NOTE: Athrawon
(oth-ROO-on) is the name for Masters in the Order's native tongue. |
Having put in their time seeing
to the mundane needs of the Order as Journeymen while still managing to
advance their Mastery of the Mysteries of Esowyc, Masters generally do what
they wish aside from occassional special tasks given to them by the Elders.
They receive a stipend from the Order and are theoretically expected to earn their keep,
but the Order takes a long view; it is assumed that eventually the Order
will need something and the scales will be balanced. Some Masters do their
own thing and drop off the
map for years at a time, while others actively work towards the betterment
of the Order. The most promising of Masters eventually are raised to the
Rank of Elder, and take their place among the leaders of the Order. |
Masters are permitted the
addition of the Orders public symbol of a golden comet shooting down from
the top right to the bottom left to their accountrements, and to replace the
silver end caps of their staff with golden ones. Also, Masters receive a
respectable stipend from the Order, and most tend to replace their
travel-worn garments and components pouch with newer, fancy ones. |
A Master is an excellent choice
for an adventuring Esowyc. They are literally masters of their art and have
pretty much free reign to do as they wish aside from occassional requests
from the Order. |
Cost |
Ability |
55 |
Esowyc Journeyman Package (reduce Duty to
Guild to Infrequently) |
+20 |
+20 points in Spell Skills |
+1 |
improve Rank from Journeyman to Master |
+9 |
improve Membership Has Its Priveleges to Very
Good Relationship, 12- |
3 |
+1 Penalty Skill Level to
offset Combat Casting Penalty with All Spells |
10 |
Brilliant: +10 INT |
10 |
Durable: +5 CON |
3 |
Traveler Enhancer |
5 |
5 points in AK's and CityK's |
3 |
KS: Scribe Codex |
4 |
Wealth |
125 |
Total Cost of Abilities |
Value |
Disadvantages |
0 |
None |
+125 |
Total Cost of Package |
The Esowyc Magic System is detailed
here.
|
NOTE: The Order of Esow (EE-sue) is a guild of spellcasters that teaches
a variant of the Spellweaving Magic System. Individual members of the Order are
called Esowyc (ee-SUE-eek) singularly and collectively. The term for Journeymen
in the native tongue of the Order is Ungolion (oon-goal-EE-on).
|
Esowyc are members of the Venerable Order of Esow, an indepent organization whose
membership endeavor on their on the behalf of both themselves and their Order.
|
A powerful organization in their own lands, the Order has both political clout and
all the authority great wealth often commands. Members of the Order are brought
in as children, frequently from poor families or orphanages, and trained from young
adulthood in the Mysteries of the Order. Eventually the young Initiates rise to
the rank of Apprentice and take a tour of many different Esowyc Order Houses, before
being elevated to the Rank of Journeyman.
|
Journeymen are the workhorses of the Order, being assigned to a number of necessary
but not always safe or pleasant Roles where they toil on the Orders behalf until
they elevate themselves to the Rank of Master. Journeymen wear practical sturdy
black robes, a black pointed brimmed travel hat, carry a black leather wrapped metal
components pouch, and carry a black oak staff with silver end caps.
|
Cost
|
Ability
|
30
|
Esowyc Spell Skills
|
3
|
Rank: Esowyc Journeyman
|
12
|
Membership Has Its Priveleges: Contact (Contact has: very useful Skills or
resources, Good relationship with Contact), Organization Contact (+2) (12 Active
Points) 8-
|
3
|
KS: Material Components
|
3
|
KS: Order Bylaws
|
2
|
PS: Esowyc (GEN)
|
1
|
WF: Staff
|
1
|
Literacy
|
55
|
Total Cost of Abilities
|
Value
|
Disadvantages
|
-10
|
Social Limitation: Duty to Guild (Frequently, Impairing)
|
+45
|
Total Cost of Package
|
Cost
|
Options
|
var
|
More Spell Skills
|
3*
|
+1 Penalty Skill Level to offset Combat Casting Penalty with All Spells
|
4
|
Bright: +4 INT
|
10
|
Durable: +5 CON
|
10
|
Adaptable: +1 Overall Skill Level
|
10
|
Strong Willed: +5 EGO
|
5
|
+1 with All INT Based Rolls
|
3
|
KS: Scribe Codex
|
2
|
WF: Esowyc Group (Blades, Staff, Thrown Daggers)
|
-15
|
Psychological Limitation: Self Centered (Common, Strong)
|
-10
|
Rivalry with other Magic Users (More Powerful, Group, Professional, Unaware,
Outdo)
|
-5
|
Social Limitation: Troubled Initiate (Had a difficult time learning the Mysteries
of the Order as an Initiate; looked down upon) (Frequently; Minor; Not Limiting
In Some Cultures)
|
-5
|
Social Limitation: Troubled Apprenticeship (Had a difficult time learning the Mysteries
of the Order as an Apprentice; looked down upon) (Frequently; Minor; Not Limiting
In Some Cultures)
|