A servant of a more organized Church, the
Patriarchal Priest is the product of a structured
environment, probably from a larger urban
area with many competing Churches. If he
survives into late middle age, the Patriarchal
Priest will be "somebody" in their
religion, perhaps even eventually ascending
to the head of their order. In the meantime
they forward their religion at every opportunity
and do what they are told to do by their
Church elders. This occasionally requires
the Patriarchal Priest to get involved with
things that they'd rather not, but it's
all for the greater good of the Church.
|
Patriarchal Priests are fun to play because
they lend a different perspective
to the typical "priest in plate mail"
trope of the genre; they are not martial
in the least, and their abilities lend themselves
better to urban and political campaigns
than dungeon romps. |
Cost |
Ability |
55 |
Ecclesiastic
Package |
20 |
Knowledge
Domain Package |
20 |
Law Domain Package |
5 |
Divine Investiture
Package |
100 |
Total Cost of Abilities |
Value |
Disadvantages |
-5 |
Social Limitation: Duty to Specific Church
(Infrequently, Impairing) |
+95 |
Total Cost of Package |
The Dominine Magic System is
detailed
here. |
This Package Deal is for Domini using
the Prepared Model |
Ecclesiastics tend to be a type-A personalities, forward and authoritative.
They tend to focus on their church or organization and the intricacies of
their religion's dogma. The antithesis of the Meditative, Ecclesiastics
present their religion to the masses via well worded tenants and easy to
remember catechisms more than actual spirtual understanding. To the
Ecclesiastic it is enough that they understand; they will explain it to the
masses. Other Priests sometimes question the Ecclesiastic's methods, but
their encyclopedic knowledge of the letter of their religion's dogma usually
allows them to turn the tables on their challengers and come out ahead for
it. |
Ecclesiastics can be fun to play since they represent the almost
stereotypical proselytizing, sermonizing priest. |
Cost |
Ability |
37 |
Prepared VPP (30 Pool) |
7 |
Power Skill:
Faith (EGO) +2 |
1 |
Literacy w/
Native Language |
2 |
Learned: KS: General
Religion (General) |
3 |
Powerful Speaker: Oratory |
3 |
Well Spoken: Persuasion |
2 |
Forceful: +2 PRE |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
*19 |
Higher Spell Level Pool:
+15 Pool |
6 |
Unshakeable: +10 Mental
Defense; Requires a Faith Roll (-1/2), Only Usable While In Good Standing With Faith
(can't be removed; -1/4) |
5 |
Bright: +5 INT |
10 |
Resolute: +5
EGO |
20 |
Willfull: +10
EGO |
2 |
WF: Priest Group (Mace,
Hammer, Morning Star) |
-5 |
Social Limitation: Religion
at Odds with Governement (Hassled by local
officials, gaurdsmen, patriots, etc) (Frequently; Minor;
Not Limiting In Some Cultures) |
-15 |
Psychological Limitation:
Inability to see the bigger picture (Common,
Strong) |
-10 |
Rivalry with other Priests (More
Powerful, Group, Professional, Unaware, Outdo) |