Patriarchal Priest
A servant of a more organized Church, the Patriarchal Priest is the product of a structured environment, probably from a larger urban area with many competing Churches. If he survives into late middle age, the Patriarchal Priest will be "somebody" in their religion, perhaps even eventually ascending to the head of their order. In the meantime they forward their religion at every opportunity and do what they are told to do by their Church elders. This occasionally requires the Patriarchal Priest to get involved with things that they'd rather not, but it's all for the greater good of the Church.
Patriarchal Priests are fun to play because they lend  a different perspective to the typical "priest in plate mail" trope of the genre; they are not martial in the least, and their abilities lend themselves better to urban and political campaigns than dungeon romps.
Cost Ability
55 Ecclesiastic Package
20 Knowledge Domain Package
20 Law Domain Package
5 Divine Investiture Package
100 Total Cost of Abilities
Value Disadvantages
-5 Social Limitation: Duty to Specific Church  (Infrequently, Impairing)

+95

Total Cost of Package

Basic Package Deals
Ecclesiastic
The Dominine Magic System is detailed here.
This Package Deal is for Domini using the Prepared Model
Ecclesiastics tend to be a type-A personalities, forward and authoritative. They tend to focus on their church or organization and the intricacies of their religion's dogma. The antithesis of the Meditative, Ecclesiastics present their religion to the masses via well worded tenants and easy to remember catechisms more than actual spirtual understanding. To the Ecclesiastic it is enough that they understand; they will explain it to the masses. Other Priests sometimes question the Ecclesiastic's methods, but their encyclopedic knowledge of the letter of their religion's dogma usually allows them to turn the tables on their challengers and come out ahead for it.
Ecclesiastics can be fun to play since they represent the almost stereotypical proselytizing, sermonizing priest.
Cost Ability
37 Prepared VPP (30 Pool)
7 Power Skill: Faith (EGO) +2
1 Literacy w/ Native Language
2 Learned: KS: General Religion (General)
3 Powerful Speaker: Oratory
3 Well Spoken: Persuasion
2 Forceful: +2 PRE
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
*19 Higher Spell Level Pool: +15 Pool
6 Unshakeable: +10 Mental Defense; Requires a Faith Roll (-1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
5 Bright: +5 INT
10 Resolute: +5 EGO
20 Willfull: +10 EGO
2 WF: Priest Group (Mace, Hammer, Morning Star)
-5 Social Limitation: Religion at Odds with Governement  (Hassled by local officials, gaurdsmen, patriots, etc) (Frequently; Minor; Not Limiting In Some Cultures)
-15 Psychological Limitation: Inability to see the bigger picture (Common, Strong)
-10 Rivalry with other Priests (More Powerful, Group, Professional, Unaware, Outdo)

Extention Package Deals
Divine Investiture
Rules for Investing Items may be found here.
Some Domini have the ability to create Invested Items.
Cost Ability
5 KS: Divine Investiture +2
Value Disadvantages
0 None

+5

Total Cost of Package

Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Errata Edit
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Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Errata Edit
[Category] [Type]
Real Cost: Active Points:
Provider: Source:
Keywords
Description
Effect
Errata Edit
[Category] [Type]
Real Cost: Active Points:
Provider: Source:
Keywords
Description
Effect
Spell List
Record Count: