Esowyc Finder
NOTE: Ymofyniad (eye-moh-ven-EE-od) is the name for Finders in the Order's native tongue.
This Journeyman Role is responsible for finding promising youths to induct into the Order. They are seeking children that are unusually bright and precocious, particularly among the poor and orphaned. When they find likely candidates, the Finder offers a tidy sum of gold (to be paid by a guarded courier later), and takes the child to the nearest Siontrw to become an Initiate. Finders wear a silver ring with an amethyst encircled by four white spinels.
A Finder is a possible choice for an adventuring Esowyc, as they operate under somewhat loose requirements. Basically if they meet quota on new recruits no one pays too much attention to what they are doing. A Finder can make time to adventure without too much trouble if they want, and some do in an attempt to hone their abilities in pursuit of achieving Master status as soon as possible.
Cost Ability
55 Esowyc Journeyman Package (reduce Duty to Guild to Infrequently)
+9 +9 points in Spell Skills
13 Street Finances Package (select Street Lingo; drop KS: Blackmarketeering)
10 Adaptable: +1 Overall Skill Level
7 Bright: +7 INT
6 Durable: +3 CON
3 Traveler Enhancer
6 6 points in AK's and CityK's
110 Total Cost of Abilities
Value Disadvantages
0 None

+110

Total Cost of Package

Basic Package Deals
Esowyc Journeyman
The Esowyc Magic System is detailed here.
NOTE: The Order of Esow (EE-sue) is a guild of spellcasters that teaches a variant of the Spellweaving Magic System. Individual members of the Order are called Esowyc (ee-SUE-eek) singularly and collectively. The term for Journeymen in the native tongue of the Order is Ungolion (oon-goal-EE-on).
Esowyc are members of the Venerable Order of Esow, an indepent organization whose membership endeavor on their on the behalf of both themselves and their Order.
A powerful organization in their own lands, the Order has both political clout and all the authority great wealth often commands. Members of the Order are brought in as children, frequently from poor families or orphanages, and trained from young adulthood in the Mysteries of the Order. Eventually the young Initiates rise to the rank of Apprentice and take a tour of many different Esowyc Order Houses, before being elevated to the Rank of Journeyman.
Journeymen are the workhorses of the Order, being assigned to a number of necessary but not always safe or pleasant Roles where they toil on the Orders behalf until they elevate themselves to the Rank of Master. Journeymen wear practical sturdy black robes, a black pointed brimmed travel hat, carry a black leather wrapped metal components pouch, and carry a black oak staff with silver end caps.
Cost Ability
30 Esowyc Spell Skills
3 Rank: Esowyc Journeyman
12 Membership Has Its Priveleges:  Contact (Contact has: very useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (12 Active Points) 8-
3 KS: Material Components
3 KS: Order Bylaws
2 PS: Esowyc (GEN)
1 WF: Staff
1 Literacy
55 Total Cost of Abilities
Value Disadvantages
-10 Social Limitation: Duty to Guild (Frequently, Impairing)
+45 Total Cost of Package
Cost Options
var More Spell Skills
3* +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells
4 Bright: +4 INT
10 Durable: +5 CON
10 Adaptable: +1 Overall Skill Level
10 Strong Willed: +5 EGO
5 +1 with All INT Based Rolls
3 KS: Scribe Codex
2 WF: Esowyc Group (Blades, Staff, Thrown Daggers)
-15 Psychological Limitation: Self Centered (Common, Strong)
-10 Rivalry with other Magic Users  (More Powerful, Group, Professional, Unaware, Outdo)
-5 Social Limitation: Troubled Initiate (Had a difficult time learning the Mysteries of the Order as an Initiate; looked down upon) (Frequently; Minor; Not Limiting In Some Cultures)
-5 Social Limitation: Troubled Apprenticeship (Had a difficult time learning the Mysteries of the Order as an Apprentice; looked down upon) (Frequently; Minor; Not Limiting In Some Cultures)

Package Deals
Street Finances Skill
Some characters are adept at wheeling and dealing on the street, finding a good deal on the low down, knowing where to go to fence something, and similar useful things.
Cost Ability
3 Bribery
3 KS: Black Marketeering (INT-based)
3 Persuasion
3 Streetwise
3 Trading
2 Thieves' Cant or Street Lingo: (Language; basic conversation; literate)
Value Disadvantages
0 None

+17

Total Cost of Package