalties in Urban Regions
2 +2" Leap
96 Total Cost of Abilities
Value Disadvantages
0 None

+96

Total Cost of Package

Package Deals
Rapscallion
Rapscallions are those who are off the straight and narrow either in fact or in spirit. Alert to opportunity, quick witted and cagey, Rapscallions have a solid core of potential allowing them to adapt to whatever course fate presents them.
They represent both the best and worst of Rogues, for they are naturally talented but often choose to put that talent to primarily selfish ends
Cost Ability
6 Quick: +2 DEX
2 Fleet: +1" Run
3 Quick Witted: +3 INT
3 Glib: +3 PRE
4 Determined: +2 EGO
3 Alert: +1 All PER
1 Hard Bargainer: +1 to Resist Bargaining
1 Blas: +1 to Resist Oratory
1 Immovable: +1 to Resist Persuasion
1 Tight-lipped: +1 to Resist Conversation
1 Resistance: +1 to Resist Interrogation/Questioning
10 Puissant: +1 Overall Level
3 Bribery
3 Conversation
3 Persuasion
3 Streetwise
2 Survival: Urban
3 Trading
1 WF: Short Blades
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
1 Literacy w/ Native Language
3 Well Connected
var Contacts
var Favors
var Successful: Money
var Street Credibility: Reputation Perk
var Established: Base(s)
var Established: Followers
2 Thieves' Cant: (Language; basic conversation; literate)
-15 Psychological Limitation: Self Centered (Common, Strong)
-5 Social Limitation: Prior Conviction (Got caught at some point in the past and has done some time incarcerated or otherwise detained by the Law; known to local Law Enforcement) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with other Rogues (More Powerful, Group, Professional, Unaware, Outdo)

Package Deals
Urban Survival Skills
Many characters receive training to improve their ability to fight in urban regions during their careers, while others originate from the mean streets of some cruel city.
Cost Ability
5 CK: Any 1 City (INT) +1
2 Survival (Urban)
2 Environmental Movement: Rubbish & Refuse
1 Climbing; Only up Buildings (-2)
1 Concealment; Only in Urban Regions  (-2)
1 Stealth; Only in Urban Regions (-2)
1 Tracking; Only in Urban Regions (-2)
3 Urban Fighting: +1 All Combat; Only in Urban Regions (-2)
Value Disadvantages
None

+16

Total Cost of Package