Barbarian (Berserker)
Berserkers are subject to all consuming bloodlusts that give them great strength and the ability to ignore pain, but at the cost of losing the ability to be rational or fight defensively. Berserkers frequently continue fighting even after sustaining grave and even mortal wounds, only to keel over after their anger has passed.
Berserkers can be fun and interesting additions to an adventuring group, but they can also be disruptive. They can tend to get themselves and sometimes comrades  into lethal situations that they subsequently cannot extricate themselves from due to their Enraged state. A player should take care to balance their character's ability to get out of the scrapes their tempers might get them into.
Cost Ability
55 Savage Package Deal
70 Battle Fury:
12 Tenacious: Physical Damage Reduction, Resistant, 25% (15 Active Points); Only When Enraged (-1/4)
12 Righteous Anger: +15 STR, Reduced Endurance 0 END (+1/2) (22 Active Points); No Figured Characteristics (-1/2), Only While Enraged (-1/4)
27 Painless: +40 STUN (40 Active Points); Only While Enraged (-1/4), Taken off after normal STUN (-1/4)
11 Unstoppable: +10 BODY (20 Active Points); Only While Enraged (-1/4), Taken off after normal BODY (-1/2)
8 Chose One:
 
  • In your face: Knockback Resistance -5" (10 Active Points); Only While Enraged (-1/4)
 
  • Angry Accuracy: +2 HtH Combat Levels (10 Active Points); Only While Enraged  (-1/4)
125 Total Ability Cost
Value Disadvantages
-25 Battle Fury: Enraged: In Battle (Very Common), go 14-, recover 14-

+100

Total Cost of Package
Cost Options
7 Furious Assault: Deadly Blow: +1d6 Killing, any weapon, when Enraged  (+1d6 HKA; OIF: Weapon of Opportunity (-1/2); Limited Circumstances (-1/2))
10 Uncanny Dodge: Defense Manuever IV
-5 Physical Limitation: Old Injury (Infrequently, Slightly Impairing)
-10 Psychological Limitation: Dislikes Magic & Those Who Use It (Common, Moderate)
var Reputation: Unsafe To Be Around
-10 Rivalry with other Warriors (More Powerful, Group, Professional, Unaware, Outdo)
-5 Social Limitation: Berserker (Feared & Discriminated against in cities) (Frequently; Minor; Not Limiting In Some Cultures)

Basic Package Deals
Savage
Savages are warriors from more primitive and / or less civilized lands who rely on sheer athleticism and moxy rather than fancy or well crafted armaments. Savages tend to focus on survival and overall fitness.
Savages can be somewhat similar to Light Foot but without concentrating overly much on the mastery of a specific weapon (to a Savage everything is a weapon), and with more concentration on raw athletic ability.
Despite the connotation of the word "savage", Savages are not ravening brutes by default; they are simply primal and unspoiled by more advanced modicums of behavior. Many Savages follow a personal or cultural Code of behavior that, while typically more practical and/or direct, is nevertheless as binding to them as a well defined Code of Chivalry is to the most hide-bound and chivalrous of Knights. This is a concept often referred to as "the Noble Savage".
Cost Ability
3 Strong: +3 STR
3 Quick: +1 DEX
10 Nimble: +1 SPD
6 Durable: +3 CON
6 Resilient: +3 BODY
16 Choose One:
 
  • Combat Skill Levels: +2 All Combat
 
  • Combat Skill Levels: +2 DCV and
    +2 OCV w/ Tight Group
 
  • Skill Levels: +1 Overall Level and
    +2 OCV w/ Tight Group
 
  • Penalty Skill Levels: +4 vs. Range Modifier with All Attacks and
    Telescopic Sight: +4 with Normal Sight only to Offset Range Penalties and
    Enhanced Perception: +2 PER with Normal Sight
2 AF: Light Armor Proficiency
1 AF: Shield Proficiency
6 WF: Common Melee, Common Missile, Uncommon Melee
2 Survival: Any 1 Environment
55 Total Ability Cost
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
12 Fleet: +2" Run (8" Total), Reduced Endurance (0 End, +1/2), Affects Base
5 Frightening Intensity: +10 PRE; Offensive Use Only (-1)
5 Fearless: +10 PRE; Defensive Use Only (-1)
4 Weapon Strength: +8 STR, No Figured (-1/2), Only to Offset Strength Minima (-1/2)
10 Lethal: Deadly Blow: +1d6 Killing, any circumstance, any weapon
6 Shifty: Combat Luck (3 PD/3 ED)
4 Dodgy: Combat Luck (3 PD/3 ED) (6 Active Points); Only While Not Wearing Armor (-1/2)
4 Second Skin: Combat Luck (3 PD/3 ED) (6 Active Points); Only While Wearing Light Armor (-1/2)
5 Savage Resilience: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)
10 Savage Recovery: +15 REC (30 Active Points); Only When Taking A Non-Post Segment 12 Recovery In Combat (-2)
-5 Physical Limitation: Old Injury (Infrequently, Slightly Impairing)
-5 Psychological Limitation: Savage Code (Define) (Uncommon, Moderate)
-10 Psychological Limitation: Dislikes Magic & Those Who Use It (Common, Moderate)
-10 Rivalry with other Warriors (More Powerful, Group, Professional, Unaware, Outdo)
-5 Social Limitation: Savage (Feared & Discriminated against in cities) (Frequently; Minor; Not Limiting In Some Cultures)