Psion (Generic)
The Psion is a student of the Art, possessed of both knowledge and power. Skilled at putting their powers to use in all manner of situations, the Psion provides a dependable complement to most any adventuring group. A Psion is fun to play because they have a very stable base, starting off competent and easily progressing from there.
Cost Ability
55 Erudite Package
15 +15 Psionic MPP Pool
4 Upgrade END Reserve +30 END / +1 REC
14 Combat Manifesting Package
2 WF: Psion Group (Dagger, Short Sword, Throwing Blades)
20 Psionic Powers (20 points in ultra slots)
110 Total Cost of Abilities
Value Disadvantages
0 None


Total Cost of Package

Basic Package Deals
The Psionic System is described here.
Erudites are students of the Psionic Arts, often possessing encyclopedic knowledge of Psionic theory, though their study of the more scholarly end of Psionics usually detracts from their application of same. Nevertheless, Erudites are methodical and do everything they can to enhance their Psionic potential with a comprehension of the whys and wherefores often lacked by Monastics and Cerebrals.
Though they start off behind the power curve initially, the Erudite's dedication will pay off big with experience, and they have the capacity to reach critical mass, exploding their boundaries and leaping ahead of their peers. Their solid grounding in the fundamentals of Psionic Theory magnifies their advancement, lending reliability to their Powers and allowing for a smooth transition to higher magnitudes of strength.
Cost Ability
15 Psionic MPP (15 Pool; May use Personal END or END Reserve (+1/4); All slots must take RSR: Discipline Skill (-1/4))
3 Psionic Strength END Reserve: 20 END / 1 REC
15 Broadly Capable: PowS: Clairsentience (INT), PowS: Psychokinesis (EGO), PowS: Psychoportation (INT), PowS: Telepathy (EGO), PowS: Psychometabolism (CON)
6 Skilled: + 2 with all Psionic Discipline Power Skills
3 Bright: +3 INT
6 Fit: +3 CON
6 Determined: +3 EGO
1 Literate: Literacy w/ Native Language
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
10 More Powerful: Higher Psionic MPP: +10 Reserve
5 Bright: +5 INT
10 Brilliant: +10 INT
5 Smart: +1 with All INT Based Rolls
10 Steady: +5 EGO
20 Resolute: +10 EGO
5 Stubborn: +1 with All EGO Based Rolls
10 Fit: +5 CON
20 Tireless: +10 CON
5 Gritty: +1 with All CON Based Rolls
2 WF: Psion Group (Dagger, Short Sword, Throwing Blades)
-15 Psychological Limitation: Overly Introspective (Common, Strong)
-5 Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with other Psions (More Powerful, Group, Professional, Unaware, Outdo)

Extention Package Deals
Combat Manifesting
Some Psions are taught how to use their Powers in violent circumstances. Simply add this package to a Psion that has received this sort of training.
Cost Ability
12 Combat Manifesting  (+3 All Combat, Only for OCV, Only with Psionic Powers)
2 AF: Light Armor
Value Disadvantages
0 None


Total Cost of Package