Cleric (Domain Generic)
Durable and doughty, the Cleric is a sturdy pillar for those around them, indefatigable in pursuit of their patron's will, usually with a Holy Symbol in one hand and a dependable mace in the other. Many a Cleric has stood side by side with adventurers of every stripe smiting dark creatures, inspiring their companions with the burning light of their inner faith. Clerics are an excellent choice to play thanks to their broad coverage of Priestly abilities and ability to get involved in the action without trepidation.
Cost Ability
55 Ecclesiastic Package
40 Any Two (2) Domain Extension Packages
13 Undead Turning
5 Divine Scribing (Scroll Scribing Package)
5 Divine Brewing (Alchemist Package)
113 Total Cost of Abilities
Value Disadvantages
0 None

+113

Total Cost of Package

DOMAIN EXTENSION PACKAGES
Air Domain Animal Domain Automata Domain Chaos Domain Chromata Domain
Cold Domain Death Domain Destruction Domain Earth Domain Evil Domain
Fire Domain Good Domain Healing Domain Knowledge Domain Law Domain
Luck Domain Magic Domain Plant Domain Protection Domain Skill Domain
Strength Domain Sun Domain Travel Domain Trickery Domain Voice Domain
War Domain Water Domain Weather Domain Beasts Domain Changeling Domain
Decay Domain Liberation Domain Light Domain Terror Domain Thunder Domain
Undeath Domain Vengeance Domain Darkness Domain

Basic Package Deals
Ecclesiastic
The Dominine Magic System is detailed here.
This Package Deal is for Domini using the Prepared Model
Ecclesiastics tend to be a type-A personalities, forward and authoritative. They tend to focus on their church or organization and the intricacies of their religion's dogma. The antithesis of the Meditative, Ecclesiastics present their religion to the masses via well worded tenants and easy to remember catechisms more than actual spirtual understanding. To the Ecclesiastic it is enough that they understand; they will explain it to the masses. Other Priests sometimes question the Ecclesiastic's methods, but their encyclopedic knowledge of the letter of their religion's dogma usually allows them to turn the tables on their challengers and come out ahead for it.
Ecclesiastics can be fun to play since they represent the almost stereotypical proselytizing, sermonizing priest.
Cost Ability
37 Prepared VPP (30 Pool)
7 Power Skill: Faith (EGO) +2
1 Literacy w/ Native Language
2 Learned: KS: General Religion (General)
3 Powerful Speaker: Oratory
3 Well Spoken: Persuasion
2 Forceful: +2 PRE
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
*19 Higher Spell Level Pool: +15 Pool
6 Unshakeable: +10 Mental Defense; Requires a Faith Roll (-1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
5 Bright: +5 INT
10 Resolute: +5 EGO
20 Willfull: +10 EGO
2 WF: Priest Group (Mace, Hammer, Morning Star)
-5 Social Limitation: Religion at Odds with Governement  (Hassled by local officials, gaurdsmen, patriots, etc) (Frequently; Minor; Not Limiting In Some Cultures)
-15 Psychological Limitation: Inability to see the bigger picture (Common, Strong)
-10 Rivalry with other Priests (More Powerful, Group, Professional, Unaware, Outdo)

Extention Package Deals
Undead Turning
Some characters have the ability to Turn Undead.
Cost Ability
10 Turn Undead: +50 PRE Only To Make PRE Attacks (-1), Only vs. Undead Creatures (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4); Fantasy HERO pg 108
3 KS: Undead Lore
Value Disadvantages
0 None

+13

Total Cost of Package

Extention Package Deals
Scroll Scribing
Rules for Scroll Scribing may be found here.
Some characters receive training in their careers regarding the creation of Magic Scrolls.
NOTE: This Package assumes the Character does not have the Scholar Skill Enhancer; if they do simply decrease the cost of KS: Scroll Scribing and the Package by -1 point.
Cost Ability
3 KS: Scroll Scribing (INT)
2 +2 with KS: Scroll Scribing
Value Disadvantages
0 None

+5

Total Cost of Package

Extention Package Deals
Alchemist
Rules for Alchemy may be found here.
Some characters receive training early on in their careers regarding the creation of Magic Potions and the like.
NOTE: This Package assumes the Character does not have the Scholar Skill Enhancer; if they do simply decrease the cost of KS: Alchemy and the Package by -1 point.
Cost Ability
3 KS: Alchemy
2 +2 with KS: Alchemy
Value Disadvantages
0 None

+5

Total Cost of Package